© 1989 US Gold
Your country is being overrun by the marauding rebel forces of a merciless
and unforgiving dictator, General Swindells. Battle weary troops accede to
the superior power of the rebels' sophisticated weaponry and it is only a
matter of time before the government is overthrown. U.S. G. H. Q. have
summoned you as their last remaining hope to vanquish the enemy using the
ultimate flying machine, Thunder Blade, an advanced attack helicopter. An
experienced veteran of many of an aerial campaign, can you accomplish the
The mission details are outlined to you in various strategical stages:
1. Skyscraper City
2. Mountain Desert
3. River Delta
In each sector, you will come up against both ground and air forces, all
trying to defend one of their super fortresses, which must be destroyed at
all costs. Once the last stronghold has been defeated you'll deserve a
Insert disk, turn on computer and game will load and run automatically.
You start the game with 5 reserve helicopters. The game is over once all
of your helicopters have been destroyed or once the last stronghold has
been taken. An extra helicopter is awarded on achieving a pre-defined
number of points.
You engage the enemy from both vertical and horizontal viewpoints. Thunder
Blade's advance weaponry system comprises a rapid-fire Chain Cannon, used
for aerial targets such as enemy helicopters and airplanes. One quick
burst is all that is needed. Straight line air-to-ground missiles take
care of your land and sea enemy targets. Remember though, missiles are not
suited to rapid fire, so accuracy and timing is of primary importance.
They also cannot shoot at enemy aircraft, only ground craft, so remember
Cannon for Air. Missiles for Ground.
To hit your target on land or sea, position yourself in a direct line with
the enemy's vehicle and press the Fire Button.
F1 - Joystick Speed Control
F2 - Keyboard Speed Control
F9 - Pause
F10 - Continue
KEYBOARD SPEED CONTROL
Up Arrow - Accelerate
Down Arrow - Decelerate
JOYSTICK SPEED CONTROLS
Bank Left -----+----- Bank Right Bank Left -----+----- Bank Right
FIRE NOT PRESSED FIRE PRESSED
Points are awarded for destroying the following enemy aircraft.
1. AH-6NS Sparrow Hawk Attack Helicopter
2. Type-74 Bengal Tiger Tank
3. F-14 Meercat Jet Fighter
4. A4U-N2 Corsair Fighter Aircraft
5. ASH-07 Barracuda Torpedo Cruiser
6. Stage 1 Mobile Fortress: SRS-78A1 Blackbird
7. Stage 2 Mobile Fortress: Marauder Troop Craft
8. Stage 3 Mobile Fortress: Mermaster Invasion Craft
9. Stage 4 Command Fortress: ?
The Command Fortress is the rebel nerve center and by destroying this your
country will be liberated. The identity is scarcely known as many who have
seen it, haven't lived to tell.
Bonus points are awarded at the end of each level. The bonus depends on
the number of craft destroyed. A time bonus is also awarded.
In every stage the enemy attacks in patterns. By identifying these you'll
know where to move, where to fire and when. Shoot all of the enemy down if
you can to earn bonus points and helicopters.
Not all of the enemy will shoot at you but you can't be too careful. If it
moves or looks dangerous, shoot it.
Typed by Sewersoft and DR.J
For more Amiga documents, visit www.lemonamiga.com