| Credits | |
| Published: |
1991, US Gold
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| Developer: | Creative Materials |
| Copyright: | Capcom |
| Coder: | Richard Alpin |
| Musician: | Jolyon Vincent Myers |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2, Simultaneous |
| Categorization | |
| Genre: | Arcade |
| Subgenre: | Beat'em Up |
| Tags: | beatemup, horizontal, progressive, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Jun 21, 2004. Viewed 35416 times.
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Read review by hardwired
Graphics: 6 ‧
Music: 5 ‧
Playability: 5 ‧
Overall: 5
Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
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What makes this US Gold sh1t-port unique is:
It suffered "Atari 2600's ET syndrome": Just only one person having to do the game in 5 weeks.
Richard Aplin's port was bad but had cooperative multiplayer, it had all the 3 playable characters available. Capcom's SNES port nintendin't show more than 3 foes on screen.
View all comments (1)
What a dull little game this was. Walk along endlessly just whacking a few people with very little variety. How exciting....
The pale, anemic washed out colours and sparse sound didn't help either...
5/10
View all comments (248)
This suffered pretty much the same fate as the Street Fighter II Amiga port. CPS1 games were just really poorly translated onto the Amiga. Just play the arcade version.
On another note, Richard Alpin's secret message is pretty funny.
View all comments (27)
A true arcade hit that on Amiga became a true failure. Big sprites were fabulously adapted and they do not look bad on ECS chipset. Animation frames were cut but it could have been forigiven if it wasn't for the whole rest. No music during gameplay and only three sound effects of blows, kicks and falls do not necessarly attract players. The gameplay deprived of crucial moves is dull and repetitive. But... If you forget that this is an arcade port and you consider that it was done by one man, respect is needed to be shown. However it still does not make this game any better. It is just below average. Colonel Kurtz made a point that only if the larger development team was involved it could have been an Amiga gem among all the misfortune attempts of arcade conversions.
View all comments (732)
What a barf! Apart from the ass kicking title track the rest of the game is a joke; the graphics are terrible, there's no music just two lame sound effects (!), the hit detection does not exist, there are no throws (?!), your punches don't stop the enemies from coming at you to whoop your ass etc.
Totally baffling port...
View all comments (105)
A very good surprise ! Close to the arcade to my Pov.
View all comments (86)
I really doubt the Amiga 500 with 1MB RAM and floppies was capable of more with such big sprites and all these frames and special moves they had. I think its about the best it could do with these restrictions except the awful colors. Where would you store the huge sprite sheets with tons of frames for each character?
With 2MB of RAM and a hard disk i am sure it could be really close to the arcade with a version of 6-7 disks to install to HD.
6/10 for me.
View all comments (115)
Pity they didnt use their full potential for this game , but still not a bad game all the same
View all comments (16)
Try Burning Fight for Neo Geo!
View all comments (33)
This conversion is a joke.
Totally unplayable and dull!
I am giving a 3 only for the big sprites and nothing else.
View all comments (31)
Great arcade conversion. Hours of fun, despite all the omissions when compared to the arcade version. Not bad at all.
View all comments (211)
Pure love...the music, the background, the villains. Sure its not perfect like the arcade version, not even close but it still is a great fun.
View all comments (57)
More garbage, after seeing other versions this is pure garbage. It may had been ok back then, but today you just realise how badly a conversion this really was. Try the Arcade, Sega CD/Mega CD or Super Nintendo versions instead. The game is a classic, but not on this system.
View all comments (61)
The reason this port looks bad is because it's an Atari ST port, so it only has 16 colors out of 512, instead of the 32 color of 4096 (64 with EHB) Amiga has. The box art says the Amiga version is upgraded to 32 colors, but this is ONLY for the title screen, character selection and the status bar. The actual gameplay is still only 16 colors.
View all comments (1)
The x68000 was named so after the Motorola processor inside it, the same 68000 that also powered the Amiga. The Amiga was a very capable machine but it unfortunately suffered some really horrible and lazy arcade conversions. I'd always sigh when I saw US GOLD slapped on a box.
This was fun to play but it could have been much better. The colours are a little dull, the characters are well drawn but the backdrops are pretty awful.
Like many modern day movie game franchises the name was used to mask the poor quality of this game.
View all comments (3)
Agreed with dude below. Really good game, and great fun when playing 2-player.
View all comments (8)
I keep forgetting amiga gamers are whiners and whingers when it comes to arcade conversions! But the amiga aint an x68000! Sorry but i had a great time with this game on my old 500 years ago!
sure it is not arcade perfect, but perfectly playable none the less!
View all comments (31)
So the grx colours are dull and a bit odd in places, and the speed was a bit lacking... But it didnt stop me fully enjoying this title all the way right up to the end! I enjoyed it for what it was, not for what it was trying to be
View all comments (178)
It´s been a while I visit this MARVELOUS web site, even I usually play my amiga classics on "lemonade" but this is my first post here. So, in this terms I´m a newbie, hehe!! Say hello to Haggar please lol
Final fight is not a faithful conversion, everybody knows, but it´s the best beat´em up you can find on amiga. Run away from strict comparissons and just enjoy the experience, you will get granted
View all comments (23)
Oh my, you guys are awfully harsh on this one. Ok, the color palette is dull, but I sure didn't mind, it didn't matter to me. I got a huge kick out of playing co-op with a friend! Maybe it helped that I wasn't familiar with the coin-op or the console versions before playing the A500 version.
View all comments (44)
I always had a lot of fun with this game.
mostly of course with Mike Haggar (somehow he and his Piledriver became cult for me and my 2 older brothers).
a pity the bosses don't have special moves. I like the first boss, "Damnd". They could've give him more than just the same punches i think. Or Eddie E. He NEVER hit me. ^^
View all comments (43)
No one was expecting an arcade-perfect port, I think, but it doesn't take who-knows-what hardware to implement the *gameplay* that made Final Fight so great. What kind of hardware do you need for combos or throws? Or a crowd control move which actually does what it's made for? Or a more sensible distribution of enemies and powerups across the level? Or some more convincing enemy AI than just rushing towards you like bulls in a corrida? Or having Eddie E. Use a gun or Sodom use swords? (OK, that one probably does use resources)
Ironically, Mr. Rich Aplin had achieved what was possibly the most hardware-critical goal of the conversion i.e. Porting the large sprites from the arcade game. It was when he had to put them together in a game of some sort that he failed. It feels like most of his efforts were spent on maintaining the large sprites and the nice attract mode intro, while everything else was rushed through the door to get it done for Christmas. It feels that way all along.
Then again, it wasn't all his fault, but this game deserved a larger development team.
If hardware was the problem, then the game should have been made more scalable than just giving 1MB Amigas some introduction music when you still have to swap disks to load enemies while playing. If gameplay had been implemented more accurately and the game scaled better on more powerful Amigas, then I wouldn't have minded paying £10 more for it, since it came quite cheap in Italy.
View all comments (274)
LOL at all the ridiculous comments here about the programing, how powerfull do you guys actually think the Amiga 500 hardware is?!?! More powerfull than SNES?!?
The SNES couldn't even handle this game how the hell was there going to be an arcade perfect port on the Amiga?!
View all comments (14)
Great two player fun, not brilliant with a bit of slow down on the crowded sections and some ommisions that were in the arcade version. All in all though I still play this as its good fun with a friend. LOL at the Haggar piledriver animation though
View all comments (34)
Not as bad as people say. Not great but looks OK. There were no much better side-scrolling beat 'em ups available. Well, Ninja Warriors maybe.
View all comments (250)
LOL at some of the comments! Sorry it wasn't more fun to play (definitely a fair point), but I think from a technical perspective it stands up pretty well. As for the "poor inexperienced programmer" bit - I'll just smile. :-)
View all comments (2)
Wow! I play hard it with friends on cooperative.... Cool game
Graphics: 8
Gameplay: 7
Sound: 6
Addictive: 6
View all comments (112)
Another awful conversion from a coin-op. Graphics is ok but gameplay is so much horrible that really make me throw up after 1 minute...
View all comments (65)
Not a bad game at all. Sure it features slows-down now and again, and it can get repetitive, but it is good fun and the two-player mode is a riot. Not one you'll come back to endlessly though.
View all comments (100)
I agree with Muggas... Come on! It's Final Fight, has decent gfx and playability, good sound. Misses the details like breaking the doors and so on, but it's not that bad.
View all comments (206)
Having played it a lot in the arcade at the time, this was such an huge disappointment...
View all comments (192)
Simple and respectable action game.
View all comments (809)
Aw, come on. It's fun! Looks rather good, but tends to get a bit slow with increasing number of sprites onscreen. Animation is lacking and there's not much to listen to, though. Not fantastic, but not a pile of horsecrap either.
View all comments (21)
Yes it had the large sprites, 2-player option, all the three fighters to choose from and a faithful opening sequence with nice original music. But the pros end here.
Backgrounds were poorly drawn and the colour choice was suboptimal to say the least. Ingame sound was just four effects and no music, and gameplay was stripped down to a borefest that could barely be salvaged in two-player mode. If you pick Haggar you could just go about bashing two or three guys in one blow without really caring about it, and if by chance you get stuck in a brawl you're likely to lose one life. Also no destructible environment, set of moves reduced to a minimum, and the bosses' fighting strategies were completely lost (the elevator sequence where you fight Rolento is not even there!).
A decent game but piss-poor conversion. This is what you get when handing such a job to a single, young programmer with little experience and no idea what a good beat'em up should play like. We all know that a port AT LEAST as good as the SNES version was possible... If Japanese developers had been interested in the Amiga market, maybe.
graphics: 7
sound: 5
gameplay: 6
View all comments (274)
This pretty much sucked. No music and repetetive gameplay. Does just contain like 1 punch and 1 kick - exept for haggars piledriver. I tried final fight on SNES a year or so after the amigaexperience, and it just blew me away!
View all comments (39)
This is a honest conversion, I still got the original: please consider that the conversion was made by ONE guy (yes, one!), a 23 years old programmer who made a miracle considering his budget
View all comments (32)
I was really impressed with this conversion. Great title music & intro, huge sprites, savage slowdown but retains 'the Warriors'-esque feel of the arcade unlike the neutered SNES version.
View all comments (132)
The coin-op conversion on the AMIGA were a sad chapter on the wonderful book wrote by Commodore.
And Final Fight follow the trend...
Sprites and background ar poorly ripped from the original, but with 4 colours and that's why it all looks so... Disgusting?
Gameplay is average, but with only one button the variety of moves and techniques of the arcade version remain an utopia.
View all comments (16)
Another abysmal arcade conversion.
View all comments (100)
It looks great on these screenshots, because they don't show the 2-frame character animations and poor scrolling. Gameplay-wise it became very, very boring after just a few minutes. And I don't think it had any music in it. Still a nice game for 2 players, if only for the big sprites that look like the arcade version.
View all comments (57)
This conversion did show some good signs of being a well deserved ranking in the Amiga history of games. It had good GFX and sound and wasn't slow, proved to be a bit of a hit and so US gold get a pat on the back this time
View all comments (522)
I absolutely love Final Fight, walking in the street of the city, in the building and even on trains fighting against these big and small guys. It gets quite difficult to play because want's you hit them on head, you get hit as well, but it doesn't really bother me. Great game, good graphics and sounds and the title music is pretty darn good. This game is better than playing all other beat'em up games on Amiga.
View all comments (116)
A lazy conversion of a great coin-op, this retained the arcade machine's big graphics to have something to show on the back of the box, but everything else from the original was gone. Including playability...
View all comments (233)
Final Fight for the Amiga was an absolutely awful conversion. The graphics weren't too bad, but the palette was well off, and the playability of the original arcade version was completely removed.
The only redeeming feature of the Amiga version was the title music, but that wasn't original - it taken from an eariler demo, IIRC.
As a game, this was completely
View all comments (11)
Not a bad conversion, although the lack of background music was kinda boring, sadly my version had a bug in it as my screen went berserk at some point in the game
8/10
View all comments (26)
I hate to spoil everyone's party, but I this was a shocking awful version, other than retaining the same look (Large sprites, etc), the atmosphere is just not there, game is silent expect for your blows and kicks and enemies. I always found the background animations very interesting on the Arcade, yet this was just a still world. (even the crappy C64 version retained most background animations! Why couldn't the Amiga?)
View all comments (62)
Not good as the SNES version,but funny and playable
View all comments (25)
At the time I didn't mind the extreme loss of speed that the Amiga conversion of FF suffered, but it's all but unplayable now. Too bad too, since the graphics were really well realized (even if they suffer a distinct ST matte-ness)
View all comments (245)
Not a bad conversion, at least they kept the big sprites.
View all comments (105)