
| Credits | |||||||||||||
| Published: |
1993, Flair Software
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| Design: | Mick Hedley, Phillip Nixon, Phil Scott | ||||||||||||
| Coder: | Mick Hedley | ||||||||||||
| Graphics: | Phillip Nixon | ||||||||||||
| Musician: | Phillip Nixon | ||||||||||||
| Information | |||||||||||||
| Hardware: | AGA | ||||||||||||
| Disks: | 2 | ||||||||||||
| License: | Commercial | ||||||||||||
| Language: | English | ||||||||||||
| Players: | 1 Only | ||||||||||||
| Relationship: | Also available for CD32 Also available for OCS, ECS | ||||||||||||
| Categorization | |||||||||||||
| Genre: | Platformer | ||||||||||||
| Subgenre: | Scrolling Screen | ||||||||||||
| Tags: | cute, multidirection, platform, scrolling, sideways, stomp | ||||||||||||
| Magazine Reviews | |||||||||||||
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Added by Kim Lemon on Apr 23, 2006. Viewed 17534 times.
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A very average platformer game. The concept is not very innovative - you just run around through different worlds (each consisting of three zones) collecting all the missing babytrolls. Access to the worlds you achieve through the hall of worlds (very similar to James Pond 2: Robocod). Your only weapon is yourself because you eliminate enemies by jumping on them. Occassionally you may find a yo-yo that can help destroying some buddies (not all), walls that block the way or you can use it to swing up to some higher shelves. Basically the game goes level by level without any thoughful inspiration. Another area and another area and another area - no fluidity what so ever. The graphics are nice (personally I think that ECS version is the best in this department), there is no music during the gameplay but there are annoying tunes between the areas and level summary screen (which is idiotic). The levels are poorly designed and you have the feeling of the on-screen mess. It was released on all Amiga variations: ECS, AGA, CD32 with no real differences between them apart from graphics.
View all comments (732)
Got this with my new A1200. I remember being amazed by the colors. I loved it at the time and managed to finish it.
On reflection it wasn't a great game.
View all comments (135)
Very nice game but all the same gameplay and design mistakes as his little brother "Oscar" : Troll stops when jumping, you have to wait to catch a bonus after touching, collision detection isn't perfect. These are just some examples of what makes the movement of the hero heavy and tedious. Too many colours make the game unreadable so just try the ECS version. No scenery in the bottom but a simple raster much more discret. Works perfect even on AGA systems. Trolls is not really original but very refreshing. Stop reading me, do not listen anyone, you must make your own opinion, "Trolls" is a game to try.
View all comments (141)
Challenging. Colorful. I like it, but I always seem to end up playing this one late in the evening, when I'm too hallucinated and tired to get very far. Does kind of draw you in.
View all comments (225)
Needed a game save option but very good graphics/coding. 9/10
View all comments (68)
I loved this game when i was young. I used to find it really hard though lol.
Now thanks to Lemon Amiga i get to play it all over agian.
View all comments (10)
I really kinda rate Trolls as one of my all-time Amiga favourites... And I'm not sure why. It's captivating, in an eerie, pseudo-psycho-coloured melee of madness... Cheers to Flair for making the playable Troll a) sound like Popeye, and b) having him say 'Find Pig Stop'. Jeers to this rusty tailgate- I mean, awkward security system.
View all comments (28)