| Credits | |
| Published: | 1989, Coktel Vision |
| Concept: | Marianne Rougeulle |
| Coder: | Pascal Arnauld |
| Graphics: | Kaki Chapoullié, Yannick Chosse, Catherine Poiret |
| Musician: | Réné-Guy Tramis |
| Sound Effects: | Yannick Chosse |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| Code Language: | C Code |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Adventure |
| Subgenre: | Point and Click |
| Tags: | adventure |
| Magazine Reviews | |
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Added by Kim Lemon on Oct 29, 2006. Viewed 15821 times.
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I played it through (with the help of step by step instruction). Once is exactly the number this game is playable. I love the original story, I grew up on it but this game... Ehh. Let put it this way: did not aged well (and I was polite).
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Amiga graphics wizard Jim Sachs reportedly worked on his own adaptation of the Verne novel. He pitched it to Disney (for whom he had already drawn some graphics for Who Framed Roger Rabbit), hoping they would license their 1954 film adaptation by Richard Fleischer. The game would have cost $4m to make, according to Sachs commenting on his own video on YouTube [www] and Disney weren't up to it so it was dead in the water. I have no idea what it would have played like, but judging from the amazing footage it was going to be the next Defender of the Crown!
What I wrote above is the story of all that this Coktel Vision adaptation is NOT.
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I didn't like this one, I might give it a proper chance some other time, but now it's not that time.
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Good game!
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Extremly poor game...
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Based on the novel by Jules Verne.
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