| Credits | |
| Published: |
1991, Impressions
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| Copyright: | Energize |
| Coder: | Chris J. Denman |
| Graphics: | Stoo Cambridge |
| Musician: | Chris J. Denman |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Platformer |
| Tags: | action, beatemup, horizontal, progressive, scifi, sideways |
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Added by Kim Lemon on Jun 1, 2004. Viewed 17439 times.
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Poor but not that bad, fun for a short while. The physics and the jump pose of the main character are just laughable
View all comments (143)
Four levels, no bosses,gameplay consisists of monotonous trekking as many as seven screens back and forth through a barrage of respawning enemies that follow you to other screens, lasers, mines, spikes, swinging maces and mine carts to get the ever increasing amount of pods. I have no idea how anyone can survive this without an invincibility cheat, which is probably what they did to make up for the fact the game is so short. There isn't even a final boss, or any in game ending !
Pretty crap.
View all comments (102)
Title screen illustration is copied from a painting by Boris Vallejo and there's a (Super) Shinobi as enemy in the game.
View all comments (387)
This is a very very bad platform-shooter. The worst thing about this game is the gameplay. The only things you're character is able to do is walk, jump and shoot. No more. While enemies run at you (and through you) you lose energy. They just try to touch you instead of fighting you. Scrolling is continuous, so when you enter a next screen, sometimes enemies are just at the other side and you lose energy, again... Graphics are nothing special, but when enemies start to appear on screen the action immediately slows down. All in all a terrible game, period!
Graphics: 6/10
Sound: 5/10
Playability: 3/10
Overall: 3/10
View all comments (211)
Pure shite.
View all comments (142)