| Credits | |
| Published: | 1992, Amiga Mania |
| Developer: | Traveling Bits |
| Design: | Gunnar Lieder, Erik Boeker, Kai Magerkord, Lars Hammer |
| Coder: | Gunnar Lieder |
| Graphics: | Erik Boeker, Kai Magerkord |
| Musician: | Dirk Magerkord |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Brain |
| Subgenre: | Puzzle |
| Tags: | ballmanipulation, puzzle |
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Added by Kim Lemon on Jul 19, 2005. Viewed 7584 times.
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Solid game but with barely no entertainment and competition factor. Most of the attempts to go through the level are by checking all the possibilities to see which one solely fits. There is no learning curve. Error and trial technique can be used unlimited number of times as long as you are fed up with ideas. Time is not an obstacle here as well (1000 seconds should be enough for anyone). It might have been a good game but it wasn't clearly thought through where the fun and attraction ascpect should be put.
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There are three balls, iron, wood, and glass, that need to be pushed into holes. You position the cursor next to a ball, power up a spring by holding down the left mouse button, and then release it to push the ball to (hopefully) where you want it to go. There are numerous objects in the levels that complicate the matter: surfaces that make the balls go faster or slower, walls the balls will bounce off of, ravines you need to avoid et cetera. The number of times you can push each ball is limited, as well as the time you get for completing a level.
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