| Credits | |||
| Published: | 1988, Microdeal | ||
| Coder: | Paul Hunter | ||
| Graphics: | Martin Kenwright | ||
| Musician: | Paul Shields | ||
| Information | |||
| Hardware: | OCS | ||
| Disks: | 1 | ||
| License: | Commercial | ||
| Language: | English | ||
| Players: | 1 or 2 | ||
| Categorization | |||
| Genre: | Shoot'em Up | ||
| Subgenre: | Multi-Scrolling | ||
| Tags: | horizontal, shootemup, shooter, sideways | ||
| Magazine Reviews | |||
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Added by Kim Lemon on Jul 7, 2004. Viewed 7325 times.
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What a game title! Except for the skull sculptures, the graphics are a repetitive eyesore. The teleporting sample sounds nice. I have more use for a real jug though.
View all comments (387)
Three "zones", all the same, monotonous, boring and repetitive. Worst of all, the developers thought you don't have to program different levels, just take the same level, switch a couple of things around and slightly alter the colour palet and voila !
Also, hate how there's some neatly drawn stuff (skeleton thing on then first zone, the giant face on the third) that they just use as random objects for you to have to fly around, while the enemies are boring and repetitive. Also, no ending and no boss. Ever.
View all comments (102)
Yes it's Atari ST port. Atari ST version is overall better balanced and much smoother.
View all comments (1)
Jug is an Atari ST port which as often does not take advantage of the Amiga's possibilities. It bears gorgeous backgrounds, well-designed sprites, nice ingame tune too, only marred by a slightly jumpy scrolling and lack of bosses. Bear some resemblance with Netherworlds and Cybernoïd.
View all comments (45)
Poor layout, poor playability and poor scrolling means a poor game. Next!
View all comments (12)