| Credits | |
| Published: |
1990, Dinamic Software
![]() |
| Developer: | ![]() |
| Design: | Pablo Ariza |
| Producer: | Victor Ruiz |
| Coder: | Pablo Ariza |
| Graphics: | Raúl López, Javier Cubedo, Pablo Ariza, Snatcho |
| Musician: | José Antonio Martín Tello |
| Sound Effects: | José Antonio Martín Tello, Pablo Ariza |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Platformer |
| Tags: | horizontal, platform, shooter, sideways |
| Magazine Reviews | |
|
Added by Kim Lemon on May 11, 2005. Viewed 18209 times.
|
|
No reviews yet! Be the first one to review it.
Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
Internet Archive Various files
Planet Emulation ADF files
WHDownLoad Pre-installed packs
Obvious Beast influences in this one, but nice graphics and scrolling. Certainly above average for 1990. Gameplay isn't that polished, with the main character having gravity issues, he seems to have the same gravity as an air balloon. One of the many, many Amiga games that could have easily been better with some obvious last minute tweeks. 6/10
View all comments (143)
Seriously.... This game was done in 1990 on Amiga. Shame. On C64 peps did a gigatons of better game already. The scroll routine in this game a slide projector... I seen better scroll in basic on c64 I swear. The airwalk just tops that.... Waste of space. Sometimes Wintermutes son tweak the bytes in a wrong order I guess.... 1/10
View all comments (31)
I liked this one on the ZX Spectrum and this Amiga version has the best graphics of all versions, but overall the game sucks due to sluggishness and a very bad control method.
View all comments (211)
The only good thing about this is the graphics, but even then the animation is ropey, gameplay is way too sluggish to provide any real fun.
View all comments (77)
Not a bad game, but I found my character floating around and getting stuck in jump,shooting or crouch mode meaning I had to fidget with the controls to move on, though that might have been my in game defined keys.
One odd thing about the game is the fact that you end on levels seemingly randomly, with still being able to continue on and then restarting again seemingly in the same spot.
View all comments (102)
A.M.C. Is a cool 8 bit game (with an ugly c64 version, I must say) ported to a powerful 16 bit machine like the Amiga, but sometimes the results of that porting efforts were not necessarily translated into a better game, and we are here in front of a clear case of this.
Although music is well done, it lacks the proper atmosphera and is out of place, so I recommend playing it without the music, only the sound FX.
I agree with all the negative things I have read here in the comments... I hate the aspect of the ridiculous big weapon, and the way my char jumps, walking on the air... But apart of all that, this game have his good things to offer after all, (very little, to be honest) and could be interesting as an average shooter with nice sprites (except the main char!). It's fun for a while, especially if you have played the 8 bit ones, and you enjoyed it. For nostagical reasons, and because of the graphic upgrade we have now here, I like to play it sometimes, but don't expect too much from A.M.C.
View all comments (61)
I'm thinking that this title might not make it
into the top-25 Amiga-All Time Favs...
My grade:
41%
View all comments (225)
You must try the Amstrad CPC version. The C64 got the biggest kick in the butt of its all life. The Amiga version is nice and clean on parts, but some places are rubbish. The spanish people were doing the hardest games and best animated ones before the most games in animation frames. They were pioneers, but playability was STish....
View all comments (63)
"Astro Marine Corps" is a horizontally scrolling action game where you have to fight yourself through hordes of a really nasty alien race. I cannot wholeheartedly agree with all the spanking it got from previous reviewers: sure, the graphics look ugly sometimes and the "running while jumping" effect is quite hair-raising, but the game also has some good points. The enemies come in great variety and - unlike most games - sometimes they're TRULY scary and nightmarish. The levels have some interesting ideas, too: f.e. There is a scene where you are confronted with a number of fleeig human colonists. If you accidentally shoot them down, you lose from your precious time. But there's a catch: some of them are actually disguised, mutant monsters which only transform to their true form when they get very close to you. This level has a genuinely scary atmosphere.
The music is also great, it's different for each level but changes so subtly that you only notice it after a time. There are some really catchy tunes there.
The game is quite easy to finish, due to a built-in code system which lets you start game from the last level you already reached.
Overall, it's not a great game, that's true. But not an utter catastrophe, either. Why don't you take a look at it?
View all comments (19)
Why on earth did they need 4 (1) people to do the graphics? To make the laughably big gun or what??? Animations are also laughable: the guy does not jump but rather run in midair. (38%)
View all comments (809)
Eeeeeeeeviilllll ...
View all comments (177)