| Credits | |||||||||||||
| Published: |
1995, Audiogenic
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| Coder: | Chris Mullender | ||||||||||||
| Graphics: | Reece millidge | ||||||||||||
| Musician: | Reece millidge | ||||||||||||
| Information | |||||||||||||
| Hardware: | OCS, ECS | ||||||||||||
| Disks: | 2 | ||||||||||||
| License: | Commercial | ||||||||||||
| Language: | English | ||||||||||||
| Players: | 1 Only | ||||||||||||
| Categorization | |||||||||||||
| Genre: | Platformer | ||||||||||||
| Subgenre: | Scrolling Screen | ||||||||||||
| Tags: | multidirectional, platform, puzzle, sideways | ||||||||||||
| Magazine Reviews | |||||||||||||
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Added by Kim Lemon on Jul 30, 2004. Viewed 28434 times.
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I bought and completed this back in the day at a time when there wasn't too many other games to spend your time and money on. It had quite a lonely feel to it (quiet, wind blowing, echoes in the caves) which was good in some ways but compounded the feeling that I was the only one left playing on the Amiga when everyone else had moved on. It's one of the few that accidentally survived being thrown out years ago, which I'm very pleased about because it's a nice game. I recently picked up Exile A1200, which comes in a similarly designed box from the same publisher, and the 2 complement each other nicely.
View all comments (93)
Just playing this game at the moment. It's quite hard in places and had me wanting to throw my joystick across the room sometimes. The combat is pretty limited and often best avoided but the superb level design and graphics keeps me hooked. 9/10.
View all comments (10)
The level design and atmosphere are superb. You get that lonely ICO feeling when playing.
The puzzles are great too.
But the combat was bad. Boring, repetitive and it takes too many hits to kill an enemy. Especially battling the rocks earlier on was very tedious.
7/10 A good adventure under the hood but let down by the usual poor gameplay so many Amiga platformers offer.
View all comments (135)
One of the best leveldesigns ever to be seen in a computer game. Partly accompanied by frustratingly difficult action sequences here and there. I'm pretty sure the average player won't get anywhere near completion without using savestates under emulation.
And I love it for that.
This is one of the most intriguingly playable plattformers of all times for any plattform that I know of. And I know a lot of 'em by now. I'm so happy I bought a copy back in the days. It literally kept me coming back for ages. And now that is something not many games can be proud of in my gaming history. It's so full of refreshing ideas once you really played it you will never forget it. I rate it 10/10.
I only wish there would have been released a second part ... Let alone a nice trilogy featuring this great setting. It's one of the games why I love amiga gaming so much over any other platform. A game that even comes close to absolute classics like Mario 64 or Eternal Darkness and it's only your good old Miggy 500 hardware we're talking about here. An underrated classic.
Too bad not many players will get into it far enough to even feel the least of it's full potential ...
There are a few flaws here and there because AFAIR Audiogenic was to be shut down at the time this was to be released back then (most of them being some missing but unimportant gfx tiles) but it's the final prove to me what a great company this was.
View all comments (165)
This looked to be a great "Metroidvania"-style game on the Amiga, but I ran into a bug and couldn't activate one of my abilities, making the game unwinnable. Shame, as it had been really good up to that point (with the exception of the Prince of Persia-wannabe "combat" system and the somewhat unfinished overall feel). I'll disregard the bug in my rating.
By the way, this game reminded me strongly of the Knytt Stories fan-level "Riku Island". It's very similar, and it should appeal to people who like Odyssey.
View all comments (141)
I can't agree that the manual is needed. It has only 4 pages, in fact it is only one A4 paper bend in half, where we can read the story, which is not important for the playing. So sad that the game was not debugged enough, it could be one of the greatest Amiga games.
View all comments (768)
Good playability and nice graphics, although it was certainly very difficult to master. It takes a lot of patience to learn how to play the game and get it right, but once you've got the hang of it then it really is a good game.
View all comments (185)
The manual is needed, some important things are written in it.
Some tricks can't be guessed....
a great game to me, veru interesting riddles to solve
View all comments (63)
Unfortunatelly, the game is buggy and freezes sometimes, and there are also annoying moment, where you miss something, the door closes beneath you and you can do nothing than restart the whole game
View all comments (768)
I think this was the last game that I played on my Amiga back at the time.
View all comments (18)
I didn't want to put it down, they made me do it. Im respectful for hard working and Amiga supporting people. But this should have been much better. Gfx are great. Sound adequate. Hand on map screen is cool. But thats it. Nothing drives you into the game. Further there are annoying things like near unavoidable bowmen. Controls have problems. No.
View all comments (23)
Chris great job buddy, a long time favourite. Could ya write something new maybe, just for fun cause I know the market sucks and there's really no money in for it, but id buy it
View all comments (53)
Nice to hear from you Chris, and well done for coming up with such a strong game.
View all comments (185)
Excellent, atmospheric and original arcade-adventure-platformer. Sadly appeared towards the end of the Amiga's commercial life and so made little impact. Those who bought a copy (waves hand in air) probably loved it, though. I certainly did.
View all comments (145)
I'm Chris Mullender, one of the authours of Odyssey. I obviously can't comment on the quality of the game itself, but it's very gratifying to see that people still remember it. Reece and I spent ages writing it - it slowly evolved from a sideways scrolling 2-week Mario clone to Odyssey.
I did the programming and Reece did all the art & audio. Has anyone got it to fully work under WinUAE? The player sprites keep corrupting after you transform into the Rock Monster - very sad... I suppose I should debug it really...
View all comments (1)
This game Rocks!!!
A beautiful action-adventure with morphing & puzzles, it's one of my preferite Amiga Games ever!!!
10/10 !!!
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