| Credits | |
| Published: |
1990, Psygnosis
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| Design: | David Worrall, Jeff Bramfitt |
| Manager: | John White |
| Coder: | David Worrall |
| Graphics: | Jeff Bramfitt, Neil Thompson, Jim Bowers |
| Musician: | Timothy Brian Wright, David Worrall |
| Box Art: | Chris Achilleos |
| Originated: | 'Chariot Race' painting, 1989 |
| Information | |
| Hardware: | OCS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Strategy |
| Subgenre: | Miscellaneous |
| Tags: | historical, strategy, topdown |
| Magazine Reviews | |
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Added by Kim Lemon on May 24, 2004. Viewed 14798 times.
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I tried it but it never grabbed me completely. Just too many others that were more fun to play for my time. The arcade chariot bits seemed out of place in this game. I was hoping for something like PowerMonger out of this but it wasn't quite there. I just played PowerMonger and its addon instead.
5/10
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Very good strategy game IMO. Kind of underrated.
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An almost very good game. Magnificent to watch, and featuring great real-time battles on a 3D landscape (that is, actual hills and valleys). I remember that part as very pleasant, and adding a new tactical dimension to the rather newly born RTS genre. However, some -also beautiful- arcade parts just spoiled it, ether by their difficulty, or the kind of obstacles they presented. I loved Cinemaware's mix of action and adventure/strategy, but having your awesome strategical genius hindered by your weakness at "Buggy Boy" is frustrating. That was the problem with many attempts at mixing game genres, by the way. When you jump from strategy/adventure to arcade, you generally jump from one level of realism to another. Silly races where you get to jump over logs and avoid rocks can be fun, but belongs to a more "Giana Sisters" state of mind. Cinemaware were (almost) the only ones to keep different kind of subgames coherent with one overall style, or feeling, or mindset.
Not sure if I'm sounding very clear here. It just seemed the different phases of the game belonged to different universes. Whereas, for instance, the strategy parts of "North & South" were in tone with its action parts.
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This game game didn't get much attention at the time partly because it was released around the same time as Electronic Arts' Centurion.
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