
| Credits | |
| Published: |
1993, Millennium
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| Design: | Toby Simpson, Tony Fagelman, Ian Saunter, Jason Wilson, Michael Hayward |
| Coder: | Toby Simpson |
| Graphics: | Jason Wilson, Nick Coole, Alan Brand, Tony Heap |
| Musician: | Richard Joseph |
| Information | |
| Hardware: | AGA |
| Disks: | 4 |
| License: | Commercial |
| Language: | English, German, French, Italian |
| Players: | 1 Only |
| Notes: | Intro sequence: Mike Ball, Mike Froggatt Text: Martin Oliver |
| Categorization | |
| Genre: | Arcade |
| Subgenre: | Miscellaneous |
| Magazine Reviews | |
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Added by Kim Lemon on Dec 23, 2005. Viewed 22067 times.
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I can hardly understand all those rhapsodising about this game. The idea is very original and innovative but unfortunately (IMHO) Millennium guys spoiled it. The game can be easily finished without all these things like drills, elevators, carts and tracks. They are simply not needed and having them is only because you may want to see them in action (and it is a bit faster to finish the leve)l. Another flaw are enemy diggers' teams. They are no obstacle for you. They rather run away from you than attack. It is also very easy to block their actions. What seems strange because as AI this is what they should be doing to the player. Each level takes about an hour to finish. During that you may easily get bored watching those guys digging, waiting for them to find diamonds and trying to sell the trinkets as soon as possible, just to get to another level. No competition, no challenge - simply to easy. The game is non-linear but... Funny thing is that you don't need to go through the whole map to see the ending. The game is great in the matter of GFX and music (sound effects could have been better). Unfortunately the rest is rather average.
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