Trapped: Das Rad von Talmar (ECS/AGA/RTG/CD-ROM)
© 1996 New Generation Software


Manual
    TRAPPED AGA/HD (NEW GENERATION)

    Installing to Harddisk
    ----------------------
    Enter the first Disk (TRAPPED1) of your set into the floppy and  start
    "Trapped_Install".  Then you will be asked for the path where you wish
    to install TRAPPED. After you have been asked for all Disks of the set
    you  can  go  to  the  installed  version  and  start  it  by clicking
    "Trapped_Start".

    If you use an Amiga with only 2MB of memory you  should  boot  without
    startup-sequence,  switch  off  all drives which are not neccesary for
    TRAPPED, as the game needs at least 1945000 bytes of free memory!

    To run TRAPPED on a standard A1200: Install  the  game  to  your  Boot
    partition  boot  without  startup sequence and switch of all!! drives,
    except the one with TRAPPED on it!

    Force_GFX Mode
    --------------
    With this small tool TRAPPED will be set to a fixed GFX mode.

    Hardware Requirements
    ---------------------
    - any Amiga with at least 2MB of memory and an 68020 CPU
    - 15MB of free Harddisk-Space

    Supported Hardware
    - 68020 up to 68060 Processor
    - if you use a 68030 Processor, please switch of the DataBurst cache
      to improve the speed of the engine by 5-10 percent
    - Up to 6MB RAM (not more neccesary!)

    If you have more RAM following things will be added to the game:
    - Weapon display animations
    - several texture animations
    - a module which can be played during the game
    - several extra sound effects
    - AntiAlias mode (64KB)

    Speeding up the 3D engine
    - pre-shaded textures (700KB)
    - light calculating tables (64KB)
    - glowing tables for lens flares (64KB)

    ......................................................................

    All keys in overview
    - Cursor left/right/up/down: move character
    - left ALT: attack

    - 'p' toggle active potion              - 'm' toggle automapping
    - ENTER drink potion                    - 'l' lock guardian drone

    - 'a' rotate view agle left
    - 's' rotate view agle right            - 'F1' toggle view modes
    - 'w' restore view agle                 - 'F2' Automap
                                            - 'F3' Character overview
    - '7' NumBlock look to roof             - 'F4' Scrolls
    - '1' NumBlock look to floor            - 'F5' Quit menu
    - '4' NumBlock restore view             - 'F6' Item Screen
                                            - 'F7' Fog Screen
    - '1' Dagger        - '4' Hammer        - 'F8' Options Menu
    - '2' Sword         - '5' Pike          - 'F9' Spell Book
    - '3' Morning Star  - '6' War Axe       - 'F10' Statistics

    ......................................................................


    MENUS / SCREENS
    ===============

    The Automap (F2)
    ----------------
    Your already painted dungeon-map will be displayed at  the  center  of
    the  screen. Here you can see your position, signed by a little yellow
    arrow showing the direction you are walking and of  course  walls  and
    the floor.

    If  you  press  'r'  at  this screen you will toggle a grid to make it
    easier for the player to paint the maps if wanted.


    Character Overview (F3)
    -----------------------
    On this screen you can find all the information of your character
    you need:
            - Actual / Maximum Health
            - Dexterity (low is better)
            - Your Strength and the Weapon Strength which is the damage
              base value if you add them
            - Normal Speed and Fast Speed (if potion is used)
            - Your Delay and the Weapon Delay to start a new attack after
              you punched an enemy
            - Attack which shows your attacking accuracy
            - Status: your characer class
            - The magical red/green/blue fog you are carrying
            - also some specials are shown if activated, e.g. if you are
              hasted

    Scrolls (F4)
    ------------
    At this screen you can see the scrolls, which you  have  collected  in
    the  actual  dungeon. If you haven't collected any yet, no screen will
    appear, if you have collected more than one use  the  cursor  keys  to
    select one.


    Quit Menu (F5)
    --------------
    You may select: Quit (without saving), Save and Quit and Resume.

    The actual selection will be shown by a white box, use cursor keys  to
    select.  There  aren't any different saved games as it is not possible
    to come to  a  dead  end  in  this  game.  At  everytime  there  is  a
    possibility to solve the game.

    If you have finished a level the game will be saved automaticly.


    Item Menu (F6)
    --------------
    In the item menu you can select one of  the  items  you  collected  by
    using  the  cursor key to select. The selected item will be shown by a
    lighted border and the name of the item will be displayed  on  top  of
    the  screen. You can activate the item by pressing return so this will
    be used for your next action, e.g. if you need a  key  to  activate  a
    switch.


    Fog Menu (F7) - The spell casting menu
    -------------
    The Spell menu is divided into two section. The fog you have collected
    (select  area)  and the fogs you want to use for casting a spell (cast
    area).

    To select a fog use the cursor keys, for moving it to  the  cast  area
    use  the space key. For casting the spell use enter. If you have moved
    a wrong spell to the cast area use the <right alt key> to  toggle  the
    active  area. Use space again after selecting the wrong fog to move it
    back to the select area, which is your inventory of spells.


    Options Screen (F8)
    -------------------
    The options may help you to setup the game to the quality you wish and
    your  machine will calculate. Select an option by using cursor up/down
    and press space to make your choice. Follwing options are available:

    View Mode:      pixel ratio, 1x1 - 2x1 OR 2x2 and Grafitti (1x1)

    Floor Mapping:  switches on/off the floor/roof mapping

    Sound Effects:  Filter On/Off / no Sound and Module, which will only
                    will be possible if you have enough memory.

    Bouncing Movement:
                    On/Off will toggle between simulating the movement
                    of your head and a straight movement like flying.

    Scroll Textures:
                    On/Off will activate/deactivate all kind of texture
                    movements which are programmed effects like
                    scrolling, fire, feedbacks.

    Transparency:
                    On/Off will toggle between rendering with/without
                    any transparency, e.g. Lens flares.

    Blur Mode:      Off - Blur - Anti Alias
                    These options will cause a much higher render quality
                    and they will take lots of rastertime. The AntiAlias
                    mode is only available with more than 2MB of memory.

    Dynamic Light:  No Lights - Flatshading - Gouraud
                    This controls the active light functions, with a
                    higher light rendering quality the game will get
                    slower, so choose the best for your machine.

    Texture Anims:  on/off These animations are: Weapon Animations,
                    texture animations, which will only be loaded with
                    more than 2MB of memory.

    Lens Flares:    on/off will toggle the lens flares

    View Depth:     small - medium - large - xlarge
                    As this is a polygon routine this value switches the
                     rendering depth.

    Sound Volume:   10, 20, 30 .... , 100 percent

    Brightness:     Level -4 (low), -3, ... 0 ..., 3, 4 (high)

    Reference System:
    With using the cursor  left/right  keys  you  can  choose  a  hardware
    configuration  which  comes closest to your hardware. The options will
    be set automatically  for  a  smooth  gfxdisplay.  If  you  choose  an
    68040/60  processor  you should be sure that you don't have a 68020/30
    processor, because this will  activate  a  special  chunky  to  planar
    converter for 68040/60.


    Spell Book (F9)
    ---------------
    In here you can watch the list of spells you already have found during
    the  game.  The  Spells  you  know are displayed by small balls in the
    color of the fogs you need to cast them.

    1. 'Cure Wounds' will raise  your  health  points  according  to  your
    experience level.

    2. 'Light' will generate a magic torch

    3. 'Speed' accelerates your moving speed for some seconds

    4.  'Haste'  will  slow  down  the  enviroment  of your player, so the
    actions of the hero will happen in half of the time.

    5. 'Magic Kompass' activates a magic kompass limited time

    6. 'Magic Map' will show a magical map including all objects,  enemys,
    fireball, etc.

    7.  'Fireball  Resistance'  makes you resistant for fireballs, so that
    they cannot hit you.

    8. 'Hold Monster' will cause a magical shock to the  enemys,  so  that
    they are not able move.

    9.  'Invulnerable'  is a mighty spells which reduces every attack to a
    damage of one hit point.

    10. 'Monster Fear' will cause fear to all enemys so that they will try
    to run away from you.

    11.  'Guardian Drone' activates a magical drone which lets you view in
    two directions and you can lock the drone to observe a special part of
    the dungeon.

    12.  'Static  Light' is a spell to lighten a darker area of a dungeon,
    with a side effect: All the monsters try to move to this light.

    ......................................................................

    MAIN CONTROLS

    Controlling your hero
    ---------------------
    Mouse and keyboard control is available. Moving the  mouse  left/right
    or  cursor left/right will turn your running angle. Right mouse button
    or cursor up will move forward. To move backwards you  have  to  press
    left shift (mouse control) or cursor down(keyboard control).

    To attack a monster press the left mousebutton or the left ALT key.

    The function keys
    F1 - toggles screen modes to bitplanes 2x2, 2x1, 1x1 or Grafitti 1x1
    F2 - will display your painted map of the actual level
    F3 - Character Screen
    F4 - shows the collected scrolls of the actual level
    F5 - Quit menu
    F6 - Item menu
    F7 - Spell Cast menu
    F8 - Options
    F9 - Your Spell Book will be displayed
    F10 - Statistics Screen

    Special hero controls
    ---------------------
    For looking to the roof/floor you have to use  the  numeric-key-block.
    For  To  look  to  the roof use '7', for floor use '1', to restore the
    view use '4'.

    Running angle and viewing angle:
    --------------------------------
    You can change these angle differently, so  you  can  run  in  another
    direction  as you walk. To turn the viewing angle use the keys 'a' for
    left and 's' for right, to restore it use 'w'.

    Choosing a weapon
    -----------------
    For choosing one out of the six weapons use the keys '1' to  '6'.  The
    actual weapon will be shown with a white border or a small animation.

    Using Potions
    -------------
    To toggle between the potions use the key 'p', to drink the selected
    potion use enter.

    Automapping
    -----------
    To toggle the automapping use the key 'm'. As your player has to paint
    the  map,  he will be slower if automapping is activated. If you use a
    speed potion no automapping  is  possible,  as  if  the  character  is
    running very fast he will not be able to paint a map.

    Switches
    --------
    To turn on switches you have to press 'space' and if the switch  needs
    an item you have to select it in the item menu.

    Floor Switches
    --------------
    Just walk on the floor switch, this will activate it.

    ......................................................................

    MAIN SCREEN
    -----------

    On  the left you can see the main screen of the game. All actions will
    take place in the centered black Box and all parameters of your player
    are  shown at the border. This split will give you a good overview all
    the time you play. The border is splitted  into  four  main  sections,
    which   are  the  weapons,  character  values,  overviews  and  actual
    parameters.


    WEAPONS
    -------
    There are six different weapons which can be found. These weapons are:

    Dagger, which didn't cause big damages, but it can be used very fast.
            (Good for hunters)

    Long Sword, a weapon which is difficult to use, so not  all  character
    classes will be a good fighter with it. (Good for fighters, knights)

    Morning Star, a mighty weapon if you have learned to use it.
                  (Good for knights)

    Hammer, a heavy weapons which can be used by strong characters in a
            successful way. (Good for barbar, dwarf)

    Pike, a long distance weapon which causes big damages to your enemys.
          (Good for hunters)

    War Axe, a very heavy weapon which can kill several  monsters  with  a
    single strike. (Good for dwarfs)

    Each strike with a weapon will cause a delay time to the next possible
    attack. This is shown by the hand to the left.


    Character Values
    ----------------
    There are four main Character parameters which are  Strength,  Health,
    Armour and Speed.

    The  values are displayed in decimal values from 00-99, if one ability
    will be higher then 99 it will be shown as --.

    The light value will be displayed by a line, where a longer line means
    brighter light.


    OVERVIEWS
    ---------
    On top of the overview section you can see the realtime maps (The  box
    with  'Map'  inside)  This  map  can  be  activated  by  a spell or by
    collecting a magical map item.

    Two different maps are available, one with items, fireballs, etc.  and
    the  other  without  any  item  and  traps.  A yellow arrow shows your
    walking direction in the middle of the map, items and  traps  will  be
    displayed by white points, walls are light-blue lines and the floor is
    shown by dark-blue boxes.

    The guardian drone can be activated by a spell so you  can  observe  a
    special position of every dungeon if you lock the drone.

    Four different potions can be found in the dungeons,
    - a health potion (blue), which refreshes 25 health points
    - an armour potion (red) refreshes 15 armour points
    - a strength potion (green) which increases your strength by one
    - a speed potion (yellow) which makes you run faster for 5 seconds
      for each potion.

    The amount of available potion is displayed in decimal from 00 to 99.

    The actual potion is displayed with a brighter value display.
    (like the armour potion in the picture)


    ACTUAL PARAMETERS
    -----------------
    On top of the screen at the left box you can see the actual  item  you
    have  activated.  If  you  are  in the Item-Menu or the Spell-Menu the
    actual item/fog will be displayed. The six small boxes will  show  you
    how long the following spells last:

    Haste,  Fireball  Resistance,  Hold  Monster, Invulnerability, Monster
    Fear and the automapping.

    Below these boxes you will see the compass.

    On the right you see the two experience  parameters,  which  are  your
    Level and your experience points.



    Credits:
    --------
    Programming:    Michael Piepgras
    Enemy Graphics: Emmanuel Henne
                    Joerg Meckbach
                    Dirk Philippsen
                    Holger Linde
    Other Graphics: Michael Piepgras
    Music:          Klaus Moren, Andre Ursprung
    Sound Effects:  Michael Piepgras
    Level Design:   Michael Piepgras
    Magic System:   Achim Koyen
    Installer:      Daniel Trompetter

    Game Testing:   Daniel Trompetter
                    Alexander Talmann
                    Achim Koyen
                    Michael Hillebrandt
                    John Selck
                    Thorsten Schroeter
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