| Credits | |
| Published: |
1991, Gremlin Graphics
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| Coder: | George Allan |
| Graphics: | Paul Gregory |
| Musician: | Barry Leitch |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Relationship: | |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Platformer |
| Tags: | basher, multidirectional, platform, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Aug 31, 2004. Viewed 21590 times.
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Borrowed a mates Amiga back in 1993 and this was one of the games he had. Took me a while to get into it but ended up quite liking it. 8/10
View all comments (10)
Now this is more like it- how an arcade type game should be done on the Amiga. Very nice graphics and super smooth scrolling and tough to beat.
Sound was a little bit on the weak side however.
But even so just compare this to stuff like Black Tiger for example with its horrible eye watering scrolling and it makes you appreciate this even more.... 8/10
View all comments (241)
Switchblade II looks more arcade or console-like than anything else on the Amiga, being on par with or maybe even beating Kaiko productions in recreating the japanese aesthetics on the Commodore machine. It is nonetheless truly european when it comes to gameplay. It offers a platforming/shooting experience that is somehow reminescent of many action games that appeared in the home computers scene since the 8-bit era, often requiring mapping, exploration, careful planning and quick execution. It plays well but is as difficult as it can be. It is actually slightly more frustrating than addictive but nonetheless a good challenge for the hardcore gamer (6/10).
View all comments (212)
Great great great game. Was in my drive for months. Never got to beat the "bastard" completely to the end. Remember that my copy came with a non working trainer either by The Company or by Legend over here in the Netherlands. I rhink i can still after so many years race blind through the first couple of levels without loosing a live.....and then there was that tiny tiny tiny piece of one of the later levels....bye bye lives/ credits......and always on the same stupid point in the game. Guess i played this more than sensisoccer....
View all comments (1)
Pass the silly comments and don't miss this game. Great graphics, spot on sound, and challenging gameplay. Overall 8/10.
View all comments (114)
Got some good memories of this game. Plays nicely and looks great. But. It desperately needed some music and decent bosses.
View all comments (95)
Better than the first one.
Like the console style graphics and the more fluid combat system. Graphics are more varied than the original too.
View all comments (135)
All the Strider/Contra and Capcom comments makes no sense at all unless people are confused by the Manga style loading screen...
Switchblade 2 has a more Terminator set in the future feel about it more than anything else. The game is set 200 year after Switchblade and to top things off Terminator 2 was in the cinema the very same year this game was made. Even with Switchblade 1 with man forced underground is very terminator, Planet of the Apes even. Read the instructions... Wait, most of you never owned a genuine retail copy to know that,
Of the two Switchblade games the 1st is the better one purely because it's all underground once you jump down the lift. The second one spoils that a bit when you come to the surface kinda limiting that exploration the underground offers. That said if you like Switchblade then more is only better! A shame things ended here with only the Amiga/ST and a kinda striped down different Atari Lynx version that were only ever made! Enjoy this very unique game that never found it's way on anything else other than these systems which is the ultimate point, not because it reminds you of games from a SNES or Megadrive so should be slagged off...
Over all Switchblade 2 is a:
View all comments (20)
Better than first one.
View all comments (5)
Great platform slasher that made me spend hours in it! Great graphics and sound FX coupled with a very fluid animation and a great playability make this a winner. As far as I am concerned, this is one of the best games for the Amiga.
View all comments (211)
I love this game, the first and second levels are awesome, the boss fights are unfair though, impossible to avoid some of there advances.
View all comments (36)
Once again I dont understand the score given by some of you. This game plays like a dream! Its fun to play (even today) and its loaded with secrets and hidden stuff. A really fun platformer!
View all comments (57)
Horribly overrated. It's basically the first Switchblade, but less fair and with 100% more Strider in it. Honestly, I'm really not that impressed - there are loads of unfair enemies and hazards (the worst offender by far being the spikes that rise unpredictably out of the floor), the level designs are homogenous and dull (and the first blinkers the player by blacking out sections beyond doors - ostensibly an homage to the original's multi-screen setup, but, in practice, little more than an excuse to throw enemies on the screen without warning), and the same few enemies are re-used throughout the entire game.
Not even the graphics are worth getting excited about. The color schemes are universally bad, with gray, teal, and brown being the predominant hues (backed by a dull, blue-gray "sky" in the daylit levels), and the faux-Japanese aesthetic is contrived (the player sprite) at best and disturbing (the shopkeeper) at worst.
The sound is even more underwhelming. The effects themselves are serviceable enough, but they're so sparse that they might as well be absent. Worse, there isn't even in-game music, which makes the lack of sound all the more baffling - with four channels to work with, the developers could surely have been more liberal with the effects.
On the plus side, there's plenty of room for exploration, and the weapons shop is a nice touch. I can't really say that those factors save it, though. It's best to pass on this one.
View all comments (141)
Shop idea/screen is stolen from Forgotten Worlds, the look of some levels is stolen from Contra/Probotector, coin extras are stolen from Capcom games as well, bullet shots/sword slash are stolen from Super Shinobi, control for double height jump (push joystick down, then up) is stolen from the Amiga version of Robocop, as well as the first boss. Controls are often non-responsive and once you're hit by an enemy, you're frozen for some milliseconds. It's indeed not quite as good as the computer mags wanted us to believe.
View all comments (387)
Gameplay and atmosphere are not as distinguished or sophisticated as in the predecessor. (74%)
View all comments (809)
Good attempt to reproduce the Strider/Gryzor coin op action on the Amiga.
Very nice visuals and excellent playability makes Switchblade an hit.
Sure it is not the best game ever but nevertheless it is a good game.
View all comments (100)
I played this one very heavily, it got hairy on later levels but I kept going back for more. Cant remember if I finished it or not but must have been damn close!
View all comments (524)
What happened eh? The graphics look better, sure. But the gameplays gone to hell and what happened to having a catchy theme to listen to while playing. A slightly above average platformer that's total disappointment to the superb and highly playable original.
View all comments (65)
Good-looking but boring wander-through-the-complex game.
View all comments (145)
So-so attempt at Contra/Strider type game for the Amiga. Not nearly as much fun as the reviews of the time suggested.
View all comments (116)
This was great, there was also a secret game called chrome in this as well, If memory seves on the SB2 title screen type CHROME (or was it crome?) I think this will take you into it
View all comments (26)
I remember that there was a secret game on the disc, if you typed something somewhere. And it was fun as well.
View all comments (21)
Loads of action and exploring here, with bastard baddies, traps, bonuses, secret passages and good controls. It was unfair at times, and occasionally dropped its pace a bit too noticeably, but it was really cool in the end.
View all comments (233)
One of the best hack-n-slash games on the Amiga, with really nice control responses and varied level designs, as well as some stunning graphics which get better as you go through the game, and some imaginative weapons to buy. The only real criticism is the spikes in the floor which you often don't see appear out of nowhere until its too late, but these can be avoided through practice, they only cost you a couple of energy points each time, are only common on the early levels, and energy recharges are commonplace on the levels.
View all comments (185)