Formula One Grand Prix
© 1991 MicroProse Software


Keys
NOTE: This document contains the full key guide, most of the technical
supplement and a players guide, including setting up the car.  This is
all you need to play the game 100%, although the maps of the tracks
would be useful also, watch out for those from LSD soon!


Controls.
---------

Joystick.       Key.            Function.

Car Control.
Forward         A               Accelerate
Backwards       Z               Brake
Left            <               Steer Left
Right           >               Steer Right

Change Gear.
Forward+Fire    A+Space         Change Up a Gear
Neutral+Fire    Spacebar        Change Down

In the Pits.
Fire            Spacebar        Start Qualifying/Race Session
Forward         A               Accelerated Time On
Let Go          A again         Accelerated Time Off
Back            Z               Pits Menu Access
Left/Right      < >             Tyre Choice
Spacebar        P               Pause

Other Key Commands.

+ - (non-numeric        Sound
          keypad)
ESC                     Exit to main menu with Save option.
Q                       Return to Pits during Qualifying/Practice
Return                  Signal to Pits/cancel signal from Pits
K                       Keyboard/Joystick toggle (Joystick default)
Alt/D                   Detail Adjust (3 levels)
N                       List Name of Driver
R                       Replay Mode

F1                      Auto Gears
F2                      Auto Brakes
F3                      Self-correcting Spin
F4                      Indestructible Mode
F5                      Ideal Line
F6                      Suggested Gear

Left Arrow Key          Trackside Camera View
Right Arrow Key         Return to Cockpit View
Up Arrow Key            Other car views - Ahead
Down Arrow Key          Other car views - Behind
'Home' Key              Return to your Cockpit
'Help' Key              Chase View
'Undo' Key              Reverse Chase View
'Insert' Key            Other Action Replay Mode

The Technical Supplement Bit.
-----------------------------

        Installation on Floppy Disks.
It is recommended that you copy the 4 disks supplied in the package
before play. Copies are for your personal use only. (So no copying, you
naughty pirates out there!).

        Pirates note: the first disk of the 4 is an intro only, so you
can throw it away and boot from disk 2!  Look out for the 2 disk
version from TFC!

        Installation on a Hard Disk.
Boot up your hard disk as normal and insert disk 4. Open this disk and
double-click on the "INSTALL" icon. Please follow any on-screen
prompts. A drawer called "Grand Prix" will be created on your hard
disk containing all necessary files.

        Loading from Floppy Disks.
If your computer has Kickstart in ROM, insert Disk 1 into the internal
drive and power up the computer. The program will then auto-load.
If your computer does not have Kickstart in Rom, load Kickstart as
normal, then insert Disk1 into the internal drive. The program will
then auto-load.

        Loading from a Hard Disk.
Boot up your hard disk as normal. Open the "Grand Prix" drawer and
double-click on the "Game" icon.

        Saved Games.
You may save games currently underway and recontinue them at a later
date. Follow any on-screen prompts. If the game was booted from floppy
disk, you will be asked to insert your previously formatted Save Game
disk before selecting a lost to save to. If the game was booted from
hard disk, you will simply be asked to choose a slot to save to.
Whenever you quit the game you will be invited to save your current
position.

        Loading a Save Game.
Saved games can only be loaded during the pre-game options. To load a
saved game choose "Load a Saved Game" option when you start the game.
Please follow the on-screen prompts.



        The Playing the Game bit.
        -------------------------

        Setting the Car Up.

You begin any practice or timed/qualifying session in the pit lane.
From here you can choose to drive straight away with the current Set-
Up, or change any of the car settings. You can also drive into the
pits at any time during practice to change your car Set-Up.

For the Rookie driver the car Set-Up will seem very complex at first.
Do not worry! Accept the current Set-Up, learn to drive fast around
the circuits, then return to this section and adjust the settings. Do
not adjust more than one setting at a time before trying it out in a
practice session. That is when you will notice the difference in
performance!

Each of the 16 circuits is unique so it's necessary to Set-Up your
Formula One car with the correct combination of Wing, Gear Ratios,
Brake Balance and Tyres. You are advised to study the track layouts in
this manual (pages 67 to 99) and take note of all the track notes and
summaries; these will give you an indication of the type of car Set-Up
required but there is no substitute for experience. Try a few laps
with various settings, get an idea of how the car is running thru
corners and along straights. Compare your performance with other cars
in practice, go into the pits and adjust a setting then try again.

If you are having problems with your car Set-Up and are finding it
difficult, for example, to drive into corners please consult the Set-
Up Problem chart at the end of this chapter.

    Front/Rear Wing Downforce Adjust.
In general terms the wings on a Formula One racer push the car down on
the track. This achieves more grip and less roll giving better control
in corners but less speed on the straights because of drag.
You can adjust the amount of front and rear wing used by the car. This
is on a scale from 1 to 64. The higher the number, the more Downforce.
Adjust the wing front and back by selecting +/-.

    Front/Rear Brake Balance.
Grand Prix cars have a low centre of gravity, centred just behind the
driver. If you brake hard at speed the weight shifts onto the front of
the car. Therefore brakes must be balanced to cope with the transfer
of weight during deceleration (slowing down).
You can change the brake balance of your car by altering the way in
which the front and rear brakes are applied. It's always best to have
more brake bias at the front than the rear. Ideally, as soon as the
front wheels begin to feel the effect of the brakes, the rear wheels
should just be beginning to slow down.
The scale goes from 32 at the Rear to Zero in the middle to 32 at the
Front. Move the slider to give the correct degree of balance.

    Gear Ratios.
You must set the gear ratios of your gearbox to suit each circuit.
This is usually done by setting the 6th gear for the fastest poccible
speed along the longest straight; then setting the lowest gear for the
slowest corner. The rest of the gears are ranged somewhere between the
two.
Gear ration selection is very important. Different cogs can be fitted
to the gearbox which can have a major effect on the car's
acceleration, performance in bends and top speed.
Twisty circuits with few long straights and plenty of chicanes demand
'short' gaering for quick acceleration.
Other circuits with long straights require 'long' gearing to give the
car the top speed it will need to keep up with the opposition.
The gearbox has a range from 1 to 64. Move the slider to set the ratio
for each gear.
The nearer the cogs are to each other, the less work the lower gear
has to do to get to the higher gear (short gearing).
The further away the cogs are from each other the more work it has to
do to get up to the highest gears but the faster the speed at the top
gear (long gearing).

    Tyre Choice.
You can choose from a variety of tyres when you are in racing trim and
you can choose qualifying tyres when you are participating in a timed
practice. Remember you are limited to 4 sets of Qualifiers.

D Compound / Very Soft - Spongy tyres that give excellent dry
                         condition grip but which wear out quite rapidly
                         and will not last the whole race.
C Compound / Soft      - These provide slightly less grip than D's but
                         are harder wearing. You will probably need to
                         change these at least once during the race.
B Compound / Medium    - These provide less grip than C's on the
                         track but they are quite hard wearing and will
                         usually last for the whole race without needing to
                         be changed.

A Compound / Hard      - A hard tyre that will definately last a complete
                         race but with less grip in the corners than B's.

Q / Qualifiers         - Good for three laps, one warm up lap, the
                         qualifying lap and the slow down lap. Only 4 sets
                         during qualification are allowed.

W / Wets               - These tyres have tread for wet weather driving. If
                         the race is in wet conditions, Wets are already
                         fitted.

        Save the Car Set-Up.
You can save the Set-Up you have chosen for your car when you are in
the Pits, by pulling back on your controller, to access the Set-Up
options.

Problems.
---------

Problem         : The car does not want to steer into the corners.
Cause           : Understeer.
Remedy          : Increase front wing / Perhaps decrease rear wing.
Further Options : Move brake balance towards rear / Install softer
                  tyres.


Problem         : The car wants to turn into the corners too quickly
                  or spins too easily when cornering.
Cause           : Oversteer.
Remedy          : Decrease front wing / Increase rear wing.
Further Options : Move brake balance to the front / Fit harder tyres.


Problem         : Other cars are much faster on the long straights.
Cause           : Too much downforce / Gear ratio too 'short' / Not
                  enough speed thru the previous corner.
Remedy          : Reduce wings front and back / Space out higher gear
                  ratios / Use more throttle.
Further Options : Fit softer compound tyres for quicker cornering /
                  Check driving line.


Problem         : Car does not grip in corners / Other cars are faster
                  in corners.
Cause           : Not enough downforce / Too much speed.
Remedy          : Increase wing front and back / Slow down.
Further Options : Select softer compound tyres.


Problem         : In a wet race, car loses all control.
Cause           : Lack of grip from tyres.
Remedy          : Fit wet tyres.
Further Options : Adjust driving style to suit conditions.


Problem         : The car lacks acceleration over short distamnces.
Cause           : Gear ratios too long.
Remedy          : Close down gaps between gears.
Further Options : Fit softer tyres if wheelspin is apparent.


Problem         : The car has a tendancy to spin off when braking into
                  corners.
Cause           : Underbraking / Braking too late.
Remedy          : Move brake balance towards the front / Brake
                  earlier.
Further Options : Softer tyres / Increase wings.


Problem         : The car is slow in corners or on straights.
Cause           : Gearing.
Remedy          : Lengthen the gears.
Further Options : Reduce wing.

Problem         : Gradual loss of performance.
Cause           : Tyres wearing out.
Remedy          : Fit new tyres.
Further Options : None.


Problem         : Tyres wear out quickly.
Cause           : Wrong compound tyres fitted for car as currently
                  set-up.
Remedy          : Fit harder compound / Lessen wing downforce.
Further Options : None.



        Set-up for 1991 Formula One Season.

On this disk is a file called "f1setup.amb" and when loaded into F1GP,
(Load Names on Load menu) it will reset the game to the beginning of a
season with all the team names and driver names correct as for 1991's
season. To select which driver you want to be change the select-
deselect gadget to 'selected'.

If, whilst your'e driving about and come up to the pit lane and find
yourself being dragged in, with nothing you do making any difference,
it's because you've been called in. You can tell wether your pit crew
think you should stop by the lighting of the cross symbol on the
dashboard to the colour yellow. If you don't agree with the pit crew
then press 'Return' to cancel the pit request. They usually want to
drag you in after a crash if your still going, or if your tyres are
losing grip.

If the sky is grey and not the usual bluish colour it means that it's
wet and the pit crew will already have put on wet tyres.



Uploaded first on THE POOL by Pazza and Shagratt of LSD!
Also look out for the 1991 teams as a save file from LSD!
Greetings to all LSD's friends everywhere!

             MICRO-PROSE FORMULA ONE GRAND PRIX QUICK REFERENCE CARD
                             BY MIKE OF SKIDROW

   Function       Joystick                      Keyboard
   --------------------------------------------------------

   CAR CONTROL

   Accelerate      Forward                      Key A
   
   Brake           Back                         Key Z
   
   Steer Left      Left                         Key <
                             
   Steer Right     Right                        Key >


   CHANGE GEAR

   Change Up       Forward & Fire               Key A & Spacebar
   
   Change Down     Fire Only                    Just Spacebar


   IN THE PITS

   Start Qualifying   Fire                      Spacebar
   & Race Session
   
   Accelerated Time   Forward & Release         Key A
   On/Off

   Pits Menu Access   Back                      Key Z

   Tyre Choice        Left & Right              Keys < >

   Pause              Spacebar                  Key P


   KEY COMMANDS

   Sound                                        +/- Keys (non-numeric keypad)
   Exit to main menu with save option           Esc
   Return to pits during qualifying/practice    Key Q
   Signal to pits/cancel signal from pits       Return
   Keyboard/Joystick Toggle(Joystick Default)   Key K
   Detail Adjust (3 levels)                     Alt/D
   List name of driver                          Key N
   Replay Mode                                  Key R


   DRIVING AIDS

   Auto Gears                                   Key F1
   Auto Brakes                                  Key F2
   Self-correcting spin                         Key F3
   Indestructable Mode                          Key F4
   Ideal line                                   Key F5
   Suggest gear                                 Key F6


   VIEWS

   Trackside camera view                           Left cursor Key
   Return to cockpit view                          Right cursor Key
   Jump to leading cars cockpits (you may crash)   Up cursor Key
   Jump to trailing cars cockpits (you may crash)  Down cursor Key
   Return to your cockpit                          7 on Numeric Pad
   Chase View                                      Help Key
   Reverse Chase View                              Del Key
   Other action replay mode                        0 on Numeric Pad

   ---
   Typed by AMB and released my friends in LSD
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