© 1990 Activision
THE CHEAT MODE
First get a good enough score to access the high score table. Now enter
DIZZY instead of your name. The next time you play you will have unlimited
lives and access to all zones. Use the keys 'A' and 'S' to select screens in
All you need to know before we begin is a brief explanation of the
terminology used for the zones and screens within. Zone One, Screen Three is
represented by 1.3 (the horizontal strip of screens is numbered from left to
right, so Screen One is to the far left). As fate would have it, you do in
fact start by the geysers in 1.3...
CREATION OF ZONE TWO
1) To start with, you must transport the mammals to the cave in 1.5.
Go to 1.2 and place a Travel Pod there.
Go to 1.5 (use the Pterodactyl to cross the river) and place another Travel
Pod by the cave.
Go back to 1.2 and use your Beamer to stun a mammal. Stand next to the
stunned mammal so it is displayed in the 'Look' window. Now transport
yourself and the mammal to the Pod in 1.5.
Repeat the above several times. (you can have up to 16 mammals in the cave at
a time. You may transport mammals even after you have created Zone Two).
2) Go back to 1.3 and block up the geysers and Zone Two will now be created.
CREATION OF ZONE THREE
1) The first objective is to make a fire by the cave in 1.5 to keep
the apemen warm. Place a pod by the cave, remembering that fires last
longer in the green area. Go to 2.2 and find wood to transport to
2.5. Go to 2.1 and stand in the middle of the screen on the solid
Go back to 1.1 in the First Zone and transport the flame to 2.5 to ignite the
wood. if the fire goes out then just idnite it again.
2) Now you must unblock the geysers to warm up the planet. The Yeti doesn't
like warm weather and so will try to keep the geysers blocked. Distract him
by feeding him fish from 3.4 and apples from 1.2. Once you have succeeded
unblocking the geysers you will have created Zone Three.
3) Now you need to plant seeds in 2.4. Place a pod on the river bank (in
the green area by the existing plants) and transport apples from 1.2. Repeat
this for both river banks.
CREATION OF ZONE FOUR
The main task before you is the transportation of the round wheel from
3.2 to 3.5.
If you planted the seeds in 2.4 then you should have trees in 3.4. You need
to take the wheel across the river, so you must break the branches of these
trees to form a bridge.
Use the Pterodactyl in Zone One and as you cross the river change zones so
that you drop onto the branches. Repeat this for the branches on both sides
of the river and you can then take the wheel across. There is, however, a
more sneakier way of taking the wheel across. Carry it to 3.3 and enter the
hut. You will now appear in hut 3.5. Now just walk up to the square wheel
and drop the round wheel. Talk about re-inventing the wheel!
CREATION OF ZONE FIVE
1) The first thing you have to do is destroy Goliath.
Get a powder barrel from 4.5. To avoid the cannon ball, stand in the middle
of the screen in 3.5 and change to Zone Four.
Take the barrel to 4.4 and drop it as near to the right of the bridge as you
possibly can. Place a pod near the barrel and wait for Goliath to get near
it. Now transport a flame from 1.1 to ignite the barrel and, in the ensuing
explosion, destroy Goliath.
2) Now you have to reveal the oil source.
Take another barrel from 4.5, take it to 4.1 and drop it by the moving rock -
this is the oil source you are looking for. Place a pod near the barrel and
ignite it to dislodge the rock and reveal the source.
REPAIRING THE TIME MACHINE
1) To start with you need to recover the crystal for the time
Kill a few terrorists in 5.5 and wait for a bomb. Transport this bomb to 1.1
by the rock with the crystal in it and ignite it to dislodge the crystal from
the rock. You won't be able to find the crystal in the swamp as it's too
deep, but you can find it in 2.1 if you search for it.
Place a pod in front of the time machine and transport the crystal to it.
2) Now you need to switch power to the time machine.
There is a power switch on top of the building above the VID OIL sign in 5.1.
Use the Pterodactyl to land on top of the building and beam at the switch to
turn the power on and off. However, you must make sure that the crystal is
in the time machine before you switch the power on.
Once the crystal is in place and the power is on, just get inside the time
machine and do a pick up and you will have completed the adventure
Typed by SIDEWINDER of LSD
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