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Eliminator 1988, Hewson
Who is up for some frenetic death and destruction, at high speeds?!

In Eliminator, you are basically in charge a ship on narrow track in some other dimension. You must control your ship through the 3D paths blasting the enemies and whatever they throw at you. You are originally equipped with a slow Single-Fire Cannon, but later in the game you can pick up other weapons as well. These other weapons are Dual-Fire Cannon, Side-Fire Cannon, Bouncing Bombs, Double-Fire Cannon and Triple-Fire Cannon.


The game is in eight levels. These levels are similar, but each one has enough new features to keep you interested. All the tracks are very well-designed. In the higher levels the main track is divided to several narrower tracks separated by water. Trying to cross the water will result in destruction of your ship. You can only jump over the water with the aid of a special power up. This adds a nice twist to the game; since jumping to the wrong track will also result in death. The only way I could pass each level was to sit down and carefully map it. You also have to get the jumping power-up to destroy the enemies flying above you. Sometimes the track leads to a tunnel which makes the dodging a bit more difficult since you'll have to avoid the tunnel walls as well. And also sometimes the track bends up and obstructs your view, making the whole thing very tricky and rather interesting. There are aliens to blast, walls to dodge and flames to avoid by clever usage of ramps. Basically there is so much to worry about at any given moment, and given the ultra fast nature of the game it is guaranteed to double you heart-beat rate.


The in-game graphics are very pleasing. The 3D effects are very well done, you can really feel the 'distance' from the enemy ships. However the sounds don't live up to the blasting action, they could've been much better. One more thing, Eliminator incorporates one of the best spaceship physics I've ever seen in a game. The controls are very responsive and the speeding-up/stopping of the ship feels very natural. It's obvious that the designers put a lot of thought (and science) into this aspect of the game.


Although Eliminator on Amiga is easier than its C64 brother, it is still too damn difficult. Everytime you lose a life you'll have to start from the beginning of the current level. Everytime you advance to a new level you won't know which tracks to jump to or which direction to go to avoid objects; unless you play it over and over until you become familiar with the level. However since the game is so darn fun to play, usually you won't be able to wait to get back on the track after each death...
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Reviewed by Ali Pouladi (Haplo)on September 10, 2005
Read 4773 times. View all reviews by this writer (17)
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Review Summary
GRAPHICS: 8 / 10
Ultra-fast moving backgrounds and nice sprites. Very smooth and realistic.

SOUND: 6 / 10
Not up to par with the other aspects of the game, although not very bad either.

PLAYABILITY: 8 / 10
The whole concept of the game is very well-executed and polished.

OVERALL: 7 / 10
Eliminator is a cool game with a cool name. When it comes to super fast destruction and mayhem, this game has it all.
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