| Credits | |
| Published: |
1993, Core Design
![]() ![]() ![]() ![]() |
| Developer: | ![]() ![]() ![]() ![]() |
| Coder: | Adrian Robert Cummings, Rob Northen |
| Graphics: | Adrian Robert Cummings |
| Musician: | Adrian Robert Cummings |
| Box Art: | Brian Lenton |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Multi-Scrolling |
| Tags: | multidirectional, shooter, topdwon, walkabout |
| Magazine Reviews | |
|
Added by Kim Lemon on Jun 1, 2004. Viewed 14908 times.
|
|
No reviews yet! Be the first one to review it.
Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
Internet Archive Various files
Planet Emulation ADF files
WHDownLoad Pre-installed packs
The unmistakable graphic style of Mutation Software here at the service of a multidirectional shoot em-up. Cyberpunks is like a comic version of AlienBreed, fun and well thought out. The only flaws that I find are the impossibility of always having the map that can be recalled at will, and a type of game that involves running relentlessly against time. Cyberpunks could be a top player were it not that time steals the enjoyment of the environments, reducing the gameplay to a run! Run! Run! Instead of shooting! Shoot! Shoot! Waiting for the sequel that can polish the few defects of the first chapter.
View all comments (57)
Hard to finish with the countdown. Looking forward to the sequel. 8/10
View all comments (68)
Actually a pretty good game. Rather unknown or at least not so popular as many others but quite enjoyable. The game contains a very good "play me once again factor" packed with descent GFX and sound. A lot of action was packed onto this one disk gem.
View all comments (732)
Colourful, polished and playable. I actually liked this game more than I though I would. Although featuring the top-head view and the co-op playability that made The Chaos Engine such a blast to play, Cyberpunks took a more cartoonish approach that didn't spoil the game. In a way, this feels like "Escape From the Planet of the Robot Monsters" meets "The Chaos Engine". I liked the simple missions and the not-so-tough playability. I didn't find them childish at all (like many others were saying back in the day), it all just seemed like a stress-relieving experience to me. I find it still quite playable to this day.
View all comments (211)
One those games that caught me by surprise and I was hooked from the word go. A great shooter/collect 'em up!
View all comments (524)
Very nice multi-scrolling/isometric type shooter. Fun to play. Controls seem fair. Good, cartooney graphics. Atmospheric music.
View all comments (225)
A nice shoot 'em up with colourful big sprites and nice gameplay. Enemies are a bit dumb at times and walking in static movement patterns, but overall, a nice little shooter.
Graphics: 7/10
Sound: 7/10
Playability: 7/10
Overall: 7/10
View all comments (211)
I liked this game and it had nice GFX, decent sound although the game got one or two rubbish reviews I thought it was OK
View all comments (522)
One of the best games for the A1200! Spent many hours playing this when I was younger - and today actually!!
View all comments (1)
Ooops yet another bug made it through to the mastering/duplication phase. As in one of the later levels (green ones I think) there are two items that you can pickup placed on top of each other! (software sprites one on top the other). When coding this I missed it I guess as did the testers, but its no big deal as it did'nt affect the gameplay and only noticeable if you look for it of course - but I know its there!
View all comments (7)
I wrote it
View all comments (7)