| Credits | |
| Published: | 1993, Acid Software |
| Developer: | ![]() |
| Coder: | Paul Andrews |
| Graphics: | Rodney Smith |
| Musician: | Blair Zuppicich |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 3 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Platformer |
| Subgenre: | Scrolling Screen |
| Tags: | jumper, multidirectional, platform, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Nov 29, 2004. Viewed 12036 times.
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A fairly straighforward platformer with loads of hidden areas to explore.
It supports 2 buttons which is nice. Just press escape on the map screen to get the options to enable this. You can also increase the difficulty on this screen.
View all comments (2)
A relatively competent platformer with charming graphics and satisfactory sound. Decent controls and powerups and a ton of secrets, but another game fascinated with instadeath spike pits and holes make this game much more frustrating than fun.
View all comments (16)
Pretty nice Mario-style platformer. It's nothing outstanding and has some game design flaws (and the horrible up to jump) but it does well what it's meant to (7/10).
View all comments (212)
I get that some folks didn't like this game but personally I enjoyed it back in the day and still play it on the odd occasion now. Music and graphics are good and the game plays very well.
Perfectly fine game 7/10
View all comments (53)
Great paltform game of the trade! Polished, playable and full of things to do, to spend enjoyable hours with your Amiga, you can not ask for better. Vision software pulls off one of the most enjoyable clone of SuperMarioBros available for Amiga, not to be missed.
View all comments (57)
Pretty good, colorful game, with nice variety in level length. However there not being a single boss, not even in the final castle, was a bit underwhelming. You just get three short autoscrolling levels with no enemes and poof, you win.
View all comments (102)
A pleasant surprise. Relaly enjoying this. Very smooth large sprites. Colourful, music during Gameplay. Hidden rooms, power ups. As for the up to jump gripe, thats easily fixed in Winuae.
Definately worth checking out.
7/10
View all comments (96)
After a few years I played it again, and may do so in another 2 or 3 years. Not a personal fav, but it's a fine game--good graphics, animation, music and fx. Controls seemed tricky at times.
Game-quality meter: 85%
I-Like-It meter: 50-60%
View all comments (225)
It looks very similar to "NEMO" on CPS1 (Arcade).
View all comments (1)
This game tries to be Super Mario World, but it doesn't come close. The problem is that it's simply too slow and dull - the game is very monotonous, in spite of attempts to jazz it up with hidden areas and special powerups. That's a shame, as it obviously had a lot of effort put into it. (Except for proofreading, of course.)
View all comments (141)
Nice graphics, but that's all. The game is unbelievably boring.
View all comments (768)
Very nice little platform game. The graphics are well drawn, the game plays good, the music is catchy and the sound efects are good.
The problems I found with the game are that it should have an option to use the fire button to jump instead of up, because it makes the controls touchy when using a control pad. The screen should have been larger and more centered (the score at the top goes higher than my TV screen), and when you get hurt, you aren't invulnerable for a few seconds like most games, and you continue to get hurt until you die if an enemy walks through you.
Other than these few gripes, it's a great little game.
Graphics - 7/10
Sound - 8/10
Gameplay - 7/10
Overall - 7.5/10
View all comments (13)
A nice good looking platformer where you need to collect a certain number of things to be able to go on to the next level. I enjoyed this one.
View all comments (53)
Looks like a weird collaboration between SImon the Sorcerer and Thomas the Tank Engine
View all comments (68)