
| Credits | |||||||||
| Published: | 1996, Guildhall | ||||||||
| Developer: | ![]() ![]() ![]() ![]() | ||||||||
| Coder: | Richard Teather | ||||||||
| Graphics: | Mark Potente, Mark Edwards, Phil Hackney | ||||||||
| Musician: | Alan Hackney, Matt Furniss | ||||||||
| Information | |||||||||
| Hardware: | AGA | ||||||||
| Disks: | 6 | ||||||||
| License: | Commercial | ||||||||
| Language: | English, German, French | ||||||||
| Players: | 1 Only | ||||||||
| Relationship: | Also available for CD32 | ||||||||
| Categorization | |||||||||
| Genre: | Adventure | ||||||||
| Subgenre: | Miscellaneous | ||||||||
| Tags: | fantasy, rpg, topdown, wanderer | ||||||||
| Magazine Reviews | |||||||||
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Added by Kim Lemon on Aug 2, 2005. Viewed 18539 times.
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Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
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Very underestimated game with incredible detail, playability, sound and graphics. One of the very last true Amiga games.
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A huge, attractive and impressive 'Zelda'-like arcade-adventure that is dragged down by the fact that you can't save in-game. You only get passwords at the end of each stage, some of which can take hours to play. Emulation and the ability to 'save state' gets around this, of course, but it is extremely annoying when playing on a real Amiga and reduces re-play value.
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The best Zelda clone on the Amiga in my opinion, a nice little game...
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