| Credits | |||
| Published: |
1992, Expose Software
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| Design: | Thibaud Froidmont | ||
| Coder: | Alexandre Kral | ||
| Graphics: | Philippe Geurten | ||
| Musician: | Julio Martins, Ryo Inayaki | ||
| Sound Effects: | Philippe Deneyer | ||
| Information | |||
| Hardware: | OCS, ECS | ||
| Disks: | 2 | ||
| License: | Commercial | ||
| Language: | English, French | ||
| Players: | 1 Only | ||
| Categorization | |||
| Genre: | Platformer | ||
| Subgenre: | Scrolling Screen | ||
| Tags: | horizontal, platform, shooter, sideways | ||
| Magazine Reviews | |||
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Added by Kim Lemon on May 2, 2007. Viewed 8134 times.
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The game's colours are horrible. The main sprite and enemies are sometimes very difficult to distinguish from the background. However the game has a very unique feature not common in other Amiga titles. Even if you are able to kill the enemies it is more wise to find your way through the platforms in order to avoid most of them. Choosing the former way of dealing with the levels will probably end up badly. There are also shooting sections where you fly on the cloud and need to kill the guardian. The rule to rather avoid than kill also applies here.
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A not so bad at all wonderboy clone... Worth trying....
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Although released on the Atari ST, the finished Amiga version was reviewed in magazines but never got published.
See Amiga Games That Weren't [www] for more informaion.
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