| Credits | |
| Published: |
1992, Gremlin Graphics
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| Developer: | ![]() |
| Producer: | Pete Cooke |
| Coder: | Andy Finlay |
| Graphics: | Ed Campbell |
| Musician: | Barry Leitch |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Platformer |
| Subgenre: | Scrolling Screen |
| Tags: | fantasy, multidirectional, platform, shooter |
| Magazine Reviews | |
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Added by Kim Lemon on Dec 29, 2004. Viewed 30874 times.
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Fell in love with this game the moment I got it and still love it to this day. By far and away my favourite platformer on the Amiga (I wont say best as that is subjective).
I'd recommend the game to anyone who likes a challenging platform game. 10/10
View all comments (53)
A fantastic game that was way ahead of its time. With a bit of a HD polish this wouldn't look out of place on current gen consoles.
View all comments (21)
Fantastic game that'll keep drawing you back until you finish it. However, it doesn't quite manage a perfect ten because a few of the latter levels are far too brief. A proper scoring system wouldn't have been bad either. Quibbles aside, it'll still have you hooked. 9/10 from me!
View all comments (24)
Good game if a bit too difficult for me back then on the later levels. I sort of misunderstood the graphics as well. I liked this game a whole lot more when I "re-discovered" it a few weeks ago. It's a very good game with a strange surreal sense to it.
View all comments (211)
Interesting game, with creative level designs and enemies. Sadly my enjoyment of it was disturbed by two things: one, the fact that every level of the game recquires you to go looking for switches to pull, and the fact that getting to the end seems to take forever, because when you want to go to a level you previously beat and go through a different exit inside to a different level, or just to the different "TVEE land" TV levels, you have to go through the entiere level, or in some cases , a sequence of several levels.
Still a prety good game.
View all comments (102)
One of the best platform games on the Amiga. Its curse, back in the 1990s, was that it took several minutes to load and decrunch EVERY time you lost all your lives. WinUAE's ability to speed up the floppy drives has made this game even better.
View all comments (8)
Great game! Very interesting and original, nice atmosphere.
View all comments (36)
I haven't gotten very far in this game yet, but I have to say that it's really impressed me so far. Sure, the ugly graphics and floaty controls don't do it any favors, but there's a huge amount of exploration, variety, and challenge, and the surreal, dreamlike atmosphere doesn't hurt either. (In fact, the aforementioned graphics and control issues probably enhance that aspect of the game for me. Even its flaws are good!)
View all comments (141)
One of, if not the best platform game ever made for the Amiga.
View all comments (31)
Just want to chime in and say, this is one of my most fondly remembered games on the Amiga. I first saw my friend play it on the Atari ST, and I HAD to get it on the Amiga...brilliant game. Definitely one to look at for those who enjoy ambient exploration and a psychedelic flare. Fantastic music, also.
There are a few things that bugged me about this game, however:
- It was VERY easy to die in water. Save states in emulators will help this.
- It was possible to break the game inside the sewer; if you found yourself in a certain part of the sewer but had already used the fish power-up, you were stuck and had to load a save game from before using the power-up, or else restart the whole game. This was a major cock-up design wise.
- Some levels were absolutely punishing; particularly the 'Alice in wonderland' type level, where you had no idea if a drop down would land you in poison (instant-kill unless you had a space hopper) or 'safety'. Still, the game had save capabilities so it wasn't all bad.
View all comments (1)
A vastly underrated game, possibly because the makers later went on to create the hugely hyped but somewhat inferior Zool, which had great imagination in the enemies your hero faced, but with uninspiring level design.
But this, THIS was a superb delight, one of the first games I ever played. Tremendously difficult (but fair with it), and so much atmosphere and creativity oozes out of this game.
Great touches abound, such as the kite level being different whenever you play it, the jigsaw level, the giant sucking straws level, the deliberate Mario-world-rip-off Cutesy Land level, the Alice-in-Wonderland-themed level, the ardrenalin rush of the Bomb Run, the handy save-to-disk feature (not necessary now under emulation, with the advent of savestates, obviously, but very handy at the time), the hugeness of it all, the amusing thoughts of your Harlequin hero...all of it excellent.
I recommend, nay, DEMAND you have a go yourself!
View all comments (1)
I still remember this game from my youth, so that's a good sign. Music stood out for me, it was very tough game though, I don't remember completing this, might have to try again.
View all comments (14)
I only played the demo after reading about the game and thinking it was be great. The visual style was appealing but overall it just didn't grab me enough at the time to buy the full game. Even so, I was happy there was a game with this kind of style released on my favorite platform. It seems a unique and interesting idea at any rate. Certainly not crap in my book...but everybody has an opinion.
I'll definitely give it a go on the emulator sometime. My tastes have definitely expanded since then.
View all comments (288)
Gee Presada, that was constructive. No reasons why everybody else is wrong and you're right, just crude language. I'm not a huge fan of this, found it a bit too slow and too difficult, but at least it's not a generic Mario clone without originality and character, which is how so many platform games back then were.
View all comments (185)
This game have a really special style, design and atmosphere. And some real quality. Personnaly I really liked it when it was released back in 1991 and I still find it pretty cool. Not the best but a nice platformer.
View all comments (79)
Pure crap, guys. Pure
View all comments (768)
This rates as one of my fave games of all time on any platform. Unfortunately I've never been able to find a copy of it for my Emulator... If anyone knows of one...
View all comments (11)
I totally adored this game! One of the better platformers on the Amiga with great music and nice cartoon graphics. Quite bizarre in places but thats what it made so playable!
View all comments (524)
A really decent platformer at a time when they were in short supply on the amiga
View all comments (132)
Different, but never got into it.
View all comments (61)
I don't think this game was bad at all to be quite honest, it was challenging but thats what you want in games especially platform games. The GFX and sound on this were good and it showed Gremlin Graphics what they could do in terms of publishing a little gem
View all comments (522)
Very original and different, this brought something new and interesting to platform games
View all comments (26)
Quite eerie and sometimes a bit too messy, this was playable, hard and original enough to stand above many other (and more famous) Amiga platformers. A little classic.
View all comments (233)
Whole heartedly agree with Shunichiro - this game feels original, plays well and should be recognized as an above average platformer that is unique.
View all comments (84)
Something you wouldn't have expected to see. An original platformer! With a save to disk feature! No need to play the game in a one go which would've been impossible anyway due to huge world and varied levels. Haunting and evocative, Harlequin is one of those games which is sadly rarely mentioned when asked about great games. A gem.
View all comments (166)
Very nicely designed and original game, very surreal. A pretty big game, many levels, and very difficult at times, but I managed to complete it. I remember that it took quite some time to develop this game. Play it!
View all comments (232)