| Credits | |
| Published: |
1991, Gremlin Graphics
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| Developer: | Optimus |
| Design: | Neil Hill, Adrian Ludley, Darren Falcus |
| Coder: | Neil Hill |
| Graphics: | Adrian Ludley, Mike Muskett |
| Musician: | Barry Leitch |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Shoot'em Up |
| Subgenre: | Platformer |
| Tags: | action, multitype |
| Magazine Reviews | |
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Added by Kim Lemon on Aug 1, 2004. Viewed 20759 times.
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Quite nice graphics (except terrible scan in the title screen) with interesting parallax layers and nice tune by Barry Leitch, but the game is just average in all other aspects.
View all comments (768)
Never played this game back in the day but I remember looking nice on the magazine screenshots so I just took a moment to check it out and I'm very pleasantly surprised.
The game plays very smoothly, with great parallax scrolling, and a nice power up system for the shmup stages. These shmup stages avoid the biggest pitfall of euroshmups, and luckly are filled with "popcorn" enemies and even bigger enemies don't take long to kill.
The "on-foot" section play like Rygar/Rastan, and are a bit repetitive and not as imaginative, but still play well and are fun.
View all comments (27)
There are better games. Nice graphics, fair gameplay. Not a waste of time but also not a "prime time killer". It's ok...
View all comments (156)
Very good sound and graphics.
But is boring repetitive.
If you just want to hang out a rainy afternoon...
View all comments (27)
A waste.
Both different stages type had potential quality. But they are uninspired, boring and repetitive.
Shoot'em up stages lacks tension, big enemies and a smart power up system.
Platform stages lacks power ups, interesting collect'em up factor, good bonus secrets, fair location of enemies.
A pity, programmers could have released two good games with this engines. A BlackTiger/Rygar and a ThunderForce. In the end we have nothing.
Parallax effect is very nice, player sprites are top-notch. But the game demands atmospheric in-game tunes and a proper power-up system.
View all comments (34)
Nice game, interesting setup with the gameplay constantly switching, some good enemy designs etc. It IS a bit too long with 50 stages though.
View all comments (102)
Not brilliant but an ok shooter nonetheless. Not exactly memorable but kept me occupied for a short while.
View all comments (524)
I have never played a more monotonous game than this.
View all comments (31)
Not one of my all-time favorites, but I like the style of graphics and gameplay here. Also, the 'thunder' effects are a little distracting but overall, this one's well worth a go.
7/10.
View all comments (225)
Decent shooter with passable graphics.
View all comments (809)
Most memorable moment of the game.. The intro screen which is if I m not mistaken in HAM mode..
View all comments (162)
Cool idea to alternate shooter and platform levels. The graphics are great throughout and with smooth gameplay it can get pretty addictive. A game worth completing that's challenging but not too difficult.
View all comments (31)
Pretty cool game.
View all comments (232)
Cool shooter(for Pegasus' levels) and platformer (for Perseus' levels), but better on the shooter side, with levels that grown on beauty as you progress. Cool music also.
View all comments (86)