| Credits | |
| Published: |
1989, MicroProse Software
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| Developer: | ![]() ![]() |
| Coder: | Keith Jackson, Mark Fisher |
| Graphics: | Anthony Rosbottom, Andrew Ingram |
| Musician: | Barry Leitch |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Miscellaneous |
| Tags: | isometric, multidirectional, scrolling, shooter, war |
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Added by Kim Lemon on May 13, 2004. Viewed 26083 times.
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Custom job from Amiga Forever F12 menu to create roster disk, lemon forum helped me get started finally. No power to write more now
View all comments (11)
Maybe a classic but weird steering and controls make this game not so much enjoyable.
View all comments (732)
A true classic ! 10/10 but the c-64 version is better . Anyway it was a great action game .
View all comments (58)
After buying the tape version of this for the C64 I knew I had to buy this for the Amiga.. However, whilst it remains a good game in the Microprose Simulation series it could have been programmed a little better for the Amy
I'd prefer to play the C64 version.
View all comments (84)
Nice action game. (70%)
View all comments (809)
I agree. This is a legendary game on the C64, which could have been done so much better on the Amiga than it has. I enjoy it, but it has flaws. I'd go with the 64 version. On the plus side, you can select what weapons to put in the bags that you throw out of the plane. You can't do that on the 64.
View all comments (65)
Aggh! What happened here? This game was legendary on the C64, but completely ruined on the Amiga. Slightly better graphics, yes, but the gameplay was shot due to faulty AI. Try crawling through the trenches to avoid being seen by soldiers like in the C64 version.. You'll be immediately seen and shot at.
View all comments (42)
Only played it on the 64, which was pretty good for the times. Can't comment on the Amiga version 'though.
View all comments (40)