Gazza II
© 1991 Empire Software
Instructions
DOCS FOR GAZZA II
LOADING
COMMODORE AMIGA
GAZZA 2 will run on any Amiga. Turn on your computer and insert your copy of
the game disk at the Workbench prompt. (if you have an A 1000 you should
insert Kickstart disk first.) After a few moments the loading sequence will
appear. If you wish to continue with the game before the loading music has
complated, press the space bar or fire button. To install the game on to
hard disk. You can do this from Workbench by dragging the Gazza 2 and data
icons from the disk onto your hard disk icon. The game may now be run by
double-clicking on the GAZZA2 icon or by typing GAZZA2 from CLI.
JOYSTICK CONTROLS
Low Drive Low Drive
| |
Bend Left | Bend Right Drive Bend | Drive Bend
\ | / Left \ | / Right
\ | / \ | /
Cross 90______\|/______Cross 90 Bend______\|/______Bend
Left /|\ Right Left /|\ Right
/ | \ / | \
/ | \ / | \
Chip & | Chip & Chip & | Chip &
Bend Left | Bend Right Bend Left | Bend Right
Chip Chip
RUNNING PLAYER STATIONARY PLAYER
FACING /\ FACING /\
|| ||
SQUAD SELECTION
~~~~~~~~~~~~~~~
The player must pick 10 squad members to form his starting line-up (the
goalkeeper is selected automatically) and 4 for the subs bench.
* Pick allocates player from chosen squad position (A to T) to highlighted
team position.
* Copy transfers player from adjacent squad position to highlighted team
position.
* Next moves to next team position.
* drop removes currently highlighted player to squad.
* Done fills any empty positions from the adjacent squad positions. If the
adjacent position is vacant then the user must pick a player manually.
ABBREVIATIONS
~~~~~~~~~~~~~
* Player Classes (A)ttacker (M)idfield (D)efender
(S)tamina (R)unning (K)icking
* Attributes (P)assing (C)control ball (T)ackling
MANAGEMENT DISPLAY
~~~~~~~~~~~~~~~~~~
Pressing FIRE cycles betwwen management screens for the two teams plus a
combined statistics screen.
Payer information - In addition to the 6 attributes each player has a column
for injury (I) and booking (B).
I Column: H = hurt: minor stamina and running reductions.
I = Injured: minor stamina and running reductions.
B Column: W = Player Warned
B = Player Booked
NB: if a player is sent off then he will be absent from the list.
Tactics/Subs Up/Down - moves the highlight bar.
Left/Right - changes the tactics if selected.
substitutions are made by highlighting the desired sub, moving the joystick
left, then repositioning the highlight over the player to be replaced and
moving the joystick right.
Statistics screen Left/Right - moves the highlight.
PLAYING GAZZA II
GAZZA 2 is a largely icon-driven football simulation that allows up to 16
players to manage, coach and play for different teams in a European
Super-league of 4 divisions. These icons are largely self-explainitory but a
full description of each one is given below. The first icon menu that
appears contains four icons: Load Saved Game, Add Manager, Play Game and
Exit. If the strategy elements are not required then the player(s) can
simply play a 1 or 2 player game of fast arcade-quality football by clicking
on the Play Game icon. However, to fully appreciate the depth of the game,
the player should attempt to manage and control his team as well. once the
required number of managers has been entered using the Add Manager icon the
main menu will appear.
MAIN MENU
~~~~~~~~~
This contains 8 icons and leads off to a number of sub-menus used to control
the variousfeatures in the game.
* Manager - The manager's role is crucial if your team is to succeed.
Whether you are buying and selling players or persuading the bank to lend
you money, remember: results are everthing!
* Scout - the scout gives you an eagle eye on other teams and players
currently on the transfer market.
* Coach - another vital component in your success. Not only can you train
the players in basic strength and tactical power, but you can create
tactics for specific situations.
* Play Game - When you have finnished planning your strategy, get your
joystick out and go for it!
* Advance 1 Week - When all players have played their matches, move a step
closer to the end of season.
* Options - set up the match conditions the way you want them.
* Disk - load and save your game position or your tactics set-up.
* Exit - Restart game to reset players or play a simple match!
TACTICS EDITOR
~~~~~~~~~~~~~~
When the coach decides to create new tactics a menu appears that allows him
to define what each one of your team is doing at any given situation. In
every ninth of the pitch and for every set-piece (attack and defence) you
can define someone to take a position, mark a specific opposition player or
follow the ball. This is possibly the most complicated and innovative
features in GAZZA 2 and will provide hours of fascination as you strive for
the perfect tactics.
THE MATCH
~~~~~~~~~
This is where the pace really hots up as the supremely fast arcade section
transports you into the stadium. The pitch is laid out from left to right
and control is indicated by an arrow above the player. This player may kick
or tackle depending on weather he is in possession of the ball.
KICKING
~~~~~~~
The strength of a kick is determined by the power bar at the bottom of the
screen. This increases as the joystick button is held down but wraps around
to zero if held too long. The direction of the kick is determined by the
joystick layouts given.
TACKLING
~~~~~~~~
If your controlled player does not have the ball, then pressing the fire
button will attempt a sliding tackle. BE CAREFUL, tackling someone without
the ball is liable to get you into trouble!
GOALKEEPERS
~~~~~~~~~~~
The goalie is automatically controlled by the computer!
SPECIAL NOTES
~~~~~~~~~~~~~
* At half-time you change ends! * Press "S" during a match to make a
substitution!
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Typed by MEGADRIVE/SCOOPEX U.K.For more Amiga documents, visit www.lemonamiga.com