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Maniac Mansion 1989, Lucasfilm Games
From the LucasArts Classic Adventures booklet:

It was in 1986 that Gary Winnick and Ron Gilbert proposed their design for "Maniac Mansion". Both were great fans of graphic adventures and puzzle games but found the parsers and the inevitability of the character's death very frustrating. Thus Ron created the SCUMM system (Script Creation Utility for Maniac Mansion), a high level programming language and system capable of allowing the type of graphics story presentation they envisioned. They created a game that drew people into the story, yet still maintained the sense of peril and a sense of humour.

And the result of it was the very first LucasArts point & click adventure:


This game opened a whole new genre, a whole new world of gameplay! No more would you be required to input commands by typing them. No more would you be required to read two pages of text to realize where you are. And no more would you find you've died in a silly way without any previous warning you were even in danger. You could finally enjoy the great adventure.

An evil scientist has kidnapped your girlfriend and it's your mission to go and save her.


You take two friends along (out of seven you get to choose from) and depending on the combination of the people the story will change (talk about replayability, I still haven't finished the game with every single combination and I've been playing it for way over a decade).


Unfortunately for you, saving your chick isn't as easy as you'd think. Especially because there are extraterrestrial forces at work. That's right, there's a comet in the basement that you need to get rid of. It is being watched by one of the evilest villains ever created The Purple Tentacle and you'll need to switch your brain into the highest gear if you wish to stand a chance of solving the puzzles. Just don't forget to think irrationally from time to time, after all, this game is ment to be fun, not a real life simulation of the storming of mad scientist's castle.

So gather your firends, gather all the courage you can and put on the thinking cap - it's time to enter the Maniac Mansion


ManualSolution

Reviewed by Sebatianoson May 14, 2006
Read 3243 times. View all reviews by this writer (22)
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Review Summary
GRAPHICS: 9 / 10
The graphics are very good, but I still don't understand why dr. Fred is blue... and some similar things like that. The graphics could have been improved, but not much.

SOUND: 6 / 10
OK, the sounds could have been better and there could have been more of them. I see this as the only downside of the game.

PLAYABILITY: 10 / 10
Some of the puzzles may slightly too irrational, but apart from that it's excellent. It's even replayable, because you get different people to complete the game with!

OVERALL: 10 / 10
This one is literally the mother of all adventure games and as a good parent it can still teach the other adventure games a lesson or two!
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