| Credits | |
| Published: |
1989, US Gold
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| Developer: | ![]() ![]() |
| Copyright: | Sega |
| Coder: | Martin Kane |
| Graphics: | Alan Tomkins, Freddy |
| Musician: | Jason C. Brooke |
| Information | |
| Hardware: | OCS |
| Disks: | 1 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Racing |
| Subgenre: | Cars |
| Tags: | arcade, behind, car, intoscreen, racing |
| Magazine Reviews | |
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Added by Kim Lemon on Jul 31, 2004. Viewed 32368 times.
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Read review by music_maniac1965
Graphics: 4 ‧
Music: 5 ‧
Playability: 4 ‧
Overall: 4
Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
Internet Archive Various files
Planet Emulation ADF files
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Recently had the chance to play Out Run in an original cockpit cabinet. I hadn't seen one since around 1990. The graphics, sounds and controls are of course vastly superior to the Amiga port. Plus, there is the sensation of sitting in a driver's seat and having a steering wheel in your hands. But, all that considered, I was surprised I did not enjoy Out Run Arcade all that much. After just one round, I had had enough. I tried the cockpit cabinets of Pole Position and Cruisin' USA on the same day and enjoyed them a lot more.
View all comments (962)
Check out how Amiga's Out Run pic & music made it to the C64 in 2018! Game Art Beyond: [www]
View all comments (47)
An extremely inexcusable, poor port of a classic arcade game, OutRun (or Out Run, whatever) for the Amiga is terrible. The game runs at 4 fps, the graphics, while not terrible, are way below what the Amiga could do, and there are almost no sound effects. It's only saving grace is the music tracks are all cool remixes of Commodore 64 OutRun's tunes (and also Passing Breeze, which wasn't in OutRun C64. However, it starts halfway through the song and then loops.) I'm a particular fan of the soundtrack in this game, but the game itself is just a reminder that quality control was not a thing with SEGA ports.
View all comments (27)
I think this conversion had only a few yet very serious problems. The combination of choppy framerate and elevated perspective was lethal: most of the time you won't be able to see what you're about to crash into. The arcade game was tough, but its gameplay was so smooth you could always tell you could do better with a little more effort. The Amiga conversion is difficult for all the wrong reasons.
Insult to injury #1: The fact that they used a much nicer ripped still image for the main screen was some complete bait-and-switch deceit.
Insult to injury #2: What really made me furious is that the MS-DOS version was much smoother than this. Yeah that's right, the effin' MS-DOS version! And that still was from 1989!
View all comments (274)
A milestone in horrid arcade ports. After Outrun US Gold would prove time and again that they were among the kings of butchered conversions.
View all comments (117)
Arcade conversions were a mixed bag on the Amiga depending on the resources made available from the manufacturers, the later in the Amiga's life cycle, generally the better. This being an early arcade game for the Amiga never really stood a chance, unless it was a direct port from SEGA (which would never happen).
Having said that, it's interesting that they had the arcade sprite some how ripped for the car, and instead of using it as a base sprite to work from, they drew the car from scratch.
View all comments (6)
The US sega Version is a mythic box. The game is fun for some time, like after burner and co.
View all comments (86)
Awesome conversion, everything from the original arcade game is there, and I can't believe how they managed to make it even smother than the original, It is a work of programming skill and art, wonderful, marvelous I can't just contain myself on praising this essential amiga game, you can almost feel the breeze...
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Ok that was a joke, stay away from this crap if you don't want to feel deeply depressed
It even seems to be programmed using amiga os routines, if you press the mouse button it shows an amiga os style menu you can set options, like it was an application or a graphical adventure... That says it all...
View all comments (192)
The only good memories for me with this conversion was the intro part. The rest sucks!... Especially when you had to wait up to 3 minutes for the game to load (on Amiga 500 at least).
View all comments (18)
The only good thing about this steaming turd is the crazy sounding intro. Its great hooked up to a stereo
Apart from that, avoid!
View all comments (96)
I bought this game on budget for £5 as I didnt have any racing games of any kind for the Amiga at that point and seemed a good buy.
I dont hate it as much as others here do, mostly I think because I never played the arcade version. I loved the bombastic intro and if the game had kept that level of sonic and graphical excellence as displayed in that opening screen then the game would have been superb but as it is its just very ordinary. Not awful but not great and easily eclipsed by games like Lotus.
Average, but with far better ones out there its not one I can recommend. 4/10
View all comments (53)
Just had a go of this on the Emu, not that bad to play I've played worse
View all comments (16)
The coin-op was the best racing game of its time. The C64 conversion was surprisingly faster and more fun than what was spat out for the Amiga. Dire SFX, only passible playability and controls, poor hit detection and a generally flat and boring experience. I got far but switched it off through sheer bordem. O.R Europa is so much better. 1/10
View all comments (174)
I utterly loved the coin-op! I was very fond of the ZX Spectrum version. Even the PC CGA game was sort of OK. Naturally I was salivating for the Amiga version. This was one of the first games I ever got and also one of the first bitter disappointments. This has nothing in common with neither of the aforementioned versions. And it manages to be the worse of them all. What a wasted opportunity... ZZKJ, where were you?!
View all comments (211)
One of the first amiga games i got, and i actually quite liked it at the time! Spent some time on it, its not great but its ok.
View all comments (31)
The Amiga version could never match the original, the arcade machine had twin 68000 CPU's running at 12.5MHz and another dedicated CPU just to control the sound chips. Compare that to an A500 and it's no wonder it didn't look and play the same.
View all comments (1)
When the first screen came up i was like "oh my god, this is going to be awesome".... And then the game starts and you see the real game gfx and realise that the first one is just a picture.... And boy... The real game is bad!
View all comments (178)
The intro screen looked marvelous. But then the in-game graphics showed up.. Yuck!
the coin-op was fast & good-looking. The amiga port was slow & ugly. A disgrace. Avoid!
View all comments (23)
'Lame ST port' ..... 'nuff said
View all comments (36)
Possibly one of the craziest racing games out there. I was never really a fan of it but it's pretty funny.
View all comments (185)
I've played this in the arcade, and even there, it sucked.
View all comments (53)
When I read the most comments, I guess you guy's/girls agree with my review. Maybe not for 100%, but taken all comments in average, and this game is worse than mediocre stuff.
I also read somewhere in the replies that without hydrolic's the biggest part is missing. But I have the Sega Saturn version, which is neigh on faultless! I STILL love to play it! I guess I don't miss that hydrolic's thing that much. The fact that it took 10 years! (outrun came in 1986, and on the Saturn it came on 1996) to finally get a arcade perfect version shows how advanced the technology in that game was. Way to go Sega! Next time please do ports to consoles/computers yourself (or let sumo digitall do it, Outrun 2 is also spot on as a conversion!)
But I am getting far to far off topic. Way back when outrun got released I was disappointed with the Amiga version, but I never expected a arcade perfect version. The loading was un-avoidable, but they could have designed some sprites that looked closer to the arcade version than what they did now. And how the heck they could have taken the ST version as a example if they could have taken the original as a example to convert? Even without sprite scaling, outrun can still be convincing (Megadrive/Genesis proved this to me).
View all comments (1)
Nothing ground-breaking, but I still killed many hours with my friends playing this. Solid racer.
View all comments (48)
The Amiga had the hardware to host a damn good Out Run conversion. Sadly, the conversion task fell on incompetent hands. Even the great soundtrack is completely ruined!
View all comments (210)
This could've been so good! The overall Outrun feeling was there but the terrible graphics, bad framerate and the fact that it loaded whenever you started a new stage destroyed it completely! An awful conversion of a superb coin-op. I only ever load this up in WinUAE for a laugh.
Go and check out the C64 version which is a suprisingly decent port.
3/10
View all comments (17)
Bad conversion, but not unplayable. Can be fun anyway. I remember myself pulling the mouse several times to do a turn, everytime I finished the mousepad and had to go back
View all comments (206)
Shame for the programmers of this "thing"...
View all comments (192)
I was so young when I played this, that I did not have so critical attitude yet... And I had not played Lotus 2 yet. So I could enjoy this a bit. Of course, this is a crappy conversion. Even the music was heavily abridged.
View all comments (250)
The only good version of this game was the arcade game.
View all comments (14)
Wow, this Amiga version is really crappy. Ugly graphics, no smoothness in gameplay... Only decent thing was the music, so two points for that department. I pick C64 version any day over this flop.
View all comments (19)
I loved the arcade game so was looking forward to this conversion. On booting up and seeing that lovely screen and nice introduction, I thought this will be brill! Then the screen disappeared and I was presented with this flat looking, badly drawn game! It was marginally playable, as I was a fan of the arcade but newcomers to the game would think "is this a joke?". Even the music was nothing to shout about. I think the ST had something to do with this bad conversion. The Amiga could have done far better, just look at Super Hang On for instance.
View all comments (524)
Get MaMe or PC Engine version of this instead this jerky shit on A500. Seriously wasted resources on this machine. C64 is still better (smoother) than that.
View all comments (9)
Sold like hot cakes upon release, but only god knows why the artist who did the neat loading screen was not tasked with conjuring up similarily proficient in-game graphics. What a mean way to trick gamers into hoping that the conversion might be just about perfect!
it is also rather dubious that what's essentially a run-of-the-mill racing game cannot perform fluidly on a 16-bit platform...if "Super Hang-On" could do it, why not that red ferrari?
View all comments (54)
Finally I've found the USA version ROM of this. How is it? Still very poor being exactly the same game of the European release. Only differences are the US version is by far easier and faster too!
The major problem is also this version is not OUTRUN but something trying desperately to resemble at it and fails almost completely to do it.
Euro release: 3 1/2, US release 5/10.
View all comments (100)
Hell yeah! C64 beats 16-version hands down! No feeling of speed at all on Amiga version!
View all comments (258)
1/10. I would have given a limb for a great conversion but unfortunately this is not. Even the music was done poorly, luckily I still had the casette with the arcade music from the C=64 conversion
View all comments (62)
Only half the fun without the hydraulics of the arcade version...
View all comments (809)
The loading screen is about as good as it gets with this poor Outrun arcade conversion. The sound is weak and the artist behind the graphics needs a serious eye test. The artist could not even get the look of the font right on the score pannel, so what chance did he stand with the in game graphics?
The car looks so wrong!
View all comments (1)
It happened again: the source code was just directly imported by the Atari ST version and the result is another missed chance to have a good conversion.
Actually this is not an Out Run porting but an Out Run converted to Atari ST then ported to Amiga: how we can expect something good from this?
The regrets is even bigger because this conversion still has a good playability but it lacks in graphics, speed and passion.
The worst thing in any case is that the game starts to load a new track just after you've crossed the check point, destroying the game experience completely.
View all comments (100)
Good renditions of classic arcade tunes (they misnamed legendary Magical Sound Shower in the menu though) but apart from that, a rather poor conversion of an entertaining coin-op. The illusion of speed just isn't there.
View all comments (166)
A sad, sad travesty, like they used to say on Zzap!, other than a terrible parody of the arcade original. This wasn't fast, wasn't pretty and wasn't playable at all - in other words, this wasn't OutRun. No way.
View all comments (233)
When I first played this I was wondering what the hell I was playing..... I have played the arcade version in a real machine, so I know how "outrun" should look like...
View all comments (75)
Oh dearie me. A disgrace. Taxi for US Gold........
View all comments (44)
The Amiga version of this great arcade game, was NOT impressive, in my opinion. In fact, I enjoyed the C64 version more, even though it had worse graphics. The Amiga version felt... Square-ish.. If that means anything..
I bought this game, but for some reason my Amiga could not load it. I returned the game to the store, and got a new one. This would not run either, so I got my money back. Bummer. I then got an illegal copy of the game at a later time, and this ran beautifully. Damn copy-protections..!
View all comments (31)