| Credits | |
| Published: |
1989, Virgin Mastertronic
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| Developer: | Random Access |
| Copyright: | Taito, The Sales Curve |
| Coder: | John Croudy, Ronald Pieket Weeserik |
| Musician: | Ronald Pieket Weeserik |
| Information | |
| Hardware: | OCS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2, Simultaneous |
| Orig. Price: | £19.99 |
| Categorization | |
| Genre: | Arcade |
| Subgenre: | Beat'em Up |
| Tags: | beatemup, horizontal, mythological, ninja, progressive, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Jul 29, 2004. Viewed 22289 times.
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Read review by Gary_Oak
Graphics: 8 ‧
Music: 10 ‧
Playability: 7 ‧
Overall: 8
Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
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Being playing some Amiga games recently. Technically good, but gameplay wise it is a bit of a mess. I wished it would end and eventually it did, thank goodness. Play the Arcade game instead.
View all comments (61)
This is clearly a good conversion of a not so great game. Gameplay is very plain and repetitive but I guess it might still appeal to players that are very much into this sort of action (6/10).
View all comments (212)
Well i had and still have some fun with this games that i load from time to time. Best ninja game for sure.
View all comments (86)
As a kid I loved this game. Playing together with a friend this is a classic gem for the Amiga. Technically it was absolutely astonishing taking care of the year of it's release. This definitely was something other home homesystems just couldn't do in such a good matter.
Grab a friend, grab two joysticks and have some fun.
rbn
View all comments (165)
Frankly I never found the so-called repetitive gameplay to be so much of an issue. Repetitive or not, it managed to be quite a challenge, and similar titles like Kung Fu Master or Vigilante weren't getting much more varied anyway.
And technically it should have been a trendsetter for arcade ports to come, from the interrupt-driven loading to the great sound and care for the little details. The graphics were no Shadow of the Beast thing, but they did their job damn well. I guess we couldn't have asked for more titles from those brilliant people who also made Silkworm, SWIV and Rodland in a 3-year span. I just wish there had been more developers as competent as them and the Ocean France division...
View all comments (274)
Was surprised at how nice this looked and the next to no loading times. The sounds were faithful to the arcade but then so did the boring gameplay. Positive proof that even back then, great gfx and sound don't make a great game. The linear gameplay was a total turn off for me.
View all comments (524)
I love how low the standard for arcade ports was on the Amiga that people are fawning over this incredibly lackluster conversion. The graphics don't even measure up to the feeble standards of the original game, which was hardly a masterpiece in the first place.
View all comments (141)
One of the best conversions to me at the time, remember the continuous loading (no stop in the game), the sound, the blood...hapiness!
View all comments (59)
A good conversion. Especially when compared all those crappy conversions that were published. Repetitive? Well, I would say this is not too repetitive when compared to other games in this genre. Tanks are nice and backgrounds are constantly changing. It is satisfying to use knife to kill enemies. Also it is nice how hero starts to lose its armour when getting damage and you'll see his skeleton. Title music is originally by Zuntata.
View all comments (250)
This is a fucking brilliant conversion, storm programmers are god's hand gifted, i can't say more.
How did weeserik did to convert the YM2610 music to paula so good ?
nahhh let me give it 9 !
View all comments (63)
Good conversion, cool animations...
thumbs up !
View all comments (65)
This game has the best title music ever in my opinion right before Lotus II. It just makes you more addicted to the game, which is more or less boring and repetitive (6/10)
View all comments (61)
Great port of the arcadegame. And that repetitive gameplay is exactly what I wanted when I was around 12 years old.
View all comments (142)
Excellent conversion of the arcade original, much better than any other conversions (TG-16 for instance).
View all comments (43)
It's a competent conversion (if not exactly stunning) but it's far too much of a simplistic repetitive game, just walking from left to right and hitting bad guys with very little variety. Even the backgrounds are dull.
View all comments (145)
I remember blocking the final boss's bullets then when he ran out he pleaded with you. "please don't k k kill me" great stuff 8/10
View all comments (4)
Even if the game become extremely repetitive after a while (same as the original game afterall), this is the further proof of the Amiga potential to run good conversion of arcade games. Technically speaking this is a fantastic conversion of a not-so-easy-to convert arcade, with an excellent and smooth multi-loading "on the fly" and a classy programmed piece of software.
Unfortunately after a while is possible to realise that there's no game (just a basic and average beat ' em up) behind what can be considered a stunning tech-demo.
View all comments (100)
Cracking conversion. Blocking bullets with just a pair of knives and making dogs yelp was fun but like everyone else has said the gameplay did get old quick. Attractive short lived fun.
View all comments (82)
These scrolling beat 'em ups were ten-a-penny back then, and this doesn't really do anything individual, other than the loading system, but it has been competently converted.
View all comments (41)
Good looking, playable but ultimately very repetitive beat'em up action. The howling of the dogs was the most memorable thing about this game.
View all comments (201)
Really good arcade conversion. Only the parallax scrolling is missing from the Amiga port. Can get a bit repetitive in the long run. And it was the long run you had to endure back in the old days when you didn't have a handy save state feature of emulators.
View all comments (166)
Smart conversion of an entertaining, but quite average coin-op. In the amusement centers the game's main attractive was its 3-screen display, but the arcade experience fitted very well the Amiga and so, in some ways, we could even say the home version surpassed the original...
View all comments (233)
Yea I remember this game pretty well! A friend and me where playing it quite alot! We called it the 'scream and puke' game (we had the imagination that the dogs demise sound sounded like a vomit sound).
View all comments (51)
Remember this game very well. Used to play it with my best friend some 12 years ago. Never played the C64 version.
View all comments (52)