| Credits | |
| Published: | 1988, Mediagenic |
| Developer: | Images Design |
| Copyright: | Irem Corporation |
| Coder: | Henry S. Clark, Steven Howie |
| Graphics: | Andrew Pang |
| Musician: | Steve Hasler |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Arcade |
| Subgenre: | Beat'em Up |
| Tags: | fighter, horizobtal, martialarts, ninja, platform, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Dec 23, 2005. Viewed 9617 times.
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Jerky scroll, slow movements, different bad music... So, as a conversion is not very good. But resembles the original game in many ways, and it's a lot less difficult. Vote 5/10
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Never knew a great deal about this game apart from jumping around being killed incessantly. Didn't really flick my switch at all.
View all comments (524)
What a decption. Its an ST game. It could be a perfect Amiga game, with better defined graphics and dual playield scrollers..
View all comments (34)
Playable, but the jerky scrolling and pale graphics reveal this to be yet another bland Atari St port.
Embarrassingly even the C64 version was faster and smoother than this!
Control was not fast and fluid enough and no sound fx either. How ridiculous is that?
But...but..... Despite all these many flaws I still kept coming back to it to get that bit further and the different weapons and power ups were quite smart so for those reasons I give it a respectable 6/10
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This is another of those you will be needed a trainer to complete. Nice music and weapons. This one should have been re-done. 6/10 Haywire
View all comments (68)
I played and finished this using a trainer (also later on did a longplay with savestates). While the first level's difficulty is already too high, I wonder how anybody could finish the last level without trainer, as there are random explosions everywhere that can kill you and towards the end you have to jump down a pit, avoiding ninjas scattered all over the whole screen. Furthermore, the controls are delayed or don't react at all to your commands.
View all comments (387)
This one isn't bad eventhough I do remember the C64 version to be more easy handling,anyway a sort of good coin op port from IREM. Oh and one I remember for sure,the main character jumps waaaaay 2 high in this game.. Just like a HONG-KONG movie!
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