| Credits | |
| Published: |
1991, US Gold
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| Developer: | ![]() |
| Copyright: | Capcom |
| Coder: | Andrew Swann, Mark Mason |
| Graphics: | Peter Tattersall |
| Musician: | Sean Conran |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2, Simultaneous |
| Categorization | |
| Genre: | Platformer |
| Subgenre: | Scrolling Screen |
| Tags: | arcade, fighter, horizontal, jumper, platform, scrolling, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Aug 2, 2005. Viewed 11711 times.
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Chiki Chiki Boys it's a nice arcade platformer, a little bit in the vein of Wonderboy in Monster Land. It has nothing making it stand out but it's quite playable and fun for lovers of the genre. This applies as well to the Amiga version called Mega Twins. Albeit severely reduced in many technical aspects, it still has the japanese arcade look and feel to it. A decent playability has saved a seemingly doomed game (6/10).
View all comments (212)
Maybe the best conversion made by US Gold: almost over 90% of sprite animations were present, the loading times are pretty fast, and the opening scenes are full too! But no music, slow movements and jerky scrolling, and missed parts in the final lowered the quality. Plus, the action range of the sword is really lower than the original game, and this distrupts a lot the gameplay of the fans of the original coin-op. So, even with the good work in many parts, as a "conversion" it can't be go more than "average". Vote 5/10
View all comments (40)
The graphics are super great and the game itself is somewhat playable, but you literally can't avoid getting hit by the often appearing bosses...
View all comments (20)
Quite a nice arcade conversion! Yet another one! And here I was thinking that 98% of arcade conversions sucked on the Amiga!
Nice graphics and good playability make this a very enjoyable arcade platform slasher that becomes double the fun if you play it simultaneously with a mate. The only issue I had with it was that it didn't had music and SFX at the same time. Everything else was very well made.
View all comments (211)
Hmmm... The Amiga may not of been able to do a decent conversion of final fight or SFII... But this could have been done quite well if in the right hands. Why on earth hasnt this game got a better colour palette, smoother scrolling and in game music... Its so dead without it. And is it really that hard to program in a 2 button option? Just fixing these little points and this would have been a great conversion... As it stands it just medicore. And I agree with another comment regrading the box art.. But in the west we always got screwed up artwork when trying to copy anime style illustration. Anyone remember the US box art for SFII for the Snes... Yuck.
View all comments (96)
Had fun with this one, tho never played the arcade version.
View all comments (14)
Yet another opportunity wasted because of the Atari ST. The Amiga 500 could easily have handled twice as many colours, faster movement, smoother scrolling, ingame music and a larger screen if the game had actually been ported to the Amiga directly from the arcade. Instead, we get the crappy 16 colour Atari ST version with no music.
The game is still playable, but the arcade version is much better, and this is was yet another game we were too embarrassed to let our console owning friends see.
View all comments (13)
Kill me for saying this, but I seemingly like this game. Too back US Gold screwed up the many conversions, but this game is quite enjoyable with an exception of no gameplay music (What were they thinking not to put any music in?), and awful colour choices at times, but again with the pallete, this is the Amiga 500 which didn't stored many colours in one screen, and US Gold did an awful job at most arcade conversion in which many should be avoided, but this game is pretty great though it's a shame they did a bad job on this game.
Another thing is again, the atrociously awful and sickening box art which has nothing to do with the game.
View all comments (50)
Good graphics but the level design is unfair at times. Funny with two players! (69%)
View all comments (809)
Nice Gfx, horrible SFX and so so playability (I guess nothing else is to expect when US Gold are converting arcade games)! Go for the Mega Drive version (called Chiki Chiki boys) or the arcade version!
View all comments (95)
Really loved the arcade version.. Finished it I think back in the old days.. This wasn't bad.. Not good though .. Just average!
View all comments (162)
Colourful and fun platformer that for some reason feels quite cheap to play. Not bad though.
View all comments (53)