| Credits | |||||||||||||
| Published: |
1992, Psygnosis
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| Creator: | Alaric J. Binnie | ||||||||||||
| Box Art: | Ian Naylor | ||||||||||||
| Information | |||||||||||||
| Hardware: | OCS, ECS | ||||||||||||
| Disks: | 2 | ||||||||||||
| License: | Commercial | ||||||||||||
| Language: | English | ||||||||||||
| Players: | 1 Only | ||||||||||||
| Categorization | |||||||||||||
| Genre: | Simulation | ||||||||||||
| Subgenre: | Space | ||||||||||||
| Tags: | 3d, action, cockpit, plane, realistic, simulation, strategy, wireframe | ||||||||||||
| Magazine Reviews | |||||||||||||
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Added by Kim Lemon on May 13, 2004. Viewed 15534 times.
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Wow, great Intro. I really dig those wireframe graphics. Never played that game, tho. :/
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The 3D never worked for me, but I found the game to be pretty fun.
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What on earth were the game makers smoking while cooking up this wreck of a game? Shoddy wireframe graphics was an excuse for a "simulator of a strategic simulator". Er, yeah. What a great idea. Maybe it at some point genuinely was but extremely poor execution and shallow strategic elements ruin the whole thing. And 3-D glasses which came with the game were red-blue while the vectors in the game were red-green. Go figure.
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