| Credits | |
| Published: |
1989, Interplay Productions
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| Graphics: | Darrel Anderson |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Adventure |
| Subgenre: | Point and Click |
| Tags: | adventure, book, cyberpunk, dystopia, pointandclick, scifi, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Jul 29, 2004. Viewed 29242 times.
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Aah... Great book, maybe a great game too. Used to play this too much. But not enough to finish it. Maybe it's TIME! And then I will also become a great sci-fi writer like Gibson, or better!
View all comments (11)
Just withdraw money from the PAX booth and pay the bartender...
View all comments (274)
I never managed to get out of the hotel lobby, which is the first in-game screen in Neuromancer. Couldn't get out of it in 1989, couldn't do it in 2012 either. I just hate this game.
View all comments (99)
I gave up testing this game after five minutes, because it's so slow and the user interface badly done. If you can handle these flaws, it might be an interesting game.
View all comments (387)
I always wish you looked like Case from the cover I have of Neuromancer. Hes way cooler than ol' Flat top we get here
View all comments (12)
Not sure where to place this amongst Neuromancer versions. The Amiga one does have - duh - better graphics than the DOS one, but I have to note that the adaptation of Devo's Some Things Never Change is noticeably inferior to the C64 one in tempo and completeness. As for the user interface, well, it isn't great on any platform (lots of text in typewriter font scrolling on a small area), but even SCUMM wouldn't have worked out well in cyberspace and on bulletin boards.
Although the plot follows the William Gibson novel quite loosely - some vital characters from the novel are marginal in the game - it still does drag you into the story like few other games. I remember deliberately naming my character Case to see if that activated any easter eggs (nope). It was interesting to see how the cyberspace world was conceived back in the day, and the interface to explore it, if rather unimaginative, is not as complicated as it may look.
One of my favourite sci-fi picks of all time, but I'd still love to see it wisely re-made, with a better UI, in the 21st century.
graphics: 7
sound: 6
gameplay: 8
View all comments (274)
A great adaptation of an even greater novel by William Gibson, Neuromancer luckily works as fine on the Amiga as it did on the C64, and that's more than enough. A little classic.
View all comments (233)