Conflict: Europe
© 1989 Personal Software Services (PSS)


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NATO Strategy...
  NATO's main role is to halt the Warsaw Pact advance before the red
stamroller reaches France. Depending on the scenario and strength of units
there are a number of ways of accomlpishing this.
  The first requires NATO to open a gap at the centre of the pact line. The
quickest way of doing this is to set a dozen or so planes on your assault
breaker, set your units to chemical weapons and launch a single nuclear
strike early on at the strongest, most central unit. Before long a gap of
two squares should have been opened. Send your three nearest, strongest
units through the gap behind the northern pact armies. Keep these three
units supplied as best as possible. The only obstacle will be the 9th Shock
Army who have an army strength of nine. Concentrate your assault breakers on
this unit and try to whittle it down. Also set ten squadrons of planes to
attack supply lines in order to prevent the Soviets from restocking. This
should end with the pact northern armies being eliminated leaving you to
concentrate all efforts on the weaker southern army group.

Warsaw Pact Strategy...
  The Warsaw Pact role is easier. Try to drive three groups through the
centre, top and bottom of the NATO line as the objective is to conquer
France and West Germany rather than get bogged down in combat. Don't waste
time attacking neutral units either as it just wastes time. If you really
do feel like massed combat, use one or two single nuclear strikes plus
chemical weaponry, this should prove fun, if not lengthy.

Nuclear Tactics...
  While not the most devastating, single nuclear strikes are the safest. They
stand a lesser chance of provoking heavy retaliation and more importantly
limit civilian casualties, helping to give you a good score. If towards the
end of thirty days it looks as though you are not going to complete your goal
there is a fireplan that will eliminate eight enemy units - also a good move
to use when you are on the verge of defeat as it can swing the course of the
war. One side-effect it does carry a potentially large reprisal from the
enemy, so be warned!

  And remember, the object is not to end civilisation, but to triumph with
minimal civilian and military deaths.

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Typed by DOUg. Edited by PARASITE.









Conflict Europe Codes:

1st password - MIDNIGHT
2nd password - PROWESS

			 CRUISE
			--------

Nato Name		Pact Name		Target	

PAPER BAG		TIN TACKS		16 Airfields
FIRE CRACKER	WHEATSHEAF		16 Airfields
GROUNDED		AUTUMN MIST		16 Airfields
PLAGUE		WHIPLASH		8 road/rail areas
FAMINE		FOG BANK		8 supply cities
BRAINWASH		NIGHTMARE		8 HQ sites

		       BATTLEFIELD
		      -------------

Nato Name		Pact Name		Target

SHARP STICK		MAY THE FIRST	1 Unit
SWITCHBLADE		BEAR PAW		1 Unit
DIRTY HARRY		SMOG BIRD		1 Unit
KNUCKLE DUSTER	RED STAR		1 Unit
HIGH LIGHT		SHARK BITE		1 Unit
HEADBUTT		THUNDER CLOUD	1 Unit

			SHORT RANGE
		       -------------

Nato Name		Pact Name		Target

LITTLE JOE		STAR BURST		1 Unit/City
WHITE SPOT		BROKEN GLASS	1 Unit/City
JULY 14		HELLFIRE		1 Unit/City
FIRE WALL		IRON CURTAIN	4 Units
BLISTER		STEEL BOX		4 Supply Areas
GAROTTE		SPEARHEAD		8 SR Missile Sites
GUILLOTINE		WARHAMMER		1 Command HQ
IRON FIST		STEAM ROLLER	8 Units

			INTERMEDIATE
		       --------------

Nato Name		Pact Name		Target

VAMPIRE		ROAD BLOCK		8 Road/Rail Areas
CORVUS		BROKEN WING		16 Airfields
AQUILA		SNOWDRIFT		16 Airfields
LEECH			BROADSWORD		8 Supply Areas
WRAITH		SMOKE SCREEN	8 Supply Areas
CHARM			WHITE TIGER		8 INF. Sites
KEYSTONE		SWAN FLIGHT		8 Cruise Sites

			 STRATEGIC
			-----------

Nato Name		Pact Name		Target

KARMA			SKY ROCKET		1 Unit
MITIGATION		MOTHBALL		1 Unit
FUMBLE WINTER	FIRESTORM		4000+ Areas

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Codes compiled by Stryper/LADS (03/09/89)
Thanx to Psycho/Mirage for original documents
For more Amiga documents, visit www.lemonamiga.com