


| Credits | |||
| Published: |
2000, Epic Marketing
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| Developer: | Darkage Software | ||
| Design: | Ruben Alcañiz, Paolo D'Urso, Isabel Gonzalo | ||
| Manager: | Paolo D'Urso | ||
| Coder: | Ruben Alcañiz, Paolo D'Urso | ||
| Graphics: | Isabel Gonzalo, Ruben Alcañiz, Laurent Samani, Javier Alcañiz | ||
| Musician: | Manfred Linzner (Pink / Abyss), Wojciech Panufnik, Carlos Del Alamo | ||
| Information | |||
| Hardware: | AGA, RTG, CD-ROM | ||
| Code Language: | ASM 68k | ||
| License: | Commercial | ||
| Language: | English | ||
| Players: | 1 Only | ||
| Notes: | Cover Picture: Laurent Samani Copyright: Islona | ||
| Categorization | |||
| Genre: | Platformer | ||
| Subgenre: | 3D | ||
| Magazine Reviews | |||
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Added by Kim Lemon on Jan 9, 2006. Viewed 15311 times.
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Actually wasn't too bad, I have the original game and besides being short and a feel of unpolished it is a good attempt. 3D is good enough with the right hardware and graphics pretty good considering it is running on AGA hardware (haven't played the graphics card version but assume looks close to the same). N64 clone?? Well wouldn't go that far, but a good attempt though! Give it a try if you haven't. Controls worked fine for me (but on an accelerated machine) and smooth looking for environment movement, but I do remember years ago playing the demo on an A1200 with an little bit of upgrades (RAM I think) and it was very slow and clunky.
View all comments (53)
"Tales from Heaven" is not a bad game. It's playable when you have an Amiga with at least 68040 CPU. I finished this game and enjoyed it. Of course there are things that could made "Tales..." a better game: more levels (CD inlay says "4 worlds" but there are only 3 in the game), more sound fx (bosses should scream when defeated), intro & outro. It's also quite strange that 1st world is in real 3d (lifts, platforms are lower/higher) but 2nd and 3rd are "flat".
View all comments (89)
The only effort to bring a 3D platform on Amy... Ciao Paolo!
View all comments (206)
It is a good game but should have been optimized for fast accelerator cards. The sight is very short, for example. But after all it is the only 3-D platformer and it is very playable, too.
(I also want to hear the dark side behind this game).
View all comments (19)
Let us hear about its dark history, could be interesting.
View all comments (9)
Hi to all,
My name is Ruben Alcañiz, programmer of Tales from Heaven....
Finally the game was not finished as it should, there is a dark history behind this game...
Im thinking about writing it....
kind regards
Ruben "KUSTOM" Alcañiz
View all comments (1)
Unplayable arcade game... Enough said? Oh yeah, that and horrible graphics
View all comments (79)
And yet this looks pretty much ok
View all comments (522)
Produced by the Amiga demo group Darkage. Sadly, never played the fullgame.
View all comments (49)
I only played the demo of this too, was impressed initially but was hoping for some improvements that by the screenshots do not look were made. Again, a victim of the Amiga lethargy of the time. If Commodore or Escom had committed to PPC port of OS by 1996 this could possibly have looked and played something similar to Mario World... It took three buyouts and 7 odd years to come to the conclusion this was path that should have been taken all along, like what most people said at the time.
View all comments (97)
This is a fascinating attempt by programmers from the demo scene to create a 3D platformer for Amiga systems. To my knowledge, this is the only one ever released, so it has some historic significance. Expect a slow framerate, clumsy controls, blocky models, ugly textures and some bugs.
View all comments (962)
Claims to be a Mario N64 clone for Amiga. Yeah right...
Requirements:
* AGA chipset
* 68030 CPU
* 8Mb RAM
* CD-ROM drive
* Hard drive
Recommended:
* Graphics Board
* 68040/68060 CPU
* 16Mb RAM
View all comments (377)