| Credits | |
| Published: |
1989, Firebird
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| Developer: | ![]() ![]() |
| Copyright: | 1987, Irem Corporation |
| Coder: | Jim Baguley |
| Graphics: | Alan Tomkins |
| Musician: | Kevin Collier |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Multi-Scrolling |
| Tags: | action, helicopter, multitype |
| Magazine Reviews | |
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Added by Kim Lemon on Jun 8, 2005. Viewed 9498 times.
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A nice try with parallax scolling but all the rest is completely missed. GFX with Weird colors, awful music adaptation, crap scrolling. And what happened to the game area? 384x224 on arcade, 256x144 on Amiga/ST!!! But sprites and tiles use the original arcade size. As a result, the game is totally unplayable as you never see arrive enemies. And this crap scroll... And whereas the game was composed of 7 levels on arcade, only the first three levels has been converted. What a mess...
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ST port once again. Saying that the arcade version was just ok. The Amiga was let down so many times with crap ports, it's unbelievable.
View all comments (524)
Bad conversion unlike the 8-bit eponymous. Bad gameplay, slow action, bad scrolling. Shame
View all comments (38)
Too hard because of the small screen size and enemies that keep reappearing. Play the PC-Engine version instead.
View all comments (387)
A decent conversion, and an enjoyable little game above all. This sure wasn't a masterpiece, but it somehow proved quite addictive and... Well, it looked just sooo cute!
View all comments (233)