
| Credits | |
| Published: |
1995, Manyk
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| Developer: | ![]() |
| Coder: | Frederic Heintz |
| Graphics: | Stephane Elbaz, Laurent Sebire, Corentin Jaffre, Carlos Pardo |
| Musician: | Mathieu Berthaud |
| Information | |
| Hardware: | AGA |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2, Simultaneous |
| Relationship: | Also available for CD32 |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | First-person 3D |
| Tags: | doom, firstperson, intoscreen, shooter |
| Magazine Reviews | |
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Added by Kim Lemon on Jun 22, 2004. Viewed 19175 times.
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This got a very hard time from some magazines of the day, for no real reason in my view. Okay, the behavior and look of the baddies is uninspired to say the least. But I owned Gloom and AB3D and in some respects at least, this was more impressive. Gloom was a completely flat terrain, and you fired nondescript coloured balls from an invisible weapon (until this was rectified by an onscreen weapon in Gloom Deluxe). Fears has staircases etc (which may have been a form of clever 2.5D, but then so was Doom), and a range of credible on screen weapons. AB3D had a small viewing screen, large pixels and still moved pretty slowly. Fears has large screen and looks rather like Doom, which, at the time, was A Good Thing. Now I have revisited Fears I am getting a lot of enjoyment out of it, although admittedly I am playing the CD32 version (so I can use the shoulder buttons to strafe) on an accelerated 1200 (for greater speed), a winning combination which would not have been available at the time. The A1200 version, while having a great mouse look feature, has strafe buttons that are out of reach of the fwd/back keys.
All that said, AB3D is clearly superior.
View all comments (93)
The trainer/cracked version I have is much more enjoyable. Can't understand the hate for this game, I think it's a great FPS.
View all comments (28)
Stupidly difficult and unfair game - 5/10
View all comments (248)
Fears is more playable than a lot of platformers released during the eighties and the mid-nineties. I'll give it that. However, when it was released in 1995, it was far below industry standards established in games like Wolfenstein, Doom, Heretic and others.
View all comments (962)
I dont know why everyone hates this game so much. Maybe everyone got to taken away with the hype and then felt so let down. Either way, of all the FPS on the amiga, this is one of my fav. Its just simple arcade shooter. I actually enjoy this more than the alien breed FPS's
View all comments (178)
There were worse games, but this is rather disappointing all in all. More proof of concept than anything else.
Enemies are static and their appearance is very hard to take seriously
View all comments (23)
Technically in my opinion it was one of the best FPS for the Amiga. But gameplay was just boring, boring, boring. It simply didn't make any fun like AB3D or Gloom. You could feel that the programmers did Demos before and not games.
View all comments (35)
Poor game, but i've spent some time with editor, making levels just for fun
View all comments (56)
A textbook example of how not to write a FPS. Awful level design, terrible AI and no atmosphere ruin this one completely. Okay, it runs at a reasonable speed, and it has a good level editor, but so what?
View all comments (100)
Suffered from poor level design, altough the gfx was ok.
View all comments (206)
The graphics aren't too bad and emulation deals with the major problem of slowness but that doesn't rectify the fact that this is a shoddy piece of cargo cult. The level designs are rubbish, with too-much wandering around looking for the staircase that's formed or door that's opened after you press a button and the monsters are unimaginative and have dreadful AI doing nothing but hover around and shoot at you. The sound is poor with the monsters barely making any sort of sound at all which, along with their appearance, takes away any sort of frightening atmosphere. The whole thing seems to have been put-together by people thinking that incorporating something that looks like it might have come from "Doom" makes for a good game. There's a reason "Doom" was so popular and it was about much more than the fact it was in 3D. These days, you're much better just getting a copy of that instead.
View all comments (145)
First person shooters on the Amiga were not always a success. The Amiga itself could not compete with the PC, due to microprocessor slowness. I do not remember great titles but Breathless and Gloom (quite playable titles on my 68030 25MHZ 32MB Amiga 1200). Lowres graphics, more like Alien Breed 3D, but that one was much better. I have to say it is quite atmospheric, huge levels, but you'd feel bored quite soon. There's something wrong. When you descend stairs and the enemies are below you can kill them even if they are not straight on sight. Sometimes the graphics are confusing and the sprites poorly distinguishable. If you like the genre you might go further on it otherwise you'll be disappointed.
View all comments (29)
One of the first 3D FPS that made it on the Amiga. It was announced for a long time and the creation team was composed of brilliant demomakers (Gencis, Made, Clawz....). The graphics are really great but in game sprites and background are ruined by the display engine (why not have included 2x1, 1x2 and 1x1 mode for high-end Amigas?).
The worst part is the playability and gameplay that are completly off and make the whole game totally un-enjoyable. A shame when you imagine all the effort that have been put in this project. At the end it's one of the worst Amiga's Doom-like attempt far behind Gloom, AB3D 1, Breathless and the fantastic Genetic Species.
4/10 for the energy put on the project... 1/10 for the gameplay
View all comments (79)
Very, very dire Doom clone.
View all comments (100)
I bought this one and I can't forget how disappointed I was. If not for the level editor, it would have been a total waste of money. I agree this genre was far out of the Amiga's league. After all, there are a few good things in this effort: the graphics are well designed and the title music is quite atmospheric.
The most memorable thing about Fears was the sound of my disk drive loading Fears. The loading pattern of the game made it sound like the drive was slowly grinding the disks. Never heard anything like it before or after.
View all comments (962)
I actually quite enjoyed playing this.
View all comments (6)
A good attempt at a genre which was too far out of the amiga's league. By the time this arrived Amiga games and developers were getting scarce and Commodore was in its dying days. The Amiga had wiped the floor with the PC from the 80's through to the early 90's but when this arrived things were changing and the PC had took the edge.
a good try but nowhere near doom or even wolfenstein
View all comments (42)
All AGA-3D shooters made me vomit.
View all comments (68)
Much effort has been put to graphics which is made by my ex.teammate of Scoopex, Made. Unfortunatelly the game is completelly ruined by bad playability. You don't want to give it another go after you have experienced the horrible controls. Too bad. This could have been a very good game.
View all comments (258)
FEARS sucks bigtime. It's a horrible DOOM clone for the AMIGA. I like GLOOM better. GLOOM should be rated M for all the gore in it. I love to play this game on my trusty 030 A1200.
View all comments (17)
Another terrible game only Amiga Power was brave enough to criticise.
View all comments (185)
Awful, awful, awful Doom clone with blocky, indistinct graphics, almost non-existent sound, and lurching 3D which was conductive to motion sickness. To top it all off, it was completely unplayable. Its only vaguely redeeming feature was the circular saw - quite possibly the coolest ever melee weapon in an FPS. 1/10.
View all comments (114)