| Credits | |
| Published: |
1991, Psygnosis
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| Developer: | ![]() |
| Design: | Andrew Ingram, Grahame Watkinson, Joanne Lynch, Simon James |
| Manager: | Steve A. Riding |
| Coder: | Jon Burton |
| Graphics: | Andrew Ingram, Jon Burton |
| Musician: | Matthew Simmonds, Timothy Brian Wright, Jon Burton |
| Box Art: | Tim White |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 3 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Notes: | Documentation: Phil McNair Project direction: Ian Hetherington, John White |
| Categorization | |
| Genre: | Platformer |
| Subgenre: | Scrolling Screen |
| Tags: | basher, multidirectional, platform, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Jul 12, 2004. Viewed 47350 times.
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I got this game from Ebay and think it is an excellent Platformer. The graphics and animation are wonderful and although not full of non stop action the mix of action, timing, upgrading weapons and armor and making it through the levels of the 3 worlds is melded very well together to deliver a very polished game. The only drawback is that you cannot have sound and music playing together, but other than that it is a very well designed games. So far I have just made it to world 2 and found the 7 levels of world one to be well designed with easy shorter levels to begin with and progressing to be harder. ONE HUGE PLUS FOR THIS GAME IS 2-BUTTON CONTROLLER SUPPORT. I am using a CD32 Competition Pro gamepad and it is great to have one button to jump and a second to attack with rather than using the up or diagonal on the joystick.
View all comments (53)
Leander is a simple platform with a slow paced action requiring objects collecting and buying. Back in the old times it would have been fair to call it an arcade adventure. Its aesthetics and game design are a fair bit influenced by Japanese contemporaries thus making Leander one of the first Amiga titles more or less on par with the average ultra-smooth and visually refined Megadrive experience. A closer look reveals an equilibrium between West and East in game design terms. A complete options menu with the ability to add lifes, continues, switch to a 2-button controller and so on was not something the average computer gamer was used to then. On the other hand, having to choose between the excellent music and the equally good sound effects would have been unacceptable to any console gamer (an issue that only a CD release could have fixed). Above all, Leander plays like a charm and is excellent at almost everything it does, then it is one of the best platformers the Amiga has to offer (8/10).
View all comments (212)
Absolute favourite (at least top-3 of all time personal fav). The Atmosphere is pure magic! When I started making music, this had a true impact, might I say spiritual in nature = EMOTION, feminine, mystical, enchanting, space. Tim Wright's vision rocks, and everything from code to gfx as well! 10/10
View all comments (47)
A well-made platformer that seems to be very consciously designed as a console-like title, and which is really only let down by the lack of being able to have music and sound effects at the same time.
As simian raticus notes, this was released on the Mega Drive as The Legend of Galahad, with some very minor graphical tweaks - although the story in the manual for Leander is much more engaging and interesting than the dull-as-ditchwater, single-page ramble that passes for a story in the manual for Galahad. Go and read it!
It also has a Lemmings cameo hidden in it, as several other Psygnosis-published games of this era do.
View all comments (13)
Legend of Galagad on SEGA Mega Drive / Genesis!
View all comments (33)
Quite a good game that managed to be the best version of all the released ones, even the consoles versions.
Good graphics and excellent music, it was very compelling to play. The difficulty sort of escalated a bit towards the end. That - coupled with the fact that I was constantly buying or getting new games - meant that I put this one aside before I ever got to finish it.
Good memories from it, though...
View all comments (211)
Good game. The extra weapons are kind of useless, and it's a bit annoying that even rocks and bats take multiple hits, but it's certainly not the most unfair game I've ever played.
View all comments (102)
Its a good early amiga platform game!! Good graphics and sounds too!!
View all comments (65)
The graphics are nothing special for Psygnosis standards (large areas with no backgrounds, just filled with dark copper effects). Sound is OK and gameplay is OK too. I wouldn't call this classic, i think 8.1 is too large for this game. For me it's a 6.5
At least it has some gameplay, contrary to SOTB 1&2 games.
Graphics 7
Audio 7
Gameplay 6
Overall 6.5
View all comments (115)
The loveliness of Pysgnosis again! This was a pretty run of the mill platform/shooter but the gfx and nice smooth gameplay had me going back to this time and time again. Nice mellow music too.
View all comments (524)
Great game with great challenge. Gorgeous music. But does anyone know what exactly Psygnosis had against multiple floppy drives?
View all comments (23)
This game isn't THAT hard, ok i play it on normal, but the 1st world is really doable. The level of difficulty is really fair. It becomes harder and harder with every level / world. I know games that are much more frustrating.
Graphics: 10
Sound / Music: 10
Gameplay: 9,5
Addictive: 10 (yes, i still play it a lot from time to time)
Overall: 10
View all comments (43)
Leander was Travellers Tales's first game, and it's surprisingly good. The graphics, although a bit low-color, are smoothly drawn and exceptionally well-animated, and they're loaded with atmosphere that's equal parts medieval Europe and feudal Japan, an effect heightened by the smooth faux-animé character designs. Equally impressive is the sound: while they sadly aren't simultaneous, the music and sound effects are of the highest quality; the former composed by Amiga virtuoso Tim Wright, the latter crystal-clear and rich with substance.
What good is beautiful presentation, though, if it doesn't accompany a good game? Thankfully, Leander doesn't disappoint in that area, either. Control, while a bit floaty, is superb, and the level designs are excellent, boasting a plethora of secret areas. Adding to the game's depth is the weapon shop, which stocks useful items, like swords and armor, that aid the player's progress through the levels.
That said, Leander also has some bad habits. There are a few unavoidable hazards - not enough to break the game, but they definitely should have been abandoned. The constantly-reappearing enemies are another annoyance - it's tedious to hack them up repeatedly when backtracking through the game's sprawling levels.
Still, Leander is undoubtedly an excellent piece of Amiga programming. Technically excellent and boasting polished gameplay, it's a great example of what the platform genre has to offer.
View all comments (141)
The game goes in good traditions of Karamoon titles. Which means wonderful graphics and animation and very high difficulty (from level 2). All you need is a good weapon (long sword with daggers), otherwise you don't progress far.
View all comments (768)
Wow never knew that Travellers Tales made this.
View all comments (14)
Somehow i never did manage to get past that first "big" wall..
View all comments (53)
I adored this game. It didn't matter that I couldn't get passed so many levels when it really got hard, I just started at the beginning and tried again. I used a cheat once to keep going just to see what everything looked like later in the game and never played again. I compare this with God and love both games just about equally.
View all comments (288)
Plaaatformm... Where's the f#ckin platform ???
View all comments (65)
An interesting arcade/adventure/platform hybird here that has a very Japanese feel to it. It's atmopsheric, absorbing and is well presented but is let down to an extent by some poor design - too many leaps of faith, for instance, and you can't fire while crouching, which is plain bizarre. It's still a very enjoyable game, though.
View all comments (100)
This has everything, including a nasty copy protection that made the game end at the second or the third leve, because it deleted a platform needed to go ahead
One of the best platforms ever.
View all comments (206)
One of the things I love about the game is ditto with EvilGumball comment about the game's enchanted music and about the anime style is that I believe since the early 90's that a few games seemed to catch on with the styling and how Americans and Europeans might have graced anime since the times.
View all comments (50)
The game has great music.. Enchanting and eerie. The game itself was ho-hum. Enemy A.I. Is ZERO and you can only switch between total music or total snd fx.
View all comments (11)
As others have said, perfect difficulty balance. Nice money based upgradeable weapons and abilities. Superb platform game. Never quite finished it, my lives ran out on the final boss.
View all comments (17)
I got this game at around the same time as I got sonic 2. I finished Sonic 2 the second time I played it, but I was playing this for like 2 months. The difficulty in the Amiga version was perfect, it was the sort of game you could always get just a bit further in. The graphics and music were both really good too, and gave the game a unique feel to it. While the gameplay offered nothing new or special I'd still say this has to be one of my favourite games.
View all comments (8)
Very nice platform a bit bastardized by the japanish style charachter, but still fun
8
View all comments (192)
The game that has perhaps not got as much attention as it would have reserved. A beautiful platformer with good playability. 1st world music is very nice.
View all comments (250)
Shadow of the Beast...Anime style. Very cool game for it's time.
View all comments (37)
Good game at all, ql gfx/sfx. Just one thing, the shopkeeper girl has too small... Eyes
View all comments (7)
I really liked this game, it had nice GFX n some really nice music too, a one I used to keep on playing and playing
View all comments (522)
An enjoyable and good-looking Japanese-esque platformer that has all of Psygnosis' style. However, there are still too many enemies who are difficult (if not impossible) to avoid which drags the game down badly from potentially-great to just above-average.
View all comments (145)
One of my first games on the Amiga, great stuff!
View all comments (26)
This is quite possible the most underrated game on the Amiga. Does anyone know this game exists? If not, you are missing out on something very special. Like a brief, but cool intro, and poignant music during the loading sequence which makes you want the game to never stop loading. Then, the beautiful graphics, which rival any Shadow of the Beast game, coupled with more evocative music - this game has got to have one of the best soundtracks ever. The animation is as smooth as it gets, and the gameplay is perfect - not too easy, yet not too hard, with a nice blend of exploration and action. It is very, very difficult not to get drawn into such a beautiful masterpiece.
View all comments (30)
Simply AMAZING! This game has everything: great GFX, nice FX and loads of playability and variety.
It is truly one of the best game ever in the Amiga history.
View all comments (100)
Great game and good medieval-ish atmosphere. Nice music too. Good variety in levels and gameplay, and gorgeous graphics. Recommended.
View all comments (232)
Horribly underrated, a true gem of a game. Way ahead of its competitors back then, both technically and gameplay-wise. Travellers Tales sure knew how to create great games back in those days...
View all comments (233)
Beautiful graphics and presentation
A great game, but like most Psygnosis games, a little bit too tricky!
View all comments (44)
Technically superb
A great game
View all comments (34)
High-quality platform game.
View all comments (31)