| Credits | |
| Published: |
1992, Empire Software
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| Design: | Jonathan Griffiths |
| Coder: | Jonathan Griffiths |
| Graphics: | Jonathan Griffiths, Saul Marchese |
| Musician: | Steve Collet |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English, German |
| Players: | 1 Only |
| Categorization | |
| Genre: | Strategy |
| Subgenre: | War |
| Tags: | simulation, tank, war |
| Magazine Reviews | |
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Added by Kim Lemon on May 20, 2004. Viewed 16123 times.
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Very cool intro. But the game itself only above average. Hm...
View all comments (156)
Like others have said, a great opening sequence, and then more than a little feeling of anticlimax.
View all comments (19)
Remarkable intro.
Game itself - i don't know, too boring for me. BUT it was a great source of info about vehicles of WWII back then. That's why i've got good memories connected to Campaign
View all comments (13)
Vector graphics are good but not that detailed (explosions look weird for example). Rest of the game is OK but not overwhelming. (69%)
View all comments (809)
Well I did get past the intro sequence and play this quite avidly. The gameplay was good although prone to slowing down when more than 40 vehicles were involved in a melee. The game ultimately favoured the defence- a line of dug vehicles with air or fire support would usually always win over those that were attacking them. History anoraks like myself were made very happy bunnies over the sheer number of vehicles that could be used as well.
View all comments (24)
Same here, saw the intro when my dad played this game so I cannot give a score to the game but the intro gets 10/10 in score. Before its time!
View all comments (34)
The introduction is really beautifull and atmospheric. I never played the game itself, though
View all comments (768)