| Credits | |
| Published: |
1992, Grandslam
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| Developer: | ![]() |
| Design: | Andrew Perkins, Gary Tonge, Jamie Moore |
| Producer: | Paul Chamberlain, Steve Sargent |
| Coder: | Andrew Perkins |
| Graphics: | Gary Tonge |
| Musician: | Andrew McGinty |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 to 4 |
| Relationship: | Also available for CD32 |
| Categorization | |
| Genre: | Sports |
| Subgenre: | Golf |
| Tags: | behind, golf, intoscreen, sports |
| Magazine Reviews | |
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Added by Kim Lemon on Sep 5, 2005. Viewed 9097 times.
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I loved the graphics in this game and so wanted to get into it. I remember failing to hit the ball so many times, even recently when I tried again. I recall a mars course cheat which i tried and loved the look of (from the first tee).
I will keep trying cos it does look good and apparently is a proper sim.
View all comments (39)
Good fun with nice graphics. When I was young, I used to play this with my dad when he got home from work.
View all comments (185)
Awesome. Really good simulation with great graphic.
Warning: this game isn't very simple..
View all comments (13)
This besides PGA Tour Golf was my best golf game ever on the Amiga & I was surprised because I wasn't expecting anything great from this at the time. Well I was proved wrong. This game had nice GFX & sound but most of all great & fluent gameplay that made this into a rather surprising good game of its genre
View all comments (522)
One of the best golf games on Amiga, and surely the best looking one (also one of the fastest). I usually find golf games quite boring to play but this one even it's fun
Love the cheat for playing it on Mars.
View all comments (86)
Everybody's Golf on original PlayStation might be more fun but Nick Faldo provides just about everything you could ask for a golf game. I think all these Tiger Woods' and other modern golf games don't come close to this in terms of sheer playability. The "role-play" element where your skill with different clubs grew based on succesful shots was a brilliant touch. Why hasn't anyone copied it? Also, deliberate hooks and slices were achieved by changing your stance, not with some totally unrealistic on-the-fly after-touch.
View all comments (166)