| Credits | |
| Published: | 1986, Commodore |
| Copyright: | Synapse |
| Creator: | Bill Williams |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Arcade |
| Subgenre: | Labyrinth/Maze |
| Tags: | maze |
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Added by Kim Lemon on Jul 26, 2004. Viewed 17043 times.
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I had this game way back in the day on floppy and couldn't totally figure it out since I never had the manual. I got it again on Amiga Forever in 2006 (I can't remember if it was on an earlier version also, I had AF 2.0 or something, but lost the CD)
Anyway there is a lot more game here than I knew before, and it was so well written, it will run on almost any Amiga.
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Quite a forward thinking NTSC strategy platformer, published by Commodore themselves in 1986. Link a crystal to the socket using paths, with up to 4 characters. Its a novel idea but replay value seems limited.
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This game came with my Amiga 500 when I got it in 1987-88, first game I ever played on my Amiga, I think I played this for almost 2 months straight.
I'm now 50 and I still play it on and off 25 years latter.
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I remember really wanting this game but I never bought it. I think it was among the first Amiga game screenshots I saw, along with those Cinemaware titles, in the magazines.
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One of the best Amiga games ever, even though the graphics - being, as they are, from 1986 - are incredibly dated. The four-part gameplay is varied and completely unique; I've never seen anything else remotely like it. The music also manages to create an interesting atmosphere that complements the setting nicely.
Oh, and it's fun. Really fun. I'd say that it deserves a remake, but it would probably be ruined in the process.
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Hmm, for years I thought that this was the first Amiga game ever! Looks like I was wrong. Never played it, so I definitely gotta check this one out someday!
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Classic. 1986 times were cool
7 out of 10
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This game is pure genius and pretty much embodies everything the Amiga stood for. Innovation, eccentricity, and psychadelia. All that, and it even multitasks properly. And it's getting to be nearly 20 years old.
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I spent a lot of time on that game, and I think I even completed it. I loved the concept, that had you exploring the inside of a patient's mind, to find pieces of memories/trauma/mental thingies. Those were scarrered in a large world and had to be found by following a path that would only appear provided you had the shape that matched the current ground. Those four or five shapes you could take (by stepping on special squares) were things like a monkey, a nymph, some kind of golem, etc. You were also attacked by dark spheres you could destroy with a very likable kind of electrical beam (a bit ghostbuster-like). And the music was very strange, very haunting.
Globally, a game just as I love them : an unusual atmosphere, a very original style that makes it unforgetable.
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