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Victory Road

Victory Road

Credits
Published: 1989, Imagine
Developer:Microwish Software
Copyright:SNK
Coder:Mark Bullock, Howard Ball
Graphics:Pete Petriv
Musician:Fred Gray
Information
Hardware:OCS
Disks:1
License:Commercial
Language:English
Players:1 or 2, Simultaneous
Categorization
Genre:Shoot'em Up
Subgenre:V-Scrolling
Tags:commando, shooter, topdown, vertical
Magazine Reviews
ACE: Advanced Computer Entertainment 21 (Jun 1989) 642
The One for 16-bit Games 4 (Jan 1989) 40%

Rating

from a total of 26 votes.

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10 Comments

stooart 2011-01-13
(1/10)
When some gave me and my bro a copy of this, it was so bad we actually thought the game was corrupt! True!
View all comments (524)
lobogris_1976 2010-10-21
(1/10)
Had CGA the Amiga?
View all comments (61)
Karpow 2008-04-15
(1/10)
Ultimate pile of shit. Worst arcade conversion EVER... Looks like C64 port and sounds like PC beeber port. Plays like a dog too. AVOID.
View all comments (258)
Kodoichi 2007-12-16
(1/10)
Yellow Fever: The Game. One thing you'll notice right at the beginning is that the enemies can walk in air through the whole screen while you have to walk on a small bridge for a while, trying to avoid them...
View all comments (387)
Colonel Kurtz 2007-02-04
(2/10)
Another straight-from-8bit Amiga port of the early days, and a bad one too.

This one definitely had to make it into the Worst 100.
View all comments (274)
Karter 2007-02-04
(1/10)
Hated the game. Avoid for your own sake!
who could have thought of this color palette... Out of 4096 colors...
View all comments (177)
stooart 2005-12-03
(1/10)
This was crud but was fun for a little while on 2 players.
View all comments (524)
Haplo 2005-08-31
That yellow colour is everywhere!! It gave me headaches...
View all comments (142)
Inferno 2005-03-13
(2/10)
A very average coin-op, born from the ashes of the wonderful Ikari Warriors, reaches the Amiga thru Imagine, and guess what happens? A disaster, of course. Avoid like the plague...
View all comments (233)
Wandus 2005-02-28
It's the infamous sequel to the comparatively stellar "Ikari Warriors". It had been in development for a ridiculously long time and still ended up a bloody mess.

In some ways it may have been a wrong idea to convert the coin-op in the first place. While such reasoning may exonerate the heads at Ocean/Imagine, I wonder how the horribly drawn graphics ever passed by quality control. And how come gameplay be so abysmal? Conversions would, in theory, offer room for improvement, would they not?

In my opinion, a typical case of a group of developers revealing their oeuvre to their employers a single day before release. My second opinion sees the Imagine brass forced to release this disaster to try to recoup a tiny-teeny bit of the potentially hefty license fee forked out to beat out competition (Elite Systems, perhaps?).

sorry, this looks pretty bad.
View all comments (54)

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