| Credits | |||||||||
| Published: |
1988, Titus Software
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| Coder: | Alain Fernandes | ||||||||
| Graphics: | Olivier Corviole | ||||||||
| Information | |||||||||
| Hardware: | OCS | ||||||||
| Disks: | 1 | ||||||||
| Code Language: | ASM 68k, C Code | ||||||||
| License: | Commercial | ||||||||
| Language: | English | ||||||||
| Players: | 1 Only | ||||||||
| Categorization | |||||||||
| Genre: | Shoot'em Up | ||||||||
| Subgenre: | 3D | ||||||||
| Tags: | behind, halfcolorbug, intoscreen, scifi, shooter | ||||||||
| Magazine Reviews | |||||||||
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Added by Kim Lemon on Jul 8, 2006. Viewed 6851 times.
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Neverending boredom. A totally useless and discourageing game.
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More a like bad attempt to score on SEGA's Galaxy Force arcade games which were quite successful and impressive back then.
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Shallow and boring Afterburner clone, with decent graphics and rather forgettable sound. I've played something like seven or eight levels in a row, and always had to face the very same enemy waves all the time, without ever obtaining the slightest power-up that could have made the game a bit more interesting. The only thing that changes is the color of the planet surface, and a picture of the planet itself in the background.
Game mechanics are terribly repetitive: you can basically stand in the middle of the screen with your fire button pressed, occasionally dodging a couple of foes. Every now and then, an enemy ship or asteroid escapes your fire and bumps into you, and all you have to do is make sure it happens rarely enough for your mother ship to pick you up and repair you. Sometimes you get to fight an enemy capital ship, but even there the song remains the same: just survive the enemy waves.
Everything looks quite confusing: because your ship fires almost right in front of its nose, you can't really figure what you're firing at and why some enemies are getting through your shots. And the whole thing just isn't smooth enough for you to adopt any real evasive strategy, as it was with Space Harrier. De-centering the viewpoint a bit and adding a small crosshair would have helped the game be more playable.
All this you have to repeat so many times that you'll probably just give up out of boredom like I did.
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