| Credits | |||||||||||||
| Published: |
1994, Psygnosis
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| Developer: | ![]() | ||||||||||||
| Conversion: | Glyn Kendall | ||||||||||||
| Graphics: | Alex Martin, Aziz Rashid | ||||||||||||
| Musician: | Richard Ede | ||||||||||||
| Information | |||||||||||||
| Hardware: | OCS, ECS | ||||||||||||
| Disks: | 10 | ||||||||||||
| License: | Commercial | ||||||||||||
| Language: | English | ||||||||||||
| Players: | 1 Only | ||||||||||||
| Notes: | Creative director: Andy Blazdell Technical director: Simon Lipowicz Original graphics: Jack Wilkes, Stuart Hughes, Gary Welch, Tahir Rashid Original music: Ian McCue Amiga music driver: Lee Wright Producer: Nik Wild | ||||||||||||
| Categorization | |||||||||||||
| Genre: | Adventure | ||||||||||||
| Subgenre: | Point and Click | ||||||||||||
| Tags: | adventure, mystery, pointandclick, sideways, thriller | ||||||||||||
| Magazine Reviews | |||||||||||||
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Added by Kim Lemon on Feb 20, 2005. Viewed 17222 times.
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The incredibly slow mouse pointer really spoilt this for me. I hate sluggish, unresponsive mouse control in any game
View all comments (248)
Action takes place in a distant future. You are playing as a thief who must pay his debt towards Tax Office. You need to find yourself a "job" and earn some dough to finally get rid of grey-suited men. Good adventure game but rather quite difficult. Some puzzles are difficult to figure out not to mention ridicilous (mushroom as a bomb?). Graphics are nice although this is a PC conversion and it could have been done better. Tunes are also good - they change during the game and depend on the locations. Unfortunately the mouse interface is something that you could shoot those who did it. Maybe it did the trick on PC but on Amiga it is a pain to live with it. However, when you get used to it (ie. You forget how annoying it can be), for sure you will enjoy this game (but only as long as you are a hardcore adventure games maniac).
View all comments (732)
Another example of well done Amiga conversion. Graphics is really well ported from 256-colors VGA version down to Amiga's 32-colors OCS graphics. Something which Sierra was never able to do... And oh yes, the game itself was very good too...
View all comments (258)
I remember this and it was OK with some nice GFX but it was a bit big on disk swapping and I think I might have played it like once or twice so not much appeal really
View all comments (522)
This was a point and click adventure of a different breed - firstly you got a ridiculously huge manual which had nothing of any use in it, and a mouse pointer that lurched across the screen as if on the point of breaking down forever. But this did not matter, because the game had prostitutes in it, which was very rare for an Amiga release. It was an odd title - obviously trying to be that little bit more risque and adult without actually being adult, but it was different to give it credit. It was fun too. I played it through twice.
View all comments (21)