| Credits | |
| Published: | 1989, Sega |
| Developer: | Weebee Games |
| Design: | Darrin Stubbington |
| Coder: | Jeff Spangenberg |
| Graphics: | Matthew Stubbington, Darrin Stubbington |
| Musician: | Jason C. Brooke |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Relationship: | Also available for OCS |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | 3D |
| Tags: | 3d, action, arcade, behind, flight, intoscreen, shooter |
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Added by Kim Lemon on May 13, 2004. Viewed 22162 times.
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A reasonable attempt to bring the arcade machine to the home, but bosses should not have been added, and the missiles aren't powerful enough.
View all comments (108)
My Dad was very much into the many, many proper Flight Sims that were available on the Amiga. After Burner represented the antithesis to those games. As such, I thought I'd very much enjoy it. As it was I soon returned to the likes Falcon and F-19. After Burner was just a little too frantic for my tastes.
View all comments (88)
The guys still did a better job on Space Harrier than on this one, sorry.
View all comments (274)
I really enjoyed this! It was speedy and played quite nicely, one of my all time favourite games.
View all comments (31)
I liked the Music in the intro but as for playing the game this version is not for me id much rather play the Arcade version on the Sega Saturn.
View all comments (28)
Better than the activision one (a bit!). But still an unplayable mess. Looks good in screenshots but runs at about 10fps. Another thing worth mentioning is that when you bank left or right, the enemy planes also move exactly the same time and move down, making targeting almost impossible. Terrible. 2/10
Actually, at the end of the day I might even prefer the Activision one. At least that one had that hilarious intro tune.
View all comments (96)
Good version of a mediocre coin op.
7/10
View all comments (115)
I was lucky enough to play the arcade game (with the actual mock cockpit that moved along with the game) - and that's like 90% of its charm. Purely as a VIDEO GAME, it's pretty mediocre to be honest. Then again - I recall I enjoyed this on a C64 (!)...now THAT's a crappy conversion if any...
View all comments (44)
When you have the chance to play the arcade version all the other versions look so crapy...I think it's just a mediocre game...but I believe Sega did a better job than the Activision
View all comments (57)
I'm not sure whether this game had a good gameplay or not. It was fun to play with trainer and see all the sceneries and end-of-level monsters...
View all comments (250)
Crap all over the way. This game is so unplayable...
View all comments (61)
Like Bolch, I haven't played the arcade version either. Still, I have seen it once or twice. When I played this Amiga version today, I thought it was better than I expected. The graphics are rather good. Things move fluently across the screen and most of the enemy planes are nicely drawn (not all of them). It's nice that backgrounds and colours change in between levels. But in the long run things become a bit repetitive. This also applies to the gameplay, which is to simple to make this game memorable. Good fun for a short while.
Graphics: 7/10
Sound: 6/10
Playability: 6/10
Overall: 6/10
View all comments (211)
Though I'm not familiar with the arcade version, but I think that this is a decent action game. The graphics are nice, the music is good, and the levels are quite diverse (they contain strafing runs, dogfights, refuelling levels, boss encounters etc.). Still. It gets repetitive after a while and the gameplay is quite hard since you have very little room to manouver and little time to react. An enjoyable and nice game nonetheless. (I also tried the other version, but that's totally inferior in every possible aspects.)
View all comments (19)
So much better than European version... This actually looks like arcade version. Plays much better too.
View all comments (258)
Better than the Activision-conversion, but still not worthy of the name.
View all comments (210)
This really had me confused as a teenager - why were the two versions and why was one (this one) a good deal better than the other?!? Weird. Unfortunately we pretty much had the Activision one played to death before we got going on this so didn't make the most of it. 7/10
View all comments (94)
I've only played this version and I think it was just okay. Though I never liked the game idea really. I mean, it is some how stupid to dodge planes and bullets. I played this with trainer as a kid and watched sceneries.
View all comments (250)
The conversion is OK, but it makes more fun playing the arcade version with the rotating cockpit
View all comments (809)
Too much fun playing this game!
View all comments (18)
Too true, aged badly, fun for what it is.
View all comments (61)
Just to add a note to Wandus very fare comment.
This version infact is very well programmed and realised and beats 100% the crappy euro release.
BUT if you're interested in retrogaming you should check out the amazing Sharp X68000 (the so-called "japanese Amiga"
View all comments (100)
It appears a little unfair to rate "afterburner" these days. It has aged horribly. Regardless of the quality of the version one plays, the design is quite simply too limited for people spoiled by today's ultra-expansive game designs. Historically, this release is still of great interest.
weebee games' efforts just put to shame jez san's ridiculously poor conversion (released through ACTIVISION Europe). It may not be as colourful as the arcade game, it probably is not as smooth, but it captures the experience of senselessly blasting non-descript planes out of the sky very well. Sure, the rocking cockpit is missing, but it remains a very faithful conversion of SEGA's classic.
i never thought the arcade original was all too spectacular. It basically manipulated huge, well-drawn, 2-dimensional characters very smoothly and quickly (on account of then-super-expensive extra-hardware), yet that was it, basically. Although the arcade machine could never have been perfectly replicated on 16-bit home computers, I wonder why anyone doubted then that it might at least look good? Just consider elite's amiga-space harrier, which is stunning (and more entertaining, I'm afraid) - nobody thought in 1986 that this could be done. And space harrier only lacks that rotating horizon, really.
weebee games did a marvelous job, one to be commended highly. It was a testimony to good discipline and programming. Yet the original "afterburner" is just about fake 3-D today.
View all comments (54)
This US version is better than the European one, even if slightly slower, but AT LEAST it is able to give an idea of the original arcade game.
Unfortunately, the original game (due to its special high tech frame) it's a complete different story.
View all comments (100)
I think this game was one of the first introductions of the movable simulator in the arcade-hall, sadly this is a bad conversion and without the movement it's kinda boring
4/10
View all comments (26)
Have not seen this version before - is it a US one? Is it as good as the MD version?
View all comments (44)