Chessmaster 2000, The
© 1986 The Software Toolworks
WHAT YOU SEE
There are two types of display available. Menus, which include help
screens, and chess boards. To switch between these screens, press the F1
key or ESC key.
USING THE FEATURES
The Chessmaster 2000 has many powerful features, such as teaching,
replaying games, and more. Program features are activated by holding the
Control Key (CTRL) down, and then typing another key.
NOTE: Do not use the Control Key when using the features in the EXTRAS
menu, SOLVE MATE, MATE LEVEL, PRINT GAME.
In the upper left hand window of the screen is the CHOICES display. Every
feature is available through one of the CHOICES in this window.
By pressing a Control-Keyed Letter, from the CHOICES display, a menu will
appear in the lower left hand window.
Press the appropriate Control-Keyed Letter for the lower left hand window
to use the desired feature.
Some menu selections display specific information about the program in
This information is displayed under the CURRENTLY window in the lower right
As the game progresses, the upper right hand window displays all the piece
movement information. This is the "Move List."
Under each player's heading, the move list is displayed in the algebraic
format: Square moved FROM - and square moved to (xx-xx).
If the dash is replaced with an asterisk (*), then the moving piece has
just captured the piece occupying the square where it has landed.
If a plus sign (+) appears to the right of a square, then the piece which
occupies that square has placed his opponent's king in check.
The player whose turn it is, is displayed at the bottom of this window.
TO MAKE A MOVE
The Chessmaster 2000 uses the standard algebraic notation method for piece
movement. Type the letter and number of the square you wish to move from,
followed by the letter and number of the square you wish to move to.
(When typing in the letters for piece movement, do not use the Control Key
as the Chessmaster 2000 will activate the menus.)
With the 2D display active you will see number displayed along the sides of
the board and letters along the top and bottom. Use these as a reference
guide while making moves.
TAKING BACK MOVES
Press the Left Arrow Key, and the last move made by either side will be
taken back. This maybe repeated until you reach the beginning of the game.
NOTE: The left arrow key, on the 64/128 keyboard is located above the
EASY MODE ON (Control Key E), and a Play Level of 0 (Control Key D).
when legal, move your king to his destination square, The rook will move
into place automatically.
When legal, capture an opposing pawn after it moves out 2 squares on its
first play, by moving ahead and diagonally behind it. The Pawn will be
captured "in passing."
If you move pawn to the eighth rank, The Chessmaster 2000 will wait for you
to type a letter indicating to which piece you want the pawn promoted.
To indicate the level of promotion, type the following: Q for Queen, Ro for
Rook, B for Bishop and N for Knight.
You may change sides at any point in the game by pressing Return when it is
your turn to move. The Chessmaster 2000 will then make your move, and wait
for you to make a move, since you are now effectively playing black.
(Pressing RETURN at any point in the play cycle will force The Chessmaster
2000 tomake the next move. Therefore, pressing return at the onset of the
game creates a Chessmaster playing the white pieces scenario.)
LEVEL OF PLAY
The following is a list of how many moves - and how long, approximately,
The Chessmaster 2000 takes to make them, at differnet levels of play. The
highter the level, the longer the Chessmaster 2000 has for its "thinking
time," and the stronger its play will be.
Level 0 makes 60 moves in 5 minutes. 1 move every 5 seconds.
1 40 5 7
2 60 10 10
3 60 30 30
4 60 45 45
5 60 60 1 minute.
6 30 60 2 minutes.
7 30 60 2
8 40 90 2.25
9 40 100 2.5
10 40 2 hours 3
11 40 2.5 3.75
Levels 12 through 14 take 3 times as long as levels 8 through 10.
Levels 15 through 18 take 10 times as long as levels 8 through 11.
level 19, the indefinite level, will make no move until the RETURN key is
pressed or a checking sequence has been found.
The 100 classic games are contained on the games disk included in the
package (flip side of the program disk for Apple users).
To replay these games, or any which you have stored, simply load the game
you desire, fom disk, with the Load a Game feature (Control Y). Once
loaded, yo may select the REPLAY feature.
To save games, you must first create a game diskette by using your system's
DOS to initialize the disk. When you insert the disk to save a game,
answer Yes to the FORMAT DIRECTORY Y/N question.
QUIT PROGRAM Press Control @
EASY REFERENCE GUIDE
The following is a list of all of the The Chessmaster 2000's features:
Many of these features "toggle" when selected. Choose the feature once and
it is active. Choose it again and it is off.
Remember, all features and menus are activated with control Keys.
After you become familiar with the many features of The Chessmaster 2000,
you will want to use them directly from the chess display or standard menu
screen without first going through their related help window.
For example: If you are viewing the 2D display and wish to switch to 3D,
type Control P, and the 3D screen will appear.
Displays the menus for : NEW GAME, COFFEE HOUSE, PLAY LEVEL, EASY MODE, AND
B NEW GAME
Select this and answer Y to start a new game.
When selected, The Chessmaster 2000 will play a more relaxed style of play,
suitabel for casual, as opposed to tournament style. The moves will be
more random - and perhaps easier.
D PLAY LEVEL
Selecting this feature allows you to type in a new play level for either a
more difficult game or an easier one. This enhanced version of the
Chessmaster 2000 has 19 levels of play. Levels are numgbered 0 through 19
with 0 being the easiest
E EASY MODE
By selectiong this feature, you alternately turn on, or off, the
Chessmaster 20007s ability to think ahead while it is your turn. When on,
you will notice EASY MODE ON displayed under CURRENTLY.
F WHO PLAYS
Pressing This Control Key will switch play between: Chessmaster vs.
Chessmaster, You vs. Chessmaster, Player vs. Player (the Chessmaster
referees the game.)
Displays the menus for: THINKING, HINT, TEACHING, and SOUND.
I SHOW THINKING
Select this to view the next move the Chessmaster 2000 is considering. As
each best possibility is being analyzed, it will appeqr in the
Chessmaster's move list, and finalized at the momve. Book refers to the
Chessmaster's consideration of selections from the opening library when it
is applicable. Search level (SL) shows how deeply into the possibilities
the Chessmaster 2000 is exploring at any given time.
J SHOW HINT
gives you a hint for your next move.
When a piece is selected to move, a mark appears on all swuares to which
that piece may legally move.
This feature turns on or off the sounds (except for illegal moves) The
Chessmaster 2000 creates to notify y9u of any move: Check, Checkmate,
Stalemate, and a Draw.
Displays the menus for: ROTATE BOARD, CHANGE DIMENSION, COLOR, and BORDER.
O ROTATE BOARD
Select this to rotae the 2D display 180 degrees, or the 3D display 90
P CHANGE DIMENSION
Select this to switch back and forth between a 2 and 3 dimensional graphic
display of the chessboard.
this selection switches between specifically designed chess pieces for
color or monochrome monitors. Select which piece-set is appropriate for
select this to switch between an alpha-numeric border on the 2D display
(denoting the algebraic notations of the squares), or a border.
R REPLAY GAME
Once a game is underway, completed, or has been Loaded from a disk (see
Control Y), it may be replayed from begining to end, stopped at any point,
and continued till check mate.
A special REPLAY menu appears on themenu screen for this feature.
The Right Arrow Key, starts the game's replay. The left Arrow Key, takes
back moves as usual.
CONTROL R START OVER
CONTROL S SET REPLAY SPEED
CONTROL X EXIT
ANY KEY TO STOP
RETURN FOR END
To finish a LOADED game, you may replay to any point, the EXIT REPLAY and
continue playing or replay to the end, EXIT REPLAY, then take back moves
and continue from that point.
Make sure to save any important games in progress to disk, before using
this feature. (use a formatted disk).
S SET-UP BOARD
Use this feature to set pieces on the board in any legal fashin, such as
the chess problems included in the accompanying Chessmaster 2000 booklet.
A separate menu screen appears to display the current chess board
configuration. Simply move the cursor to the line you wish to change or
delete. Type in a new piece, or square, and switch to the chess board
display (ESC or F1 key)
Once yo have made the necessary changes, EXIT SET-UP (Control X) and
continue playing chess.
The following are some hints on using SET-UP BOARD.
CONTROL X EXIT SET-UP
Returns to normal play with the board set up as it was last displayed.
CONTROL C CLEAR BOARD
Removes all pieces from the board.
CONTROL D DELETE PIECE
Deletes the piece at which the cursor is pointing in the SET-UP BOARD menu
CONTROL N NORMAL SET-UP
Sets the board up for a normal game of play.
Moves the cursor down to the next line in the SET-UP BOADR menu.
LEFT ARROW KEY
Moves the cursor up to the next line in the SET-UP BOARD menu.
RIGHT ARROW KEY
Moves the cursor to the next word on a line. Once you have moved to a
particular line and wish to type in, or change a piece or square, simply
type in that information.
Use the following keys as abbreviations of the full piece names.
K King Q Queen R Rook W White
B Bishop N Knight P Pawn B Black
NOTE: once you change a line, you need to retype all piece and square
information, even if one part of the line remains the same.
T GAMES ON DISK
Displays the menus for: CATALOG, SAVE A GAME, DELETE A GAME, and LOAD A
Lists the games on your disk.
L LOAD A GAME
Loads previously saved games. Once LOADED, The Chessmaster 2000
automatically activates the REPLAY GAME feature. You may watch the game
being replayed, or REPLAY it to a certain point and finish it yourself.
W SAVE GAME
once a game is undeway, or completed, use this feature to save it to disk.
Displays the menus for: MATE LEVEL, SOLVE MATE, AND PRINT GAME.
NOTE: These features are activated by punctuation marks not letters. Do
not use the Control Key.
This allows adjustment of the number of moves ahead the Chessmaster 2000
search ahead for possible mate moves, when SOLVE MATE is active.
Type the number in at the prompt on the screen.
Select this to have the Chessmaster 2000 search ahead for possible mate
If no mate moves are found, SOLVE MATE beeps and shuts off.
Prints out the moes of a game in progress, or just played.
no mate moves
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