| Credits | |
| Published: |
1990, Psygnosis
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| Developer: | ![]() |
| Design: | Martyn R. Chudley |
| Coder: | Martyn R. Chudley |
| Graphics: | Martyn R. Chudley, Jeff Bramfitt, Jim Bowers, Pete Lyon |
| Musician: | Ray Norrish, Timothy Brian Wright |
| Box Art: | Tim White |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Platformer |
| Tags: | futuristic, gameshow, multidirectional, platform, shooter, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Dec 26, 2004. Viewed 38170 times.
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"Yeah right, you want me to backtrack that key which is already under water?". The relation of a game show and the actual gameplay is just pure videogame logic. As for the intro, the idea was taken from the original Robocop movie.
View all comments (387)
Played the demo many times (shared an Amiga Action coverdisk with Bar Games) - mostly as it looked pretty, I liked the threat of the rising water - but mostly because the music rocked!
View all comments (88)
Intro is good! Great memories!
View all comments (33)
I remember booting this the first time up ...I did not know what the hell to expect (in those times I read a lot a reviews but also tried games without even knowing what they where about, this beeing one of them)
I thought... A question contest where the loser gets killed!?!?!...boy did I get suprised it was platform shooter with a little twist (the twist beeing the rising water level). The soundtrack was repetative but in my opinion very cool and adraneline pumping!!!
Don't expect deep level platforming, just take this game for what it was... An andraneline pumping shooter which was a perfect a break from adventuring (monkey island and such).
View all comments (34)
Killing Game Show allows you to replay a level in fast-forward and change the recorded gameplay any moment by making a different decision (a different movement), and then resuming game from that point on. This feature was a kind of conceptual breakthrough for me, I wished many more games would implement this. There are some CAVE shooters on PS2 where you can do that as well (DoDonPachi Dai Oh Jou, ESP Galuda II), but generally this feature never caught on in action games, which I find surprising. Apart from this KGS is a good, typical Psygnosis game: very good graphics and sound, good but not outstanding gameplay.
View all comments (99)
Still the same music, round and round again. Repetitive gameplay, weird main sprite with shaky animation. BORING enemies. The game looks very 8bit-ish. I really don't enjoy it. No, this isn't the 'greatest show on Earth'.
View all comments (768)
Interesting combination of '80s-style "get to the top" platform games and later run-'n-gun elements, with large, wraparound levels, decent graphics, a few nice tunes, and an absolutely punishing time limit. It's impossible (assuming that the player isn't inhumanly lucky) to get to the end of a level without having it previously memorized; any significant deviation from the correct path puts the player fatally behind schedule. Given the protracted amount of dying-in-order-to-figure-out-how-to-not-die that results, it's simply unreasonable. It isn't quite as bad as Rick Dangerous or Shadow of the Beast II in this regard, but that's damning with faint praise at best. Even without that factor, it would still be a rather unengaging game, with its drearily unmemorable level design and dull, Galaga-like enemy "waves", the latter of which would be far more at home in a shoot-em-up than they are in this context.
Combining an already suspect idea with consistently unambitious execution, this game would be mediocre at best. "Blessed" as it is with that awful time limit, though, it crosses the line into outright badness.
Thankfully, its lead designer would go on to produce Wiz 'n' Liz (itself containing a reference to The Killing Game Show on its title screen), a much, much better game.
View all comments (141)
I've seldom had my butt kicked by a more likeable game. Graphics are smooth, sound is good. The mood of the game doesn't really capture me, but the quality is high and I do enjoy a run at this once in a while.
View all comments (225)
Back in the day this was utter crap, the usual Psygnosis flash and low grade fare.. Their slogan should have been "Imagine the gameplay!".
The intro was impressive to your average Amiga user (I admit I was one), the sound good, graphics nice but the merest smattering of playability based on a wafer thin idea.
Played it not more than 5 minutes ago my opinion hasn't changed - DIRE!
View all comments (84)
STUNNING graphics, typical Psygnosis class, and that music, absolutely unbelievable MUSIC... Probably the best in any game on the Miggy, how on EARTH did they do it?!?!
View all comments (6)
I finished this back on the amiga and always liked it alot...on the other hand under pressure was a poor rip off...
View all comments (65)
This is another demo I loaded up a lot. Always intended to buy the full game but never did since that demo was so friggin hard! Not always, but often I'd only buy a full game if I completed the demo. This was one such case since I already had a ton of platformers from this company that were too hard to complete.
View all comments (288)
One of my favourite psygnosis games of all time. Good graphics, absolutely stunning sound and brain bending, challenging gameplay. This game is absolutely brutal and will leave you in a quivering heap on the floor before it'll let you complete it (which i have). The only downer is no save game feature - you have to complete the whole game in one sitting! Not for wimps who give up easily though...
View all comments (248)
I have 3 words for you here "JUST PLAY IT!"
View all comments (34)
Typical Psygnosis. Great graphics, excellent music, average gameplay. 7/10
View all comments (12)
A great looking quality game, with a lot of original ideas for a platform game. Something with the game play made me a bit reluctant to play it though. I can't quite put my finger on what.
View all comments (210)
Nicely presented action game, just a bit repetetive in the later levels. Cool intro, very good music and some amazing speech effects. And tough to play!
View all comments (809)
This was fine and original platformer-shooter, but somehow I did not get hooked. I never see more than the first landscape.
View all comments (250)
Great game and really enjoyable, technically very good (there is also a parallax layer), it has an original gameplay with excellent graphics, an Amiga classic!
View all comments (192)
The title conjeurs up images of 'The Running Man' or 'Rollerball' but the gameplay doesn't have anything to do with a 'Game Show' and the only 'killing' going on is of generic non human enemys - nor are you a human to be killed? I don't buy all that brain transplant crap! I just think they needed a catchy title to sell this so-so game.
View all comments (50)
This was awesome. I spent many many hours playing this one. This is definitely one i'd pick up for an emulator if I could find it.
View all comments (11)
Killing Game Show...Was it inspired by The Running Man? Who knows, but it was a really fun platform game.
View all comments (37)
The Psyg's bowl us over again with a breathtaking startup! The game was actually quite an enjoyable little venture too. I seem to be remember it becoming quite hectic in later levels. In game graphics were pretty enough as was the SFX.
View all comments (524)
Really cool. Just as bad ass as Fatal Rewind on the MegaDrive.
View all comments (132)
Just what Psygnosis was good in at some point, great intro, great graphics, so-so game. It all looks very polished and is *fun* to play! The machine gun sound from the intro sure did upset my dad after a while ;-)
View all comments (62)
Great music, nice graphics and general idea but dang it was hard!!
View all comments (29)
Thank you Kim for adding these screenshots from intro!
View all comments (768)
Nice graphics and sound, loved the water effect. The level design was just simply not to my liking... Completing the game should not be the only incentive to play, there must be variation and hidden bonuses etc.
View all comments (201)
Excellent game, very original and addictive, and good atmosphere! Nice graphics, and great music. Gameplay is OK in my opinion, not for the average player. Finish each level in time, else you will be destroyed by the rising water. Check it out.
View all comments (232)
A very fun game (a "Metallica" Rainbow Islands variant) and technically very correct. The "playback game" option for save errors is a brillant idea.
View all comments (86)
Everything I know about this game is the nice ray-traced intro only, so I can't vote. But the intro I can recommend. Kim, please, add a screenshot from it!
View all comments (768)
Not Psygnosis' finest hour. Actually, it kinda blew. The graphics were, as usual, pretty nifty, but the gameplay was a dud.
View all comments (245)