| Credits | |||||
| Published: | 1989, Imagine | ||||
| Developer: | Microwish Software | ||||
| Copyright: | SNK | ||||
| Coder: | Mark Bullock, Howard Ball | ||||
| Graphics: | Pete Petriv | ||||
| Musician: | Fred Gray | ||||
| Information | |||||
| Hardware: | OCS | ||||
| Disks: | 1 | ||||
| License: | Commercial | ||||
| Language: | English | ||||
| Players: | 1 or 2, Simultaneous | ||||
| Categorization | |||||
| Genre: | Shoot'em Up | ||||
| Subgenre: | V-Scrolling | ||||
| Tags: | commando, shooter, topdown, vertical | ||||
| Magazine Reviews | |||||
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Added by Kim Lemon on Feb 12, 2005. Viewed 9306 times.
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When some gave me and my bro a copy of this, it was so bad we actually thought the game was corrupt! True!
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Had CGA the Amiga?
View all comments (61)
Ultimate pile of shit. Worst arcade conversion EVER... Looks like C64 port and sounds like PC beeber port. Plays like a dog too. AVOID.
View all comments (258)
Yellow Fever: The Game. One thing you'll notice right at the beginning is that the enemies can walk in air through the whole screen while you have to walk on a small bridge for a while, trying to avoid them...
View all comments (387)
Another straight-from-8bit Amiga port of the early days, and a bad one too.
This one definitely had to make it into the Worst 100.
View all comments (274)
Hated the game. Avoid for your own sake!
who could have thought of this color palette... Out of 4096 colors...
View all comments (177)
This was crud but was fun for a little while on 2 players.
View all comments (524)
That yellow colour is everywhere!! It gave me headaches...
View all comments (142)
A very average coin-op, born from the ashes of the wonderful Ikari Warriors, reaches the Amiga thru Imagine, and guess what happens? A disaster, of course. Avoid like the plague...
View all comments (233)
It's the infamous sequel to the comparatively stellar "Ikari Warriors". It had been in development for a ridiculously long time and still ended up a bloody mess.
In some ways it may have been a wrong idea to convert the coin-op in the first place. While such reasoning may exonerate the heads at Ocean/Imagine, I wonder how the horribly drawn graphics ever passed by quality control. And how come gameplay be so abysmal? Conversions would, in theory, offer room for improvement, would they not?
In my opinion, a typical case of a group of developers revealing their oeuvre to their employers a single day before release. My second opinion sees the Imagine brass forced to release this disaster to try to recoup a tiny-teeny bit of the potentially hefty license fee forked out to beat out competition (Elite Systems, perhaps?).
sorry, this looks pretty bad.
View all comments (54)