| Credits | |||||||||
| Published: |
1991, Infogrames
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| Creator: | Christophe De Dinechin | ||||||||
| Conversion: | Fabrice Decroix | ||||||||
| Graphics: | Christophe De Dinechin, Frederick Raynal | ||||||||
| Musician: | Frédéric Mentzen, François Garofalo | ||||||||
| Information | |||||||||
| Hardware: | OCS, ECS | ||||||||
| Disks: | 1 | ||||||||
| License: | Commercial | ||||||||
| Language: | English, German, French, Italian, Spanish | ||||||||
| Players: | 1 Only | ||||||||
| Notes: | Released as Continuum in the US | ||||||||
| Categorization | |||||||||
| Genre: | Arcade | ||||||||
| Subgenre: | Miscellaneous | ||||||||
| Tags: | 3d, abstract, puzzle | ||||||||
| Magazine Reviews | |||||||||
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Added by Kim Lemon on May 14, 2004. Viewed 13000 times.
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Alpha Waves is a very early 3D platformer. You bounce from platform to platform, trying to reach the exit in every room. Sometimes you have to collect an item to make the exit appear. There are also enemies who try to get in your way. Different types of platforms have various effects on your jumps.
An unusual title in the Amiga's library, well worth checking out. The only other similar game on the Amiga I can think of was Tales from Heaven, and that was released 9 years later.
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I really love this game. Back in those very first years of games based on 3D worlds that were not space exploration, it was so great
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This was a very unique and good game. It kinda reminds me of a messed up Qbert type game for some reason. The graphics are OK for the 3D effects and the movement is smooth. Just don't try playing this drunk!
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Hum, OK. The French touch again. But rather the Colombian touch on this one because this game is like an acid trip in the land of 3D cubes. The music is good and the experience is quite "different". Worth a try for sure.
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Wow, dope's ravages back then... This game was f*cked up, sorry. Too... Weird, even for me who like bizarre and original things. Too "New age" maybe. Interesting gameplay tho.
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Well I liked this. Not much to it. Bounce jump from floating platform to floating platform, in 3D, in some big tall square rooms. You were able to look around fairly freely though and the game was able to convey a decent sense of altitude when you were on those higher up platforms. I'm a sucker for that kind of thing. Kind of like climbing that winding tower in Tomb Raider? No? Oh well. The 3D is also very smooth. Due mainly to the total poly count of about ten.
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