| Credits | |
| Published: |
1990, Ocean
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| Developer: | ![]() ![]() |
| Copyright: | 1989, Tecmo |
| Coder: | Rob J. Hill, Simeon C. Pashley |
| Graphics: | Jason Wilson, Nobbs, Neil Adamson, Mark Edwards, Dave Colledge, Mark Potente |
| Musician: | Matt Furniss |
| Box Art: | Bob Wakelin |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2, Simultaneous |
| Categorization | |
| Genre: | Arcade |
| Subgenre: | Beat'em Up |
| Tags: | beatemup, horizontal, progressive, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Feb 12, 2005. Viewed 20194 times.
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In this game every single enemy (even the bosses) use the same move scheme which makes the gameplay extremely repetitive and predictable very quickly.
View all comments (117)
Shadow Warriors is kind of an intermediate step between Double Dragon and Final Fight in the evolutionary scale of the beat'em ups. Too bad it's nothing special and there is nothing that makes it stand out in the arcade crowd. In the context of the Amiga is still a decent brawler and, except the usual loss of frame rate and controllability, a faithful conversion (6/10).
View all comments (212)
Brilliant conversion. Couldnt of asked for more, except for a few FX here and there. Looks very similar to the arcade which i also love and have on Jamma.
View all comments (96)
It was a real beat em' up for the Amiga. I liked it more than Final Fight, Street Fighter Body Blows and I don't know what else. Gave it 8/10
View all comments (18)
Nice arcade to amiga build.
View all comments (25)
The game have a good playability...I like the moves and the characters but for me graphics are nothing special, just like the 2º Round - New York and the last level.
The music is not bad but annoying and nothing transcendent...maybe still more interesting with sound effects of kicks...punches and some groans
Cool Intro
View all comments (5)
I liked the intro Music a lot the graphics are good but there was no sound effects which spoiled the game a bit,lucky ive got the Arcade version on MAME
View all comments (28)
I apparently voted a long time ago on this, gave it a 7, but looking again now I thought I'd just leave a comment. It was pretty cool at the time, with the ability to swing on objects like lamp posts and break up boxes etc, and the kick + punch combo that the character did was cool as well. Obviously it hasn't aged well, but at the time it was above average. I don't remember why I was so keen to get it, whether I had read a review or what, but I remember getting my first copy (in its slim black Hitsquad box) from WHSmith and being frustrated to the point of tears that it didn't work. With a working copy though I don't think I managed to get past level 2, or maybe that copy froze on level two. Or did I sneak onto level 3 and get stuck/bored? Damn memory.
View all comments (45)
The background tune for level 2 boss fight bears a strange resemblance to "Iron Man" by Black Sabbath, doesn't it?
An enjoyable beat'em up, and I haven't said this for many other Amiga beat 'em ups. They even retained the awesome attract mode intro! To the best of my knowledge no other port has it, save a few segments on the Atari Lynx... Too bad the sound fx were part of the title music and went out of sync from the second loop onwards.
View all comments (274)
Very nice conversion.
Graphics: 7
Gameplay: 6
Sound: 6
Addictive: 5
View all comments (112)
One of the rare good conversion from coin op,
very similar to the original, intro too !
thumbs up
View all comments (65)
I remeber playing this tons at the arcade! The Amiga conversion was only 'alright' Allthough it looked the part the feel was all wrong - the music was nice enough but the lack of any sound fx really messed up the atmosphere.
View all comments (50)
Loved this when it arrived on the Amiga scene, nice enuff GFX and decent intro, game play was OK too
View all comments (522)
This was a very good conversion. Graphics is ported almost 1:1 from coin-op machine. It's was little slower on Amiga but not too slow. I played this with my cousin a lot. Like many other beat-em-ups.
Anyway, as someone said, this has aged terribly. Too bad.
View all comments (258)
Another beat em up... But wait a minute, didn't that hot dog stand just fall apart as I threw a hockey masked thug at it? Yes, this was the redeeming point of this game, the fact you could break up the background and swing from poles to kick your enemies square in the face. A really good conversion I thought and the 2 player was a lot of fun.
View all comments (524)
Walk down streets and beat up hockey mask wearing thugs through the cunning use of martial arts and acrobatics. Swing from lamp posts! Back flip off walls! Perform spectacular cartwheel throws! Kick people off the tops of buildings! But wait. There's more! This is also a fair game. Mess up and it's your fault. Beat a gang of enemies in an impressive fashion, well that's your "fault" too. The mechanics of this game work really well.
View all comments (82)
Rating
*** PSA ***
I for one cant say that I've played the Amiga version or this game, however, I take affront at the preceeding coment that the arcade version was an "exercise in total crappiness". What does that mean exactly? Is this what people post to achieve 136+ comments? Was it constructive in anyway? Myself, I found Ninja Gaiden (SW) to be a compelling game based on my opinion that the graphics were smooth and well detailed, the sound and music were (subdued) but fitting and it offered a challenge while remaining fair and open to skilled play. Maybe its me, but I'd like to see a note of constructive in my criticism. But then if I were shooting for "reviewing" as many games as possible my standards might desolve as well as our friend Shunichiro...
View all comments (8)
Arcade original was an exercise in total crappiness so in that sense the Amiga conversion is arcade perfect. It's just as pointless and sad excuse for an action game. Shadow Warriors is so bad in every respect I don't even know where to start. Horrible graphics, animation and controls. Horrible. Go away, Shadow Warriors, into shadows where you belong. Edit: to the person above. Perhaps the reason I have written so many comments is because I have played so damn many games. Did this simple equation ever occur to you? And I even haven't commented all the games I have played. And to be more precise as to why this game, both the original and Amiga version, sucks is because it's not good in any crucial department, playability topping the list. 'Nuff said.
View all comments (166)
At the time, the arcade machine was the best beat 'em up around, and this is a pretty close conversion. In particular, the graphics are nearly identical, and though there's a few little things missing, the basic 'swing around on things' gameplay is faithfully retained. At the time this Amiga conversion rightfully received positive reviews in the press.
The only problem is, the game has aged terribly. What was state of the art in 1989 is pretty tepid fifteen years later, and as a result, Shadow Warriors - on both the arcade and the Amiga - now seems quite dull and repetitive. It's still more fun with two players... But not as much fun as it should be. 5/10.
View all comments (114)