Empire: Wargame of the Century
© 1990 Electronic Arts
When using transports to unload in an invasion, move as close to
a city as possible and attack it from the sea. If you move
overland, you're more susceptible to attack. Once you capture the
city, build armies in it. you'll probably need them for
Use cruisers and battleships to clear the landing area of enemy
units. Better yet, land where there aren't any enemy units and
let the battleships and cruisers pick off enemy troops thatmove
against any of your invading units. Choose an area for your ships
that lyou can position lyou units behind. As the enemy moves
towards your land units, lyou ships can pick them off.
Land units seem to defend better than attack. Not noticed for sea
If you find an enemy carrier, send a cruiser or battleship right
for it. Carriers go down very easily and they usually have a full
sauadron on deck when they go. Planes can chew up infantry pretty
well, so keep some ships around at all times.
Always watch your back door. The computer sues seapower very
effectively and will continually try to slip transports into your
rear areas. If you haven't left a garrison or two on any of your
islands, or kept some ships patrolling the sea lanes you'll find
some previously frindly islands becoming hotbeds of rebellions.
Fighters and cruisers work efficiently in tandem. Use th fighter
to sweep the area and act as reconnaissance. Then, bring the
cruiser in for the kill.
Repair ships in forward ports. It takes too long to travel to
Keep updating your production cities. As lyou conquer forward
islands, readjust your rear-area cities to produce ships and
fighters. Use the newly conauered, frontline cities to produce
armies. Your transports won't have so far to go to reload and you
will have lots of troops up front when the enemy counterattacks.
Don't butt your head against the wall. If you don't have
enough troops or suppoort ships to take an area that's heavily
defended, avoid it until you have gbuilt lup enough of an
By CGW. Edited by Parasite.
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