| Credits | |
| Published: |
1989, Elite
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| Copyright: | Capcom |
| Manager: | Peter Cook |
| Conversion: | Martin W. Ward |
| Coder: | Neil Latarche |
| Graphics: | Steve Beverley |
| Musician: | Mark Cooksey |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2 |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | V-Scrolling |
| Tags: | action, arcade, overhead, powerup, scrolling, shooter, vertical, war |
| Magazine Reviews | |
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Added by Kim Lemon on Jun 15, 2004. Viewed 23856 times.
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Pffff, IK+ is a classic on the Amiga, anyway... Like somebody mentioned earlier, Commando suffered from the difficulty curve which was a pity.
View all comments (61)
This was good on C64 but not on Amiga. Like IK+ and few more games were much better on C64.
View all comments (8)
Very close to the arcade. A lot harder here (this is what ruins this version), specially because the fire range seems decreased, and enemies are a lot more active and annoying than ever here. Anyway a classic game! Graphically is better here, but the c64 version is more playable, that's for sure!
View all comments (61)
I hate this game. It's so bad.
View all comments (105)
One of the first games i face up...it was the Amstrad 6128 version...an exciting game back then...i will keep the Amstrad version
View all comments (57)
Highly addictive though somewhat tedious in places, it takes about 20 minutes to load on an A1200, but I've still gotta give cahoots to this fine gem of my childhood.
View all comments (28)
This one should only be played on the arcade or the C64. No good and hard to run on most Amiga models.
View all comments (177)
This was a royal pain to get working in later Amigas, but it was just average. The C64 version is still great even with the glitchy graphicsand the music was excellent. Not a game to show Amiga potential.
View all comments (524)
Commando has always beenan overrated game in my opinion.
View all comments (142)
Commando is a big part of my early gaming history. From the arcade to C64 and Amiga. The arcade plays better than this one, but there is no need to slam this one at all. Very Good.
View all comments (65)
Lux, I never mentioned the C64 version in my comment, this plays nothing like the arcade original, it sucks
View all comments (19)
I'm not agree with you guys.
This version is very close to be an arcade perfect. I think you never played the original arcade and played only c64's which has one level missing too...
This is an excellent version of one of the true arcade classics and it has also a better balanced difficulty level in comparison with the "10 minutes-to-win" Chris Butler's version.
Only thing missing it's the cool Hubbard's soundtrack.
View all comments (100)
Very average game, when compared to arcade original or even C64 version.
View all comments (64)
Play C64 version instead. This is crap.
View all comments (258)
Tricky control.... Tricky shooting.... Great graphics and good to look at. But gameplay is not so good... It´s still a classic.
View all comments (75)
I wouldn't be so hard on elite systems, ED W, I find this commando conversion visually attractive, and I go absolutely along with the arcady, twangy soundtrack. Bomb jack was perhaps very bad looking, but paperboy and space harrier, as well as ghost n goblins delivered in the visual department. They closely resembled their coin-op ancestors.
commando stands somewhat apart still for being an exact copy of the st-version, which neither paperboy, g n g nor space harrier were. It's therefore not as colourful as it could n should have been.
yet whereas the abovementioned conversions were also very playable, I have to agree with SEXY WAYNE that something's off here with commando.
it's is a difficult game, just the way it's always been and it's not the challenge I despise, but the fairness of this conversion. I have just finished it (for the first time
i must admit I do like this conversion because it's a complete presentation of the original levels. Yet the collision flaw is inexcusable.
View all comments (54)
Typical Elite. The Amiga was powerful enough to have perfect conversions of most of the machines Elite licenced - Commando, Bombjack etc. - so why didn't it?
I guess it's easier to grab some old code, change the graphics, and bang it out for maximum profit......
View all comments (44)
A real disapoinment, something isn't quite right with this game, everything is there, graphics, sound but sadly the gameplay we all know and love from the arcade version just isn't there.
View all comments (19)