
| Credits | |||||||||||
| Published: |
1995, US Gold
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| Developer: | ![]() | ||||||||||
| Copyright: | Capcom | ||||||||||
| Producer: | Richard Siddall, Daniel Llewellyn | ||||||||||
| Coder: | Richard Hazlewood, Shane Clark | ||||||||||
| Graphics: | Antony Ward, Robert Owen | ||||||||||
| Information | |||||||||||
| Hardware: | AGA | ||||||||||
| Disks: | 7 | ||||||||||
| License: | Commercial | ||||||||||
| Language: | English | ||||||||||
| Players: | 1 or 2, Simultaneous | ||||||||||
| Relationship: | Also available for OCS, ECS | ||||||||||
| Notes: | Support Routines: Paul Carter | ||||||||||
| Categorization | |||||||||||
| Genre: | Arcade | ||||||||||
| Subgenre: | Beat'em Up | ||||||||||
| Tags: | arcade, competitive, fighting, horizontal, scrolling, sideways | ||||||||||
| Magazine Reviews | |||||||||||
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Added by Kim Lemon on Feb 5, 2007. Viewed 22348 times.
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This is a good port! While it tries to be more like the SNES version rather than the arcade original, that's not a bad thing considering the Amiga's last attempt at Street Fighter II. Good graphics, GREAT music (I love Chun-Li's theme in this one). Some of the voices are wrong though. Almost every brute character shares T. Hawk's death scream for some odd reason.
View all comments (27)
Good port. Poor color palette, no parallax ground and animated background, but good coding (smooth at 50Hz), and very close to arcade AI and gameplay.
All in all a good port with downgraded gfx unfortunately.
View all comments (53)
With a CD32 pad and when installed on hard drive, this A1200 version of SSFII The New Challengers is a hidden gem. The graphics here are indeed a bit "different" to other more celebrated platforms but that gives the Amiga its own unique version of this ubiquitous franchise. Identical playability to the best of those other platforms but a unique (endearing?) look. I was already used to the shoulder buttons for hard punch and hard kick from a friend's SNES copy. The Amiga conversions of the original SFII and the SFII Turbo are, of course, abominations (and I can't see that the A500 version of this game, which I think could not utilize the 6 button pad, could be too much fun either). But this A1200 version of the The New Challengers is brilliant.
View all comments (95)
Super Street Fighter 2 looks, on 32-bit AGA powered Amigas, like a 8-bit rendition of the game. An unoptimized one. In facts there are 8-bit versions of Street Fighter II, like the PC Engine one, looking better than this. Some say the assets were ported from the SNES version but it's not like the source is easily recognisable: the port must have been very crude. Nonetheless, I think this is one of the very best vs fighting games on the Amiga. The reason is that the action and the fantastic gameplay the Capcom saga has to offer is mostly retained on the Amiga. Again, some say the Megadrive or even the original CPS logic was ported to the Amiga but unsurprisingly there is no way to verify that. In facts, this is one of the best versions of SSF2 as far as gameplay is concerned. But only if it's installed on the hard disk and played with a CD32 pad. If these two conditions are not met, then there is no point even in trying this version (8/10).
View all comments (212)
Every bit as frantic and playable as the other prime versions of SF2, featuring all the moves (tho vega doesn't climb the fence!), combos, smoothness and speed, whilst the AI of the computer opponents has been faithfully preserved, ensuring it a great one player blast.
Graphics and sound may leave a bit to be desired as mentioned, although the DX version goes someway to addressing the former (and it runs at 50fps!). Sound-wise the arcade theme tunes are there (shame the instruments used are samey to save memory) whilst SFX and speech are crisp and functional, and you get it all simultaneously.
If it had been pushed just a bit further to address some of these & other gripes it would have been awesome. But it still stands as a fine version of a classic and for me it's the most playable fighter on the Amiga. Play the DX version through WHDload and forget the other Miggy versions
View all comments (1)
Resolves a few trade-offs from the ECS version, e.g. You can hear music, sound effects and speech samples together. Unfortunately, it still looks and sounds unacceptable, even below A500 standards. The jerky SSF2T port proved that you could get arcade-perfect graphics on an AGA machine, though it didn't prove you could also move everything decently.
This one was hard-disk installable, but if you opt for the WHDLoad installer in lieu of the one provided, you also get many access faults fixed, so fewer glitches and crashes. At that point, the only annoyances left are those introduction logos and loading screens fading in and out all the time.
8/10 if played using WHD, 7/10 otherwise.
View all comments (296)
Now people complained it was no more than a stripped down version of proper Super Street Fighter II. But for me it was the best installment in the series out of these available for Amiga. It played well, runned smoothly even on my vanilla A500 (well, with 1MB of RAM) & provided me with loads of entertaining fights. Definately one of my 5 top fighting games for Amiga.
View all comments (30)
Here's the thing with SSF2: small sprites, few colors in the background and wide aspect ratio of levels. That's what's bad. Here's what's good: Seemingly perfect translation of the arcade gameplay, with a few glitches here and there , but nothing to moan about. CD32 controls are great, although it'd be better if they could be redefined. Animation and scrolling are smooth and sound, while not excellent, is quite faithful to the arcade. At top speed and difficulty settings, this version is wild! All in all it's 8.5/10....aw, what the heck! Make it 9/10 , it's the best street fighter version we have on miggy after all!
View all comments (10)
Front end presentation was better than the game itself. Poor conversion
View all comments (34)
Mayba it wasn't good as SSF2T but for Amiga 500 and 600 it was good conversion.
View all comments (19)
Finally! A version of SF2 that's playable. I was still expecting something quite bad when I saw the US Gold logo on tha packaging, but when I installed it on my A1200's hard drive, I was plesently suprissed. It helped that I had a CD32 pad as well, therfore being able to access all three punches and kicks!
However, the graphics don't do the Amiga justice at all, and what's with that letterbox format !?! Annoying.
As for the sound, there's lots of SFX and music clips missing from this version that are present in others. I still like this version though, as it plays really well.
View all comments (36)
This one was a very big dissapointment to me! I read a review in an English magazine and bought this game, because I had an A1200 with HD and Extra-Ram as well as a CD32-gamepad. But this conversion was very poor. Graphics were worse than those of SF2 on the Amiga, the sprites were very small, loading times were long, crap in my opinion.
View all comments (35)
Certainly doesn't look like an AGA version at all.... And the ECS version looks even worse... Gameplay is ok, but nothing more
View all comments (95)
If you want the graphic, stick with SSF2T, if you want the playability, stick with this one. Street Fighter on Amiga: a saga of compromises.
View all comments (206)
Terrible graphics, considering what other games like Shadow Fighter, Fightin' Spirit and Elfmania are capable of. Average sound. Excellent gameplay, every move from the arcade, and since it supports the six button CD32 pad, it's completely faithful (although being able to change the button layout would have been better, using the shoulder buttons for hard punch/kick sucks). It has an option to switch to NTSC, which helps make the screen a bit bigger, because the sprites are tiny.
It's also a shame the promised (and reviewed) CD32 version never came out.
In all, it plays great, but don't let anyone else see it because they'll laugh at you and make fun of your Amiga.
Graphics: 6/10
Sound: 7/10
Gameplay: 9/10
Overall: 7/10
View all comments (13)
Milestone.
View all comments (100)